1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ 6 #define MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ 7 8 #include <stdint.h> 9 10 #include "base/memory/scoped_ptr.h" 11 12 namespace mojo { 13 namespace examples { 14 15 class SpinningCube { 16 public: 17 SpinningCube(); 18 ~SpinningCube(); 19 20 void Init(uint32_t width, uint32_t height); set_direction(int direction)21 void set_direction(int direction) { direction_ = direction; } set_color(float r,float g,float b)22 void set_color(float r, float g, float b) { 23 color_[0] = r; 24 color_[1] = g; 25 color_[2] = b; 26 } 27 void SetFlingMultiplier(float drag_distance, float drag_time); 28 void UpdateForTimeDelta(float delta_time); 29 void UpdateForDragDistance(float distance); 30 void Draw(); 31 32 void OnGLContextLost(); 33 34 private: 35 class GLState; 36 37 void Update(); 38 39 bool initialized_; 40 uint32_t width_; 41 uint32_t height_; 42 scoped_ptr<GLState> state_; 43 float fling_multiplier_; 44 int direction_; 45 float color_[3]; 46 }; 47 48 } // namespace examples 49 } // namespace mojo 50 51 #endif // MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ 52