• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #include <CoreAudio/CoreAudio.h>
25 #include <CoreServices/CoreServices.h>
26 #include <AudioUnit/AudioUnit.h>
27 #if MAC_OS_X_VERSION_MAX_ALLOWED <= 1050
28 #include <AudioUnit/AUNTComponent.h>
29 #endif
30 
31 #include "SDL_audio.h"
32 #include "../SDL_audio_c.h"
33 #include "../SDL_sysaudio.h"
34 #include "SDL_coreaudio.h"
35 
36 
37 /* Audio driver functions */
38 
39 static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec);
40 static void Core_WaitAudio(_THIS);
41 static void Core_PlayAudio(_THIS);
42 static Uint8 *Core_GetAudioBuf(_THIS);
43 static void Core_CloseAudio(_THIS);
44 
45 /* Audio driver bootstrap functions */
46 
Audio_Available(void)47 static int Audio_Available(void)
48 {
49     return(1);
50 }
51 
Audio_DeleteDevice(SDL_AudioDevice * device)52 static void Audio_DeleteDevice(SDL_AudioDevice *device)
53 {
54     SDL_free(device->hidden);
55     SDL_free(device);
56 }
57 
Audio_CreateDevice(int devindex)58 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
59 {
60     SDL_AudioDevice *this;
61 
62     /* Initialize all variables that we clean on shutdown */
63     this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
64     if ( this ) {
65         SDL_memset(this, 0, (sizeof *this));
66         this->hidden = (struct SDL_PrivateAudioData *)
67                 SDL_malloc((sizeof *this->hidden));
68     }
69     if ( (this == NULL) || (this->hidden == NULL) ) {
70         SDL_OutOfMemory();
71         if ( this ) {
72             SDL_free(this);
73         }
74         return(0);
75     }
76     SDL_memset(this->hidden, 0, (sizeof *this->hidden));
77 
78     /* Set the function pointers */
79     this->OpenAudio = Core_OpenAudio;
80     this->WaitAudio = Core_WaitAudio;
81     this->PlayAudio = Core_PlayAudio;
82     this->GetAudioBuf = Core_GetAudioBuf;
83     this->CloseAudio = Core_CloseAudio;
84 
85     this->free = Audio_DeleteDevice;
86 
87     return this;
88 }
89 
90 AudioBootStrap COREAUDIO_bootstrap = {
91     "coreaudio", "Mac OS X CoreAudio",
92     Audio_Available, Audio_CreateDevice
93 };
94 
95 /* The CoreAudio callback */
audioCallback(void * inRefCon,AudioUnitRenderActionFlags * ioActionFlags,const AudioTimeStamp * inTimeStamp,UInt32 inBusNumber,UInt32 inNumberFrames,AudioBufferList * ioData)96 static OSStatus     audioCallback (void                            *inRefCon,
97                                    AudioUnitRenderActionFlags      *ioActionFlags,
98                                    const AudioTimeStamp            *inTimeStamp,
99                                    UInt32                          inBusNumber,
100                                    UInt32                          inNumberFrames,
101                                    AudioBufferList                 *ioData)
102 {
103     SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon;
104     UInt32 remaining, len;
105     AudioBuffer *abuf;
106     void *ptr;
107     UInt32 i;
108 
109     /* Only do anything if audio is enabled and not paused */
110     if ( ! this->enabled || this->paused ) {
111         for (i = 0; i < ioData->mNumberBuffers; i++) {
112             abuf = &ioData->mBuffers[i];
113             SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize);
114         }
115         return 0;
116     }
117 
118     /* No SDL conversion should be needed here, ever, since we accept
119        any input format in OpenAudio, and leave the conversion to CoreAudio.
