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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <vector>
6 
7 #include "base/command_line.h"
8 #include "base/logging.h"
9 #include "base/threading/thread_restrictions.h"
10 #include "ui/gl/gl_bindings.h"
11 #include "ui/gl/gl_context_stub_with_extensions.h"
12 #include "ui/gl/gl_egl_api_implementation.h"
13 #include "ui/gl/gl_gl_api_implementation.h"
14 #include "ui/gl/gl_glx_api_implementation.h"
15 #include "ui/gl/gl_implementation.h"
16 #include "ui/gl/gl_implementation_osmesa.h"
17 #include "ui/gl/gl_osmesa_api_implementation.h"
18 #include "ui/gl/gl_switches.h"
19 
20 namespace gfx {
21 namespace {
22 
23 // TODO(piman): it should be Desktop GL marshalling from double to float. Today
24 // on native GLES, we do float->double->float.
MarshalClearDepthToClearDepthf(GLclampd depth)25 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
26   glClearDepthf(static_cast<GLclampf>(depth));
27 }
28 
MarshalDepthRangeToDepthRangef(GLclampd z_near,GLclampd z_far)29 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
30                                                     GLclampd z_far) {
31   glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
32 }
33 
34 #if defined(OS_OPENBSD)
35 const char kGLLibraryName[] = "libGL.so";
36 #else
37 const char kGLLibraryName[] = "libGL.so.1";
38 #endif
39 
40 const char kGLESv2LibraryName[] = "libGLESv2.so.2";
41 const char kEGLLibraryName[] = "libEGL.so.1";
42 
43 }  // namespace
44 
GetAllowedGLImplementations(std::vector<GLImplementation> * impls)45 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
46   impls->push_back(kGLImplementationDesktopGL);
47   impls->push_back(kGLImplementationEGLGLES2);
48   impls->push_back(kGLImplementationOSMesaGL);
49 }
50 
InitializeStaticGLBindings(GLImplementation implementation)51 bool InitializeStaticGLBindings(GLImplementation implementation) {
52   // Prevent reinitialization with a different implementation. Once the gpu
53   // unit tests have initialized with kGLImplementationMock, we don't want to
54   // later switch to another GL implementation.
55   DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
56 
57   // Allow the main thread or another to initialize these bindings
58   // after instituting restrictions on I/O. Going forward they will
59   // likely be used in the browser process on most platforms. The
60   // one-time initialization cost is small, between 2 and 5 ms.
61   base::ThreadRestrictions::ScopedAllowIO allow_io;
62 
63   switch (implementation) {
64     case kGLImplementationOSMesaGL:
65       return InitializeStaticGLBindingsOSMesaGL();
66     case kGLImplementationDesktopGL: {
67       base::NativeLibrary library = NULL;
68       const CommandLine* command_line = CommandLine::ForCurrentProcess();
69 
70       if (command_line->HasSwitch(switches::kTestGLLib))
71         library = LoadLibraryAndPrintError(
72             command_line->GetSwitchValueASCII(switches::kTestGLLib).c_str());
73 
74       if (!library) {
75         library = LoadLibraryAndPrintError(kGLLibraryName);
76       }
77 
78       if (!library)
79         return false;
80 
81       GLGetProcAddressProc get_proc_address =
82           reinterpret_cast<GLGetProcAddressProc>(
83               base::GetFunctionPointerFromNativeLibrary(
84                   library, "glXGetProcAddress"));
85       if (!get_proc_address) {
86         LOG(ERROR) << "glxGetProcAddress not found.";
87         base::UnloadNativeLibrary(library);
88         return false;
89       }
90 
91       SetGLGetProcAddressProc(get_proc_address);
92       AddGLNativeLibrary(library);
93       SetGLImplementation(kGLImplementationDesktopGL);
94 
95       InitializeStaticGLBindingsGL();
96       InitializeStaticGLBindingsGLX();
97       break;
98     }
