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1 /*
2  * Copyright (C) 2011 Leo Yang <leoyang@webkit.org>
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #ifndef SVGGlyphRefElement_h
21 #define SVGGlyphRefElement_h
22 
23 #if ENABLE(SVG_FONTS)
24 #include "core/SVGNames.h"
25 #include "core/svg/SVGElement.h"
26 #include "core/svg/SVGURIReference.h"
27 
28 namespace WebCore {
29 
30 class SVGGlyphRefElement FINAL : public SVGElement,
31                                  public SVGURIReference {
32 public:
33     DECLARE_NODE_FACTORY(SVGGlyphRefElement);
34 
35     bool hasValidGlyphElement(AtomicString& glyphName) const;
36     virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
37 
38     // DOM interface
39     const AtomicString& glyphRef() const;
40     void setGlyphRef(const AtomicString&);
x()41     float x() const { return m_x; }
42     void setX(float);
y()43     float y() const { return m_y; }
44     void setY(float);
dx()45     float dx() const { return m_dx; }
46     void setDx(float);
dy()47     float dy() const { return m_dy; }
48     void setDy(float);
49 
50 private:
51     explicit SVGGlyphRefElement(Document&);
52 
53     template<typename CharType>
54     void parseAttributeInternal(const QualifiedName&, const AtomicString&);
55 
rendererIsNeeded(const RenderStyle &)56     virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE { return false; }
57 
58 
59     float m_x;
60     float m_y;
61     float m_dx;
62     float m_dy;
63 };
64 
65 }
66 
67 #endif
68 #endif
69