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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef OESTextureFloatLinear_h
27 #define OESTextureFloatLinear_h
28 
29 #include "bindings/v8/ScriptWrappable.h"
30 #include "core/html/canvas/WebGLExtension.h"
31 #include "wtf/PassRefPtr.h"
32 
33 namespace WebCore {
34 
35 class OESTextureFloatLinear FINAL : public WebGLExtension, public ScriptWrappable {
36 public:
37     static PassRefPtr<OESTextureFloatLinear> create(WebGLRenderingContextBase*);
38     static bool supported(WebGLRenderingContextBase*);
39     static const char* extensionName();
40 
41     virtual ~OESTextureFloatLinear();
42     virtual WebGLExtensionName name() const OVERRIDE;
43 
44 private:
45     OESTextureFloatLinear(WebGLRenderingContextBase*);
46 };
47 
48 } // namespace WebCore
49 
50 #endif // OESTextureFloatLinear_h
51