• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10 
11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
13 
14 static const GLenum valid_attachment_table[] = {
15     GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
16 };
17 
18 static const GLenum valid_backbuffer_attachment_table[] = {
19     GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT,
20 };
21 
22 static const GLenum valid_blit_filter_table[] = {
23     GL_NEAREST, GL_LINEAR,
24 };
25 
26 static const GLenum valid_buffer_parameter_table[] = {
27     GL_BUFFER_SIZE, GL_BUFFER_USAGE,
28 };
29 
30 static const GLenum valid_buffer_target_table[] = {
31     GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
32 };
33 
34 static const GLenum valid_buffer_usage_table[] = {
35     GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW,
36 };
37 
38 static const GLenum valid_capability_table[] = {
39     GL_BLEND,           GL_CULL_FACE,           GL_DEPTH_TEST,
40     GL_DITHER,          GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
41     GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST,        GL_STENCIL_TEST,
42 };
43 
44 static const GLenum valid_cmp_function_table[] = {
45     GL_NEVER,   GL_LESS,     GL_EQUAL,  GL_LEQUAL,
46     GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS,
47 };
48 
49 static const GLenum valid_draw_mode_table[] = {
50     GL_POINTS,         GL_LINE_STRIP,   GL_LINE_LOOP, GL_LINES,
51     GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
52 };
53 
54 static const GLenum valid_dst_blend_factor_table[] = {
55     GL_ZERO,           GL_ONE,
56     GL_SRC_COLOR,      GL_ONE_MINUS_SRC_COLOR,
57     GL_DST_COLOR,      GL_ONE_MINUS_DST_COLOR,
58     GL_SRC_ALPHA,      GL_ONE_MINUS_SRC_ALPHA,
59     GL_DST_ALPHA,      GL_ONE_MINUS_DST_ALPHA,
60     GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
61     GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
62 };
63 
64 static const GLenum valid_equation_table[] = {
65     GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
66 };
67 
68 static const GLenum valid_face_mode_table[] = {
69     GL_CW, GL_CCW,
70 };
71 
72 static const GLenum valid_face_type_table[] = {
73     GL_FRONT, GL_BACK, GL_FRONT_AND_BACK,
74 };
75 
76 static const GLenum valid_frame_buffer_parameter_table[] = {
77     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
78     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
79     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
80     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
81 };
82 
83 static const GLenum valid_frame_buffer_target_table[] = {
84     GL_FRAMEBUFFER,
85 };
86 
87 static const GLenum valid_g_l_state_table[] = {
88     GL_ACTIVE_TEXTURE,
89     GL_ALIASED_LINE_WIDTH_RANGE,
90     GL_ALIASED_POINT_SIZE_RANGE,
91     GL_ALPHA_BITS,
92     GL_ARRAY_BUFFER_BINDING,
93     GL_BLUE_BITS,
94     GL_COMPRESSED_TEXTURE_FORMATS,
95     GL_CURRENT_PROGRAM,
96     GL_DEPTH_BITS,
97     GL_DEPTH_RANGE,
98     GL_ELEMENT_ARRAY_BUFFER_BINDING,
99     GL_FRAMEBUFFER_BINDING,
100     GL_GENERATE_MIPMAP_HINT,
101     GL_GREEN_BITS,
102     GL_IMPLEMENTATION_COLOR_READ_FORMAT,
103     GL_IMPLEMENTATION_COLOR_READ_TYPE,
104     GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
105     GL_MAX_CUBE_MAP_TEXTURE_SIZE,
106     GL_MAX_FRAGMENT_UNIFORM_VECTORS,
107     GL_MAX_RENDERBUFFER_SIZE,
108     GL_MAX_TEXTURE_IMAGE_UNITS,
109     GL_MAX_TEXTURE_SIZE,
110     GL_MAX_VARYING_VECTORS,
111     GL_MAX_VERTEX_ATTRIBS,
112     GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
113     GL_MAX_VERTEX_UNIFORM_VECTORS,
114     GL_MAX_VIEWPORT_DIMS,
115     GL_NUM_COMPRESSED_TEXTURE_FORMATS,
116     GL_NUM_SHADER_BINARY_FORMATS,
117     GL_PACK_ALIGNMENT,
118     GL_RED_BITS,
119     GL_RENDERBUFFER_BINDING,
120     GL_SAMPLE_BUFFERS,
121     GL_SAMPLE_COVERAGE_INVERT,
