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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLProgram_h
27 #define WebGLProgram_h
28 
29 #include "bindings/v8/ScriptWrappable.h"
30 #include "core/html/canvas/WebGLSharedObject.h"
31 #include "core/html/canvas/WebGLShader.h"
32 #include "wtf/PassRefPtr.h"
33 #include "wtf/Vector.h"
34 
35 namespace WebCore {
36 
37 class WebGLProgram FINAL : public WebGLSharedObject, public ScriptWrappable {
38 public:
39     virtual ~WebGLProgram();
40 
41     static PassRefPtr<WebGLProgram> create(WebGLRenderingContextBase*);
42 
43     unsigned numActiveAttribLocations();
44     GLint getActiveAttribLocation(GLuint index);
45 
46     bool isUsingVertexAttrib0();
47 
48     bool linkStatus();
49 
linkCount()50     unsigned linkCount() const { return m_linkCount; }
51 
52     // This is to be called everytime after the program is successfully linked.
53     // We don't deal with integer overflow here, assuming in reality a program
54     // will never be linked so many times.
55     // Also, we invalidate the cached program info.
56     void increaseLinkCount();
57 
58     WebGLShader* getAttachedShader(GLenum);
59     bool attachShader(WebGLShader*);
60     bool detachShader(WebGLShader*);
61 
62 protected:
63     WebGLProgram(WebGLRenderingContextBase*);
64 
65     virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) OVERRIDE;
66 
67 private:
isProgram()68     virtual bool isProgram() const OVERRIDE { return true; }
69 
70     void cacheActiveAttribLocations(blink::WebGraphicsContext3D*);
71     void cacheInfoIfNeeded();
72 
73     Vector<GLint> m_activeAttribLocations;
74 
75     GLint m_linkStatus;
76 
77     // This is used to track whether a WebGLUniformLocation belongs to this
78     // program or not.
79     unsigned m_linkCount;
80 
81     RefPtr<WebGLShader> m_vertexShader;
82     RefPtr<WebGLShader> m_fragmentShader;
83 
84     bool m_infoValid;
85 };
86 
87 } // namespace WebCore
88 
89 #endif // WebGLProgram_h
90