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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef COMPONENTS_NACL_RENDERER_NEXE_PROGRESS_EVENT_H_
6 #define COMPONENTS_NACL_RENDERER_NEXE_PROGRESS_EVENT_H_
7 
8 #include <string>
9 
10 #include "ppapi/c/pp_instance.h"
11 #include "ppapi/c/private/ppb_nacl_private.h"
12 
13 namespace nacl {
14 
15 // See http://www.w3.org/TR/progress-events/ for more details on progress
16 // events.
17 struct ProgressEvent {
ProgressEventProgressEvent18   explicit ProgressEvent(PP_NaClEventType event_type_param)
19       : event_type(event_type_param),
20         length_is_computable(false),
21         loaded_bytes(0),
22         total_bytes(0) {
23   }
24 
ProgressEventProgressEvent25   ProgressEvent(PP_NaClEventType event_type_param,
26                 const std::string& resource_url_param,
27                 bool length_is_computable_param,
28                 uint64_t loaded_bytes_param,
29                 uint64_t total_bytes_param)
30       : event_type(event_type_param),
31         resource_url(resource_url_param),
32         length_is_computable(length_is_computable_param),
33         loaded_bytes(loaded_bytes_param),
34         total_bytes(total_bytes_param) {
35   }
36 
37   PP_NaClEventType event_type;
38   std::string resource_url;
39   bool length_is_computable;
40   uint64_t loaded_bytes;
41   uint64_t total_bytes;
42 };
43 
44 // Dispatches a progress event to the DOM frame corresponding to the specified
45 // plugin instance.
46 // This posts a task to the main thread to perform the actual dispatch, since
47 // it's usually intended for progress events to be dispatched after all other
48 // state changes are handled.
49 void DispatchProgressEvent(PP_Instance instance, const ProgressEvent& event);
50 
51 }  // namespace nacl
52 
53 #endif  // COMPONENTS_NACL_RENDERER_NEXE_PROGRESS_EVENT_H_
54