122     GL_SAMPLE_COVERAGE_VALUE,
123     GL_SAMPLES,
124     GL_SCISSOR_BOX,
125     GL_SHADER_BINARY_FORMATS,
126     GL_SHADER_COMPILER,
127     GL_SUBPIXEL_BITS,
128     GL_STENCIL_BITS,
129     GL_TEXTURE_BINDING_2D,
130     GL_TEXTURE_BINDING_CUBE_MAP,
131     GL_UNPACK_ALIGNMENT,
132     GL_UNPACK_FLIP_Y_CHROMIUM,
133     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
134     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
135     GL_BIND_GENERATES_RESOURCE_CHROMIUM,
136     GL_VERTEX_ARRAY_BINDING_OES,
137     GL_VIEWPORT,
138     GL_BLEND_COLOR,
139     GL_BLEND_EQUATION_RGB,
140     GL_BLEND_EQUATION_ALPHA,
141     GL_BLEND_SRC_RGB,
142     GL_BLEND_DST_RGB,
143     GL_BLEND_SRC_ALPHA,
144     GL_BLEND_DST_ALPHA,
145     GL_COLOR_CLEAR_VALUE,
146     GL_DEPTH_CLEAR_VALUE,
147     GL_STENCIL_CLEAR_VALUE,
148     GL_COLOR_WRITEMASK,
149     GL_CULL_FACE_MODE,
150     GL_DEPTH_FUNC,
151     GL_DEPTH_WRITEMASK,
152     GL_FRONT_FACE,
153     GL_LINE_WIDTH,
154     GL_POLYGON_OFFSET_FACTOR,
155     GL_POLYGON_OFFSET_UNITS,
156     GL_STENCIL_FUNC,
157     GL_STENCIL_REF,
158     GL_STENCIL_VALUE_MASK,
159     GL_STENCIL_BACK_FUNC,
160     GL_STENCIL_BACK_REF,
161     GL_STENCIL_BACK_VALUE_MASK,
162     GL_STENCIL_WRITEMASK,
163     GL_STENCIL_BACK_WRITEMASK,
164     GL_STENCIL_FAIL,
165     GL_STENCIL_PASS_DEPTH_FAIL,
166     GL_STENCIL_PASS_DEPTH_PASS,
167     GL_STENCIL_BACK_FAIL,
168     GL_STENCIL_BACK_PASS_DEPTH_FAIL,
169     GL_STENCIL_BACK_PASS_DEPTH_PASS,
170     GL_BLEND,
171     GL_CULL_FACE,
172     GL_DEPTH_TEST,
173     GL_DITHER,
174     GL_POLYGON_OFFSET_FILL,
175     GL_SAMPLE_ALPHA_TO_COVERAGE,
176     GL_SAMPLE_COVERAGE,
177     GL_SCISSOR_TEST,
178     GL_STENCIL_TEST,
179 };
180 
181 static const GLenum valid_get_max_index_type_table[] = {
182     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT,
183 };
184 
185 static const GLenum valid_get_tex_param_target_table[] = {
186     GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
187 };
188 
189 static const GLenum valid_hint_mode_table[] = {
190     GL_FASTEST, GL_NICEST, GL_DONT_CARE,
191 };
192 
193 static const GLenum valid_hint_target_table[] = {
194     GL_GENERATE_MIPMAP_HINT,
195 };
196 
197 static const GLenum valid_index_type_table[] = {
198     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT,
199 };
200 
201 static const GLenum valid_pixel_store_table[] = {
202     GL_PACK_ALIGNMENT,
203     GL_UNPACK_ALIGNMENT,
204     GL_UNPACK_FLIP_Y_CHROMIUM,
205     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
206     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
207 };
208 
209 static const GLint valid_pixel_store_alignment_table[] = {
210     1, 2, 4, 8,
211 };
212 
213 static const GLenum valid_pixel_type_table[] = {
214     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
215     GL_UNSIGNED_SHORT_5_5_5_1,
216 };
217 
218 static const GLenum valid_program_parameter_table[] = {
219     GL_DELETE_STATUS,               GL_LINK_STATUS,
220     GL_VALIDATE_STATUS,             GL_INFO_LOG_LENGTH,
221     GL_ATTACHED_SHADERS,            GL_ACTIVE_ATTRIBUTES,
222     GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
223     GL_ACTIVE_UNIFORM_MAX_LENGTH,
224 };
225 
226 static const GLenum valid_query_object_parameter_table[] = {
227     GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT,
228 };
229 
230 static const GLenum valid_query_parameter_table[] = {
231     GL_CURRENT_QUERY_EXT,
232 };
233 
234 static const GLenum valid_query_target_table[] = {
235     GL_ANY_SAMPLES_PASSED_EXT,
236     GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
237     GL_COMMANDS_ISSUED_CHROMIUM,
238     GL_LATENCY_QUERY_CHROMIUM,
239     GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
240     GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