99     case kGLImplementationEGLGLES2: {
100       base::NativeLibrary gles_library =
101           LoadLibraryAndPrintError(kGLESv2LibraryName);
102       if (!gles_library)
103         return false;
104       base::NativeLibrary egl_library =
105           LoadLibraryAndPrintError(kEGLLibraryName);
106       if (!egl_library) {
107         base::UnloadNativeLibrary(gles_library);
108         return false;
109       }
110 
111       GLGetProcAddressProc get_proc_address =
112           reinterpret_cast<GLGetProcAddressProc>(
113               base::GetFunctionPointerFromNativeLibrary(
114                   egl_library, "eglGetProcAddress"));
115       if (!get_proc_address) {
116         LOG(ERROR) << "eglGetProcAddress not found.";
117         base::UnloadNativeLibrary(egl_library);
118         base::UnloadNativeLibrary(gles_library);
119         return false;
120       }
121 
122       SetGLGetProcAddressProc(get_proc_address);
123       AddGLNativeLibrary(egl_library);
124       AddGLNativeLibrary(gles_library);
125       SetGLImplementation(kGLImplementationEGLGLES2);
126 
127       InitializeStaticGLBindingsGL();
128       InitializeStaticGLBindingsEGL();
129 
130       // These two functions take single precision float rather than double
131       // precision float parameters in GLES.
132       ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
133       ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
134       break;
135     }
136     case kGLImplementationMockGL: {
137       SetGLImplementation(kGLImplementationMockGL);
138       InitializeStaticGLBindingsGL();
139       break;
140     }
141     default:
142       return false;
143   }
144 
145 
146   return true;
147 }
148 
InitializeDynamicGLBindings(GLImplementation implementation,GLContext * context)149 bool InitializeDynamicGLBindings(GLImplementation implementation,
150     GLContext* context) {
151   switch (implementation) {
152     case kGLImplementationOSMesaGL:
153       InitializeDynamicGLBindingsGL(context);
154       InitializeDynamicGLBindingsOSMESA(context);
155       break;
156     case kGLImplementationDesktopGL:
157       InitializeDynamicGLBindingsGL(context);
158       InitializeDynamicGLBindingsGLX(context);
159       break;
160     case kGLImplementationEGLGLES2:
161       InitializeDynamicGLBindingsGL(context);
162       InitializeDynamicGLBindingsEGL(context);
163       break;
164     case kGLImplementationMockGL:
165       if (!context) {
166         scoped_refptr<GLContextStubWithExtensions> mock_context(
167             new GLContextStubWithExtensions());
168         mock_context->SetGLVersionString("3.0");
169         InitializeDynamicGLBindingsGL(mock_context.get());
170       } else
171         InitializeDynamicGLBindingsGL(context);
172       break;
173     default:
174       return false;
175   }
176 
177   return true;
178 }
179 
InitializeDebugGLBindings()180 void InitializeDebugGLBindings() {
181   InitializeDebugGLBindingsEGL();
182   InitializeDebugGLBindingsGL();
183   InitializeDebugGLBindingsGLX();
184   InitializeDebugGLBindingsOSMESA();
185 }
186 
ClearGLBindings()187 void ClearGLBindings() {
188   ClearGLBindingsEGL();
189   ClearGLBindingsGL();
190   ClearGLBindingsGLX();
191   ClearGLBindingsOSMESA();
192   SetGLImplementation(kGLImplementationNone);
193 
194   UnloadGLNativeLibraries();
195 }
196 
GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo * info)197 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
198   switch (GetGLImplementation()) {
199     case kGLImplementationDesktopGL:
200       return GetGLWindowSystemBindingInfoGLX(info);
201     case kGLImplementationEGLGLES2:
202       return GetGLWindowSystemBindingInfoEGL(info);
203     default:
204       return false;
205   }
206   return false;
207 }
208 
209 }  // namespace gfx
210