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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
7 
8 #include <GLES2/gl2.h>
9 
10 #include "base/containers/hash_tables.h"
11 #include "base/macros.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "gles2_impl_export.h"
14 
15 namespace gpu {
16 namespace gles2 {
17 
18 class GLES2Implementation;
19 class GLES2CmdHelper;
20 class VertexArrayObject;
21 
22 // VertexArrayObjectManager manages vertex array objects on the client side
23 // of the command buffer.
24 class GLES2_IMPL_EXPORT VertexArrayObjectManager {
25  public:
26   VertexArrayObjectManager(
27       GLuint max_vertex_attribs,
28       GLuint array_buffer_id,
29       GLuint element_array_buffer_id);
30   ~VertexArrayObjectManager();
31 
32   bool IsReservedId(GLuint id) const;
33 
34   // Binds an element array.
35   // Returns true if service should be called.
36   bool BindElementArray(GLuint id);
37 
38   // Unbind buffer.
39   void UnbindBuffer(GLuint id);
40 
41   // Geneates array objects for the given ids.
42   void GenVertexArrays(GLsizei n, const GLuint* arrays);
43 
44   // Deletes array objects for the given ids.
45   void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
46 
47   // Binds a vertex array.
48   // changed will be set to true if the service should be called.
49   // Returns false if array is an unknown id.
50   bool BindVertexArray(GLuint array, bool* changed);
51 
52   // simulated will be set to true if buffers were simulated.
53   // Returns true service should be called.
54   bool SetupSimulatedClientSideBuffers(
55       const char* function_name,
56       GLES2Implementation* gl,
57       GLES2CmdHelper* gl_helper,
58       GLsizei num_elements,
59       GLsizei primcount,
60       bool* simulated);
61 
62   // Returns true if buffers were setup.
63   bool SetupSimulatedIndexAndClientSideBuffers(
64       const char* function_name,
65       GLES2Implementation* gl,
66       GLES2CmdHelper* gl_helper,
67       GLsizei count,
68       GLenum type,
69       GLsizei primcount,
70       const void* indices,
71       GLuint* offset,
72       bool* simulated);
73 
74   bool HaveEnabledClientSideBuffers() const;
75 
76   void SetAttribEnable(GLuint index, bool enabled);
77 
78   bool GetVertexAttrib(GLuint index, GLenum pname, uint32* param);
79 
80   bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const;
81 
82   // Returns false if error.
83   bool SetAttribPointer(
84       GLuint buffer_id,
85       GLuint index,
86       GLint size,
87       GLenum type,
88       GLboolean normalized,
89       GLsizei stride,
90       const void* ptr);
91 
92   void SetAttribDivisor(GLuint index, GLuint divisor);
93 
94   GLuint bound_element_array_buffer() const;
95 
96  private:
97   typedef base::hash_map<GLuint, VertexArrayObject*> VertexArrayObjectMap;
98 
99   bool IsDefaultVAOBound() const;
100 
101   GLsizei CollectData(const void* data,
102                       GLsizei bytes_per_element,
103                       GLsizei real_stride,
104                       GLsizei num_elements);
105 
106   GLuint max_vertex_attribs_;
107   GLuint array_buffer_id_;
108   GLsizei array_buffer_size_;
109   GLsizei array_buffer_offset_;
110   GLuint element_array_buffer_id_;
111   GLsizei element_array_buffer_size_;
112   GLsizei collection_buffer_size_;
113   scoped_ptr<int8[]> collection_buffer_;
114 
115   VertexArrayObject* default_vertex_array_object_;
116   VertexArrayObject* bound_vertex_array_object_;
117   VertexArrayObjectMap vertex_array_objects_;
118 
119   DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager);
120 };
121 
122 }  // namespace gles2
123 }  // namespace gpu
124 
125 #endif  // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
126 
127