241     GL_COMMANDS_COMPLETED_CHROMIUM,
242 };
243 
244 static const GLenum valid_read_pixel_format_table[] = {
245     GL_ALPHA, GL_RGB, GL_RGBA,
246 };
247 
248 static const GLenum valid_read_pixel_type_table[] = {
249     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
250     GL_UNSIGNED_SHORT_5_5_5_1,
251 };
252 
253 static const GLenum valid_render_buffer_format_table[] = {
254     GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8,
255 };
256 
257 static const GLenum valid_render_buffer_parameter_table[] = {
258     GL_RENDERBUFFER_RED_SIZE,        GL_RENDERBUFFER_GREEN_SIZE,
259     GL_RENDERBUFFER_BLUE_SIZE,       GL_RENDERBUFFER_ALPHA_SIZE,
260     GL_RENDERBUFFER_DEPTH_SIZE,      GL_RENDERBUFFER_STENCIL_SIZE,
261     GL_RENDERBUFFER_WIDTH,           GL_RENDERBUFFER_HEIGHT,
262     GL_RENDERBUFFER_INTERNAL_FORMAT,
263 };
264 
265 static const GLenum valid_render_buffer_target_table[] = {
266     GL_RENDERBUFFER,
267 };
268 
269 static const GLenum valid_reset_status_table[] = {
270     GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
271     GL_UNKNOWN_CONTEXT_RESET_ARB,
272 };
273 
274 static const GLenum valid_shader_parameter_table[] = {
275     GL_SHADER_TYPE,          GL_DELETE_STATUS,
276     GL_COMPILE_STATUS,       GL_INFO_LOG_LENGTH,
277     GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
278 };
279 
280 static const GLenum valid_shader_precision_table[] = {
281     GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
282     GL_LOW_INT,   GL_MEDIUM_INT,   GL_HIGH_INT,
283 };
284 
285 static const GLenum valid_shader_type_table[] = {
286     GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
287 };
288 
289 static const GLenum valid_src_blend_factor_table[] = {
290     GL_ZERO,               GL_ONE,
291     GL_SRC_COLOR,          GL_ONE_MINUS_SRC_COLOR,
292     GL_DST_COLOR,          GL_ONE_MINUS_DST_COLOR,
293     GL_SRC_ALPHA,          GL_ONE_MINUS_SRC_ALPHA,
294     GL_DST_ALPHA,          GL_ONE_MINUS_DST_ALPHA,
295     GL_CONSTANT_COLOR,     GL_ONE_MINUS_CONSTANT_COLOR,
296     GL_CONSTANT_ALPHA,     GL_ONE_MINUS_CONSTANT_ALPHA,
297     GL_SRC_ALPHA_SATURATE,
298 };
299 
300 static const GLenum valid_stencil_op_table[] = {
301     GL_KEEP,      GL_ZERO, GL_REPLACE,   GL_INCR,
302     GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT,
303 };
304 
305 static const GLenum valid_string_type_table[] = {
306     GL_VENDOR,                   GL_RENDERER,   GL_VERSION,
307     GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS,
308 };
309 
310 static const GLenum valid_texture_bind_target_table[] = {
311     GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
312 };
313 
314 static const GLenum valid_texture_format_table[] = {
315     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
316 };
317 
318 static const GLenum valid_texture_internal_format_table[] = {
319     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
320 };
321 
322 static const GLenum valid_texture_internal_format_storage_table[] = {
323     GL_RGB565,         GL_RGBA4,                 GL_RGB5_A1,  GL_ALPHA8_EXT,
324     GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES,
325 };
326 
327 static const GLenum valid_texture_mag_filter_mode_table[] = {
328     GL_NEAREST, GL_LINEAR,
329 };
330 
331 static const GLenum valid_texture_min_filter_mode_table[] = {
332     GL_NEAREST,                GL_LINEAR,
333     GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
334     GL_NEAREST_MIPMAP_LINEAR,  GL_LINEAR_MIPMAP_LINEAR,
335 };
336 
337 static const GLenum valid_texture_parameter_table[] = {
338     GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
339     GL_TEXTURE_WRAP_S,     GL_TEXTURE_WRAP_T,
340 };
341 
342 static const GLenum valid_texture_pool_table[] = {
343     GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
344 };
345 
