• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gl/gl_context.h"
6 
7 #include "base/android/sys_utils.h"
8 #include "base/logging.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/sys_info.h"
11 #include "ui/gl/gl_bindings.h"
12 #include "ui/gl/gl_context_egl.h"
13 #include "ui/gl/gl_context_osmesa.h"
14 #include "ui/gl/gl_context_stub.h"
15 #include "ui/gl/gl_implementation.h"
16 #include "ui/gl/gl_surface.h"
17 
18 namespace gfx {
19 
20 namespace {
21 
22 // Used to render into an already current context+surface,
23 // that we do not have ownership of (draw callback).
24 // TODO(boliu): Make this inherit from GLContextEGL.
25 class GLNonOwnedContext : public GLContextReal {
26  public:
27   GLNonOwnedContext(GLShareGroup* share_group);
28 
29   // Implement GLContext.
30   virtual bool Initialize(GLSurface* compatible_surface,
31                           GpuPreference gpu_preference) OVERRIDE;
Destroy()32   virtual void Destroy() OVERRIDE {}
33   virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
ReleaseCurrent(GLSurface * surface)34   virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE {}
IsCurrent(GLSurface * surface)35   virtual bool IsCurrent(GLSurface* surface) OVERRIDE { return true; }
GetHandle()36   virtual void* GetHandle() OVERRIDE { return NULL; }
SetSwapInterval(int interval)37   virtual void SetSwapInterval(int interval) OVERRIDE {}
38   virtual std::string GetExtensions() OVERRIDE;
39 
40  protected:
~GLNonOwnedContext()41   virtual ~GLNonOwnedContext() {}
42 
43  private:
44   DISALLOW_COPY_AND_ASSIGN(GLNonOwnedContext);
45 
46   EGLDisplay display_;
47 };
48 
GLNonOwnedContext(GLShareGroup * share_group)49 GLNonOwnedContext::GLNonOwnedContext(GLShareGroup* share_group)
50   : GLContextReal(share_group), display_(NULL) {}
51 
Initialize(GLSurface * compatible_surface,GpuPreference gpu_preference)52 bool GLNonOwnedContext::Initialize(GLSurface* compatible_surface,
53                         GpuPreference gpu_preference) {
54   display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
55   return true;
56 }
57 
MakeCurrent(GLSurface * surface)58 bool GLNonOwnedContext::MakeCurrent(GLSurface* surface) {
59   SetCurrent(surface);
60   SetRealGLApi();
61   return true;
62 }
63 
GetExtensions()64 std::string GLNonOwnedContext::GetExtensions() {
65   const char* extensions = eglQueryString(display_, EGL_EXTENSIONS);
66   if (!extensions)
67     return GLContext::GetExtensions();
68 
69   return GLContext::GetExtensions() + " " + extensions;
70 }
71 
72 }  // anonymous namespace
73 
74 // static
CreateGLContext(GLShareGroup * share_group,GLSurface * compatible_surface,GpuPreference gpu_preference)75 scoped_refptr<GLContext> GLContext::CreateGLContext(
76     GLShareGroup* share_group,
77     GLSurface* compatible_surface,
78     GpuPreference gpu_preference) {
79   scoped_refptr<GLContext> context;
80   switch (GetGLImplementation()) {
81     case kGLImplementationMockGL:
82       return scoped_refptr<GLContext>(new GLContextStub());
83     case kGLImplementationOSMesaGL:
84       context = new GLContextOSMesa(share_group);
85       break;
86     default:
87       if (compatible_surface->GetHandle())
88         context = new GLContextEGL(share_group);
89       else
90         context = new GLNonOwnedContext(share_group);
91       break;
92   }
93 
94   if (!context->Initialize(compatible_surface, gpu_preference))
95     return NULL;
96 
97   return context;
98 }
99 
GetTotalGpuMemory(size_t * bytes)100 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) {
101   DCHECK(bytes);
102   *bytes = 0;
103 
104   // We can't query available GPU memory from the system on Android.
105   // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports
106   // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports
107   // 128MB java heap size). First we estimate physical memory using both.
108   size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB();
109   size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
110   size_t physical_memory_mb = 0;
111   if (dalvik_mb >= 256)
112     physical_memory_mb = dalvik_mb * 4;
113   else
114     physical_memory_mb = std::max(dalvik_mb * 4,
115                                   (physical_mb * 4) / 3);
116 
117   // Now we take a default of 1/8th of memory on high-memory devices,
118   // and gradually scale that back for low-memory devices (to be nicer
119   // to other apps so they don't get killed). Examples:
120   // Nexus 4/10(2GB)    256MB (normally 128MB)
121   // Droid Razr M(1GB)  114MB (normally 57MB)
122   // Galaxy Nexus(1GB)  100MB (normally 50MB)
123   // Xoom(1GB)          100MB (normally 50MB)
124   // Nexus S(low-end)   12MB (normally 8MB)
125   // Note that the compositor now uses only some of this memory for
126   // pre-painting and uses the rest only for 'emergencies'.
127   static size_t limit_bytes = 0;
128   if (limit_bytes == 0) {
129     // NOTE: Non-low-end devices use only 50% of these limits,
130     // except during 'emergencies' where 100% can be used.
131     if (!base::android::SysUtils::IsLowEndDevice()) {
132       if (physical_memory_mb >= 1536)
133         limit_bytes = physical_memory_mb / 8; // >192MB
134       else if (physical_memory_mb >= 1152)
135         limit_bytes = physical_memory_mb / 8; // >144MB
136       else if (physical_memory_mb >= 768)
137         limit_bytes = physical_memory_mb / 10; // >76MB
138       else
139         limit_bytes = physical_memory_mb / 12; // <64MB
140     } else {
141       // Low-end devices have 512MB or less memory by definition
142       // so we hard code the limit rather than relying on the heuristics
143       // above. Low-end devices use 4444 textures so we can use a lower limit.
144       // NOTE: Low-end uses 2/3 (67%) of this memory in practice, so we have
145       // increased the limit to 12 (8MB, or 12MB in emergencies).
146       limit_bytes = 12;
147     }
148     limit_bytes = limit_bytes * 1024 * 1024;
149   }
150   *bytes = limit_bytes;
151   return true;
152 }
153 
154 }
155