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1 /*
2  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #ifndef SVGTextLayoutEngineBaseline_h
21 #define SVGTextLayoutEngineBaseline_h
22 
23 #include "core/rendering/style/SVGRenderStyleDefs.h"
24 #include "wtf/Noncopyable.h"
25 
26 namespace WebCore {
27 
28 class Font;
29 class RenderObject;
30 class SVGElement;
31 class SVGRenderStyle;
32 class SVGTextMetrics;
33 
34 // Helper class used by SVGTextLayoutEngine to handle 'alignment-baseline' / 'dominant-baseline' and 'baseline-shift'.
35 class SVGTextLayoutEngineBaseline {
36     WTF_MAKE_NONCOPYABLE(SVGTextLayoutEngineBaseline);
37 public:
38     SVGTextLayoutEngineBaseline(const Font&);
39 
40     float calculateBaselineShift(const SVGRenderStyle*, SVGElement* lengthContext) const;
41     float calculateAlignmentBaselineShift(bool isVerticalText, const RenderObject* textRenderer) const;
42     float calculateGlyphOrientationAngle(bool isVerticalText, const SVGRenderStyle*, const UChar& character) const;
43     float calculateGlyphAdvanceAndOrientation(bool isVerticalText, SVGTextMetrics&, float angle, float& xOrientationShift, float& yOrientationShift) const;
44 
45 private:
46     EAlignmentBaseline dominantBaselineToAlignmentBaseline(bool isVerticalText, const RenderObject* textRenderer) const;
47 
48     const Font& m_font;
49 };
50 
51 } // namespace WebCore
52 
53 #endif
54