346 static const GLenum valid_texture_target_table[] = {
347     GL_TEXTURE_2D,                  GL_TEXTURE_CUBE_MAP_POSITIVE_X,
348     GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
349     GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
350     GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
351 };
352 
353 static const GLenum valid_texture_usage_table[] = {
354     GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
355 };
356 
357 static const GLenum valid_texture_wrap_mode_table[] = {
358     GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT,
359 };
360 
361 static const GLint valid_vertex_attrib_size_table[] = {
362     1, 2, 3, 4,
363 };
364 
365 static const GLenum valid_vertex_attrib_type_table[] = {
366     GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT,
367 };
368 
369 static const GLenum valid_vertex_attribute_table[] = {
370     GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
371     GL_VERTEX_ATTRIB_ARRAY_ENABLED,    GL_VERTEX_ATTRIB_ARRAY_SIZE,
372     GL_VERTEX_ATTRIB_ARRAY_STRIDE,     GL_VERTEX_ATTRIB_ARRAY_TYPE,
373     GL_CURRENT_VERTEX_ATTRIB,
374 };
375 
376 static const GLenum valid_vertex_pointer_table[] = {
377     GL_VERTEX_ATTRIB_ARRAY_POINTER,
378 };
379 
Validators()380 Validators::Validators()
381     : attachment(valid_attachment_table, arraysize(valid_attachment_table)),
382       backbuffer_attachment(valid_backbuffer_attachment_table,
383                             arraysize(valid_backbuffer_attachment_table)),
384       blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)),
385       buffer_parameter(valid_buffer_parameter_table,
386                        arraysize(valid_buffer_parameter_table)),
387       buffer_target(valid_buffer_target_table,
388                     arraysize(valid_buffer_target_table)),
389       buffer_usage(valid_buffer_usage_table,
390                    arraysize(valid_buffer_usage_table)),
391       capability(valid_capability_table, arraysize(valid_capability_table)),
392       cmp_function(valid_cmp_function_table,
393                    arraysize(valid_cmp_function_table)),
394       compressed_texture_format(),
395       draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)),
396       dst_blend_factor(valid_dst_blend_factor_table,
397                        arraysize(valid_dst_blend_factor_table)),
398       equation(valid_equation_table, arraysize(valid_equation_table)),
399       face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
400       face_type(valid_face_type_table, arraysize(valid_face_type_table)),
401       frame_buffer_parameter(valid_frame_buffer_parameter_table,
402                              arraysize(valid_frame_buffer_parameter_table)),
403       frame_buffer_target(valid_frame_buffer_target_table,
404                           arraysize(valid_frame_buffer_target_table)),
405       g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)),
406       get_max_index_type(valid_get_max_index_type_table,
407                          arraysize(valid_get_max_index_type_table)),
408       get_tex_param_target(valid_get_tex_param_target_table,
409                            arraysize(valid_get_tex_param_target_table)),
410       hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
411       hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
412       index_type(valid_index_type_table, arraysize(valid_index_type_table)),
413       pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
414       pixel_store_alignment(valid_pixel_store_alignment_table,
415                             arraysize(valid_pixel_store_alignment_table)),
416       pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)),
417       program_parameter(valid_program_parameter_table,
418                         arraysize(valid_program_parameter_table)),
