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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Google, Inc. nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef FrameLoaderStateMachine_h
30 #define FrameLoaderStateMachine_h
31 
32 #include "wtf/Noncopyable.h"
33 
34 namespace WebCore {
35 
36 // Encapsulates a state machine for FrameLoader. Note that this is different from FrameState,
37 // which stores the state of the current load that FrameLoader is executing.
38 class FrameLoaderStateMachine {
39     WTF_MAKE_NONCOPYABLE(FrameLoaderStateMachine);
40 public:
41     FrameLoaderStateMachine();
42 
43     // Once a load has been committed, the state may
44     // alternate between CommittedFirstRealLoad and FirstLayoutDone.
45     // Otherwise, the states only go down the list.
46     enum State {
47         CreatingInitialEmptyDocument,
48         DisplayingInitialEmptyDocument,
49         CommittedFirstRealLoad,
50         CommittedMultipleRealLoads
51     };
52 
53     bool committedFirstRealDocumentLoad() const;
54     bool creatingInitialEmptyDocument() const;
55     bool isDisplayingInitialEmptyDocument() const;
56     bool committedMultipleRealLoads() const;
57     void advanceTo(State);
58 
59 private:
60     State m_state;
61 };
62 
63 } // namespace WebCore
64 
65 #endif // FrameLoaderStateMachine_h
66