• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef ViewportAnchor_h
32 #define ViewportAnchor_h
33 
34 #include "platform/geometry/FloatSize.h"
35 #include "platform/geometry/IntPoint.h"
36 #include "platform/geometry/IntRect.h"
37 #include "platform/geometry/LayoutRect.h"
38 #include "platform/heap/Handle.h"
39 #include "wtf/RefCounted.h"
40 
41 namespace WebCore {
42 class EventHandler;
43 class IntSize;
44 class Node;
45 }
46 
47 namespace blink {
48 
49 // ViewportAnchor provides a way to anchor a viewport origin to a DOM node.
50 // In particular, the user supplies the current viewport (in CSS coordinates)
51 // and an anchor point (in view coordinates, e.g., (0, 0) == viewport origin,
52 // (0.5, 0) == viewport top center). The anchor point tracks the underlying DOM
53 // node; as the node moves or the view is resized, the viewport anchor maintains
54 // its orientation relative to the node, and the viewport origin maintains its
55 // orientation relative to the anchor.
56 class ViewportAnchor {
57     WTF_MAKE_NONCOPYABLE(ViewportAnchor);
58 public:
59     explicit ViewportAnchor(WebCore::EventHandler* eventHandler);
60 
61     void setAnchor(const WebCore::IntRect& viewRect, const WebCore::FloatSize& anchorInViewCoords);
62 
63     WebCore::IntPoint computeOrigin(const WebCore::IntSize& currentViewSize) const;
64 
65 private:
66     WebCore::EventHandler* m_eventHandler;
67 
68     WebCore::IntRect m_viewRect;
69 
70     RefPtrWillBePersistent<WebCore::Node> m_anchorNode;
71     WebCore::LayoutRect m_anchorNodeBounds;
72 
73     WebCore::FloatSize m_anchorInViewCoords;
74     WebCore::FloatSize m_anchorInNodeCoords;
75 };
76 
77 } // namespace blink
78 
79  #endif
80