419       query_object_parameter(valid_query_object_parameter_table,
420                              arraysize(valid_query_object_parameter_table)),
421       query_parameter(valid_query_parameter_table,
422                       arraysize(valid_query_parameter_table)),
423       query_target(valid_query_target_table,
424                    arraysize(valid_query_target_table)),
425       read_pixel_format(valid_read_pixel_format_table,
426                         arraysize(valid_read_pixel_format_table)),
427       read_pixel_type(valid_read_pixel_type_table,
428                       arraysize(valid_read_pixel_type_table)),
429       render_buffer_format(valid_render_buffer_format_table,
430                            arraysize(valid_render_buffer_format_table)),
431       render_buffer_parameter(valid_render_buffer_parameter_table,
432                               arraysize(valid_render_buffer_parameter_table)),
433       render_buffer_target(valid_render_buffer_target_table,
434                            arraysize(valid_render_buffer_target_table)),
435       reset_status(valid_reset_status_table,
436                    arraysize(valid_reset_status_table)),
437       shader_binary_format(),
438       shader_parameter(valid_shader_parameter_table,
439                        arraysize(valid_shader_parameter_table)),
440       shader_precision(valid_shader_precision_table,
441                        arraysize(valid_shader_precision_table)),
442       shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)),
443       src_blend_factor(valid_src_blend_factor_table,
444                        arraysize(valid_src_blend_factor_table)),
445       stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
446       string_type(valid_string_type_table, arraysize(valid_string_type_table)),
447       texture_bind_target(valid_texture_bind_target_table,
448                           arraysize(valid_texture_bind_target_table)),
449       texture_format(valid_texture_format_table,
450                      arraysize(valid_texture_format_table)),
451       texture_internal_format(valid_texture_internal_format_table,
452                               arraysize(valid_texture_internal_format_table)),
453       texture_internal_format_storage(
454           valid_texture_internal_format_storage_table,
455           arraysize(valid_texture_internal_format_storage_table)),
456       texture_mag_filter_mode(valid_texture_mag_filter_mode_table,
457                               arraysize(valid_texture_mag_filter_mode_table)),
458       texture_min_filter_mode(valid_texture_min_filter_mode_table,
459                               arraysize(valid_texture_min_filter_mode_table)),
460       texture_parameter(valid_texture_parameter_table,
461                         arraysize(valid_texture_parameter_table)),
462       texture_pool(valid_texture_pool_table,
463                    arraysize(valid_texture_pool_table)),
464       texture_target(valid_texture_target_table,
465                      arraysize(valid_texture_target_table)),
466       texture_usage(valid_texture_usage_table,
467                     arraysize(valid_texture_usage_table)),
468       texture_wrap_mode(valid_texture_wrap_mode_table,
469                         arraysize(valid_texture_wrap_mode_table)),
470       vertex_attrib_size(valid_vertex_attrib_size_table,
471                          arraysize(valid_vertex_attrib_size_table)),
472       vertex_attrib_type(valid_vertex_attrib_type_table,
473                          arraysize(valid_vertex_attrib_type_table)),
474       vertex_attribute(valid_vertex_attribute_table,
475                        arraysize(valid_vertex_attribute_table)),
476       vertex_pointer(valid_vertex_pointer_table,
477                      arraysize(valid_vertex_pointer_table)) {
478 }
479 
480 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
481