• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CONTENT_RENDERER_ACCESSIBILITY_RENDERER_ACCESSIBILITY_FOCUS_ONLY_H_
6 #define CONTENT_RENDERER_ACCESSIBILITY_RENDERER_ACCESSIBILITY_FOCUS_ONLY_H_
7 
8 #include "content/renderer/accessibility/renderer_accessibility.h"
9 
10 namespace content {
11 
12 // This is an accsessibility implementation that only handles whatever
13 // node has focus, ignoring everything else. It's here because on Windows 8,
14 // we need to use accessibility APIs to tell the operating system when a
15 // touch should pop up the on-screen keyboard, but it's not worth the
16 // performance overhead to enable full accessibility support.
17 //
18 // Here's how the on-screen keyboard works in Windows 8 "Metro-style" apps:
19 //
20 // 1. The user touches a control.
21 // 2. If the application determines focus moves to an editable text control,
22 //    it sends a native focus event, pointing to a native accessibility object
23 //    with information about the control that was just focused.
24 // 3. If the operating system sees that a focus event closely follows a
25 //    touch event, AND the bounding rectangle of the newly-focused control
26 //    contains the touch point, AND the focused object is a text control,
27 //    then Windows pops up the on-screen keyboard. In all other cases,
28 //    changing focus closes the on-screen keyboard.
29 //
30 // Alternatively:
31 // 1. The user touches a text control that already has focus.
32 // 2. The operating system uses accessibility APIs to query for the
33 //    currently focused object. If the touch falls within the bounds of
34 //    the focused object, the on-screen keyboard opens.
35 //
36 // In order to implement the accessibility APIs with minimal overhead, this
37 // class builds a "fake" accessibility tree consisting of only a single root
38 // node and optionally a single child node, representing the current focused
39 // element in the page (if any). Every time focus changes, this fake tree is
40 // sent from the renderer to the browser, along with a focus event - either
41 // on the child, or on the root of the tree if nothing is focused.
42 //
43 // Sometimes, touching an element other than a text box will result in a
44 // text box getting focus. We want the on-screen keyboard to pop up in those
45 // cases, so we "cheat" more and always send the dimensions of the whole
46 // window as the bounds of the child object. That way, a touch that leads
47 // to a text box getting focus will always open the on-screen keyboard,
48 // regardless of the relation between the touch location and the text box
49 // bounds.
50 class RendererAccessibilityFocusOnly : public RendererAccessibility {
51  public:
52   explicit RendererAccessibilityFocusOnly(RenderViewImpl* render_view);
53   virtual ~RendererAccessibilityFocusOnly();
54 
55   // RendererAccessibility implementation.
56   virtual void HandleWebAccessibilityEvent(
57       const blink::WebAXObject& obj, blink::WebAXEvent event) OVERRIDE;
58   virtual RendererAccessibilityType GetType() OVERRIDE;
59 
60   // RenderView::Observer implementation.
61   virtual void FocusedNodeChanged(const blink::WebNode& node) OVERRIDE;
62   virtual void DidFinishLoad(blink::WebLocalFrame* frame) OVERRIDE;
63 
64  private:
65   void HandleFocusedNodeChanged(const blink::WebNode& node,
66                                 bool send_focus_event);
67 
68   int next_id_;
69 
70   DISALLOW_COPY_AND_ASSIGN(RendererAccessibilityFocusOnly);
71 };
72 
73 }  // namespace content
74 
75 #endif  // CONTENT_RENDERER_ACCESSIBILITY_RENDERER_ACCESSIBILITY_FOCUS_ONLY_H_
76