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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GL_GL_IMAGE_ANDROID_NATIVE_BUFFER_H_
6 #define UI_GL_GL_IMAGE_ANDROID_NATIVE_BUFFER_H_
7 
8 #include "ui/gl/gl_image_egl.h"
9 
10 namespace gfx {
11 
12 class GL_EXPORT GLImageAndroidNativeBuffer : public GLImageEGL {
13  public:
14   explicit GLImageAndroidNativeBuffer(gfx::Size size);
15 
16   bool Initialize(gfx::GpuMemoryBufferHandle buffer);
17 
18   // Overridden from GLImage:
19   virtual void Destroy() OVERRIDE;
20   virtual bool BindTexImage(unsigned target) OVERRIDE;
21   virtual void WillUseTexImage() OVERRIDE;
22   virtual void DidUseTexImage() OVERRIDE;
23   virtual void SetReleaseAfterUse() OVERRIDE;
24 
25  protected:
26   virtual ~GLImageAndroidNativeBuffer();
27 
28  private:
29   bool release_after_use_;
30   bool in_use_;
31   unsigned target_;
32   EGLImageKHR egl_image_for_unbind_;
33   GLuint texture_id_for_unbind_;
34 
35   DISALLOW_COPY_AND_ASSIGN(GLImageAndroidNativeBuffer);
36 };
37 
38 }  // namespace gfx
39 
40 #endif  // UI_GL_GL_IMAGE_ANDROID_NATIVE_BUFFER_H_
41