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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Dummy SDL video driver implementation; this is just enough to make an
25  *  SDL-based application THINK it's got a working video driver, for
26  *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
27  *  and also for use as a collection of stubs when porting SDL to a new
28  *  platform for which you haven't yet written a valid video driver.
29  *
30  * This is also a great way to determine bottlenecks: if you think that SDL
31  *  is a performance problem for a given platform, enable this driver, and
32  *  then see if your application runs faster without video overhead.
33  *
34  * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
35  *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
36  *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
37  */
38 
39 #include "SDL_video.h"
40 #include "SDL_mouse.h"
41 #include "../SDL_sysvideo.h"
42 #include "../SDL_pixels_c.h"
43 #include "../../events/SDL_events_c.h"
44 
45 #include "SDL_nullvideo.h"
46 #include "SDL_nullevents_c.h"
47 #include "SDL_nullmouse_c.h"
48 
49 #define DUMMYVID_DRIVER_NAME "dummy"
50 
51 /* Initialization/Query functions */
52 static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);
53 static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
54 static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
55 static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
56 static void DUMMY_VideoQuit(_THIS);
57 
58 /* Hardware surface functions */
59 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);
60 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);
61 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);
62 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);
63 
64 /* etc. */
65 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
66 
67 /* DUMMY driver bootstrap functions */
68 
DUMMY_Available(void)69 static int DUMMY_Available(void)
70 {
71 	const char *envr = SDL_getenv("SDL_VIDEODRIVER");
72 	if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
73 		return(1);
74 	}
75 
76 	return(0);
77 }
78 
DUMMY_DeleteDevice(SDL_VideoDevice * device)79 static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
80 {
81 	SDL_free(device->hidden);
82 	SDL_free(device);
83 }
84 
DUMMY_CreateDevice(int devindex)85 static SDL_VideoDevice *DUMMY_CreateDevice(int devindex)
86 {
87 	SDL_VideoDevice *device;
88 
89 	/* Initialize all variables that we clean on shutdown */
90 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
91 	if ( device ) {
92 		SDL_memset(device, 0, (sizeof *device));
93 		device->hidden = (struct SDL_PrivateVideoData *)
94 				SDL_malloc((sizeof *device->hidden));
95 	}
96 	if ( (device == NULL) || (device->hidden == NULL) ) {
97 		SDL_OutOfMemory();
98 		if ( device ) {
99 			SDL_free(device);
100 		}
101 		return(0);
102 	}
103 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
104 
105 	/* Set the function pointers */
106 	device->VideoInit = DUMMY_VideoInit;
107 	device->ListModes = DUMMY_ListModes;
108 	device->SetVideoMode = DUMMY_SetVideoMode;
109 	device->CreateYUVOverlay = NULL;
110 	device->SetColors = DUMMY_SetColors;
111 	device->UpdateRects = DUMMY_UpdateRects;
112 	device->VideoQuit = DUMMY_VideoQuit;
113 	device->AllocHWSurface = DUMMY_AllocHWSurface;
114 	device->CheckHWBlit = NULL;
115 	device->FillHWRect = NULL;
116 	device->SetHWColorKey = NULL;
117 	device->SetHWAlpha = NULL;
118 	device->LockHWSurface = DUMMY_LockHWSurface;
119 	device->UnlockHWSurface = DUMMY_UnlockHWSurface;
120 	device->FlipHWSurface = NULL;
121 	device->FreeHWSurface = DUMMY_FreeHWSurface;
122 	device->SetCaption = NULL;
123 	device->SetIcon = NULL;
124 	device->IconifyWindow = NULL;
125 	device->GrabInput = NULL;
126 	device->GetWMInfo = NULL;
127 	device->InitOSKeymap = DUMMY_InitOSKeymap;
128 	device->PumpEvents = DUMMY_PumpEvents;
129 
130 	device->free = DUMMY_DeleteDevice;
131 
132 	return device;
133 }
134 
135 VideoBootStrap DUMMY_bootstrap = {
136 	DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
137 	DUMMY_Available, DUMMY_CreateDevice
138 };
139 
140 
DUMMY_VideoInit(_THIS,SDL_PixelFormat * vformat)141 int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat)
142 {
143 	/*
144 	fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n");
145 	*/
146 
147 	/* Determine the screen depth (use default 8-bit depth) */
148 	/* we change this during the SDL_SetVideoMode implementation... */
149 	vformat->BitsPerPixel = 8;
150 	vformat->BytesPerPixel = 1;
151 
152 	/* We're done! */
153 	return(0);
154 }
155 
DUMMY_ListModes(_THIS,SDL_PixelFormat * format,Uint32 flags)156 SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
157 {
158    	 return (SDL_Rect **) -1;
159 }
160 
DUMMY_SetVideoMode(_THIS,SDL_Surface * current,int width,int height,int bpp,Uint32 flags)161 SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,
162 				int width, int height, int bpp, Uint32 flags)
163 {
164 	if ( this->hidden->buffer ) {
165 		SDL_free( this->hidden->buffer );
166 	}
167 
168 	this->hidden->buffer = SDL_malloc(width * height * (bpp / 8));
169 	if ( ! this->hidden->buffer ) {
170 		SDL_SetError("Couldn't allocate buffer for requested mode");
171 		return(NULL);
172 	}
173 
174 /* 	printf("Setting mode %dx%d\n", width, height); */
175 
176 	SDL_memset(this->hidden->buffer, 0, width * height * (bpp / 8));
177 
178 	/* Allocate the new pixel format for the screen */
179 	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
180 		SDL_free(this->hidden->buffer);
181 		this->hidden->buffer = NULL;
182 		SDL_SetError("Couldn't allocate new pixel format for requested mode");
183 		return(NULL);
184 	}
185 
186 	/* Set up the new mode framebuffer */
187 	current->flags = flags & SDL_FULLSCREEN;
188 	this->hidden->w = current->w = width;
189 	this->hidden->h = current->h = height;
190 	current->pitch = current->w * (bpp / 8);
191 	current->pixels = this->hidden->buffer;
192 
193 	/* We're done */
194 	return(current);
195 }
196 
197 /* We don't actually allow hardware surfaces other than the main one */
DUMMY_AllocHWSurface(_THIS,SDL_Surface * surface)198 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface)
199 {
200 	return(-1);
201 }
DUMMY_FreeHWSurface(_THIS,SDL_Surface * surface)202 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface)
203 {
204 	return;
205 }
206 
207 /* We need to wait for vertical retrace on page flipped displays */
DUMMY_LockHWSurface(_THIS,SDL_Surface * surface)208 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface)
209 {
210 	return(0);
211 }
212 
DUMMY_UnlockHWSurface(_THIS,SDL_Surface * surface)213 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface)
214 {
215 	return;
216 }
217 
DUMMY_UpdateRects(_THIS,int numrects,SDL_Rect * rects)218 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
219 {
220 	/* do nothing. */
221 }
222 
DUMMY_SetColors(_THIS,int firstcolor,int ncolors,SDL_Color * colors)223 int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
224 {
225 	/* do nothing of note. */
226 	return(1);
227 }
228 
229 /* Note:  If we are terminated, this could be called in the middle of
230    another SDL video routine -- notably UpdateRects.
231 */
DUMMY_VideoQuit(_THIS)232 void DUMMY_VideoQuit(_THIS)
233 {
234 	if (this->screen->pixels != NULL)
235 	{
236 		SDL_free(this->screen->pixels);
237 		this->screen->pixels = NULL;
238 	}
239 }
240