120      */
121     /*
122     assert(!this->convert.needed);
123     assert(this->spec.channels == ioData->mNumberChannels);
124      */
125 
126     for (i = 0; i < ioData->mNumberBuffers; i++) {
127         abuf = &ioData->mBuffers[i];
128         remaining = abuf->mDataByteSize;
129         ptr = abuf->mData;
130         while (remaining > 0) {
131             if (bufferOffset >= bufferSize) {
132                 /* Generate the data */
133                 SDL_memset(buffer, this->spec.silence, bufferSize);
134                 SDL_mutexP(this->mixer_lock);
135                 (*this->spec.callback)(this->spec.userdata,
136                             buffer, bufferSize);
137                 SDL_mutexV(this->mixer_lock);
138                 bufferOffset = 0;
139             }
140 
141             len = bufferSize - bufferOffset;
142             if (len > remaining)
143                 len = remaining;
144             SDL_memcpy(ptr, (char *)buffer + bufferOffset, len);
145             ptr = (char *)ptr + len;
146             remaining -= len;
147             bufferOffset += len;
148         }
149     }
150 
151     return 0;
152 }
153 
154 /* Dummy functions -- we don't use thread-based audio */
Core_WaitAudio(_THIS)155 void Core_WaitAudio(_THIS)
156 {
157     return;
158 }
159 
Core_PlayAudio(_THIS)160 void Core_PlayAudio(_THIS)
161 {
162     return;
163 }
164 
Core_GetAudioBuf(_THIS)165 Uint8 *Core_GetAudioBuf(_THIS)
166 {
167     return(NULL);
168 }
169 
Core_CloseAudio(_THIS)170 void Core_CloseAudio(_THIS)
171 {
172     OSStatus result;
173     struct AURenderCallbackStruct callback;
174 
175     /* stop processing the audio unit */
176     result = AudioOutputUnitStop (outputAudioUnit);
177     if (result != noErr) {
178         SDL_SetError("Core_CloseAudio: AudioOutputUnitStop");
179         return;
180     }
181 
182     /* Remove the input callback */
183     callback.inputProc = 0;
184     callback.inputProcRefCon = 0;
185     result = AudioUnitSetProperty (outputAudioUnit,
186                         kAudioUnitProperty_SetRenderCallback,
187                         kAudioUnitScope_Input,
188                         0,
189                         &callback,
190                         sizeof(callback));
191     if (result != noErr) {
192         SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)");
193         return;
194     }
195 
196     result = CloseComponent(outputAudioUnit);
197     if (result != noErr) {
198         SDL_SetError("Core_CloseAudio: CloseComponent");
199         return;
200     }
201 
202     SDL_free(buffer);
203 }
204 
205 #define CHECK_RESULT(msg) \
206     if (result != noErr) { \
207         SDL_SetError("Failed to start CoreAudio: " msg); \
208         return -1; \
209     }
210 
211 
Core_OpenAudio(_THIS,SDL_AudioSpec * spec)212 int Core_OpenAudio(_THIS, SDL_AudioSpec *spec)
213 {
214     OSStatus result = noErr;
215     Component comp;
216     ComponentDescription desc;
217     struct AURenderCallbackStruct callback;
218     AudioStreamBasicDescription requestedDesc;
219 
220     /* Setup a AudioStreamBasicDescription with the requested format */
221     requestedDesc.mFormatID = kAudioFormatLinearPCM;
222     requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
223     requestedDesc.mChannelsPerFrame = spec->channels;
224     requestedDesc.mSampleRate = spec->freq;
225 
226     requestedDesc.mBitsPerChannel = spec->format & 0xFF;
227     if (spec->format & 0x8000)
228         requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
229     if (spec->format & 0x1000)
230         requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
231 
232     requestedDesc.mFramesPerPacket = 1;
233     requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8;
234     requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket;
235 
236 
237     /* Locate the default output audio unit */
238     desc.componentType = kAudioUnitType_Output;
239     desc.componentSubType = kAudioUnitSubType_DefaultOutput;
240     desc.componentManufacturer = kAudioUnitManufacturer_Apple;
241     desc.componentFlags = 0;
242     desc.componentFlagsMask = 0;
243 
244     comp = FindNextComponent (NULL, &desc);
245     if (comp == NULL) {
246         SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL");
247         return -1;
248     }
249 
250     /* Open & initialize the default output audio unit */
251     result = OpenAComponent (comp, &outputAudioUnit);
252     CHECK_RESULT("OpenAComponent")
253 
254     result = AudioUnitInitialize (outputAudioUnit);
255     CHECK_RESULT("AudioUnitInitialize")
256 
257     /* Set the input format of the audio unit. */
258     result = AudioUnitSetProperty (outputAudioUnit,
259                                kAudioUnitProperty_StreamFormat,
260                                kAudioUnitScope_Input,
261                                0,
262                                &requestedDesc,
263                                sizeof (requestedDesc));
264     CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)")
265 
266     /* Set the audio callback */
267     callback.inputProc = audioCallback;
268     callback.inputProcRefCon = this;
269     result = AudioUnitSetProperty (outputAudioUnit,
270                         kAudioUnitProperty_SetRenderCallback,
271                         kAudioUnitScope_Input,
272                         0,
273                         &callback,
274                         sizeof(callback));
275     CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)")
276 
277     /* Calculate the final parameters for this audio specification */
278     SDL_CalculateAudioSpec(spec);
279 
280     /* Allocate a sample buffer */
281     bufferOffset = bufferSize = this->spec.size;
282     buffer = SDL_malloc(bufferSize);
283 
284     /* Finally, start processing of the audio unit */
285     result = AudioOutputUnitStart (outputAudioUnit);
286     CHECK_RESULT("AudioOutputUnitStart")
287 
288 
289     /* We're running! */
290     return(1);
291 }
292