1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gl/gl_surface.h"
6
7 #include <algorithm>
8 #include <vector>
9
10 #include "base/command_line.h"
11 #include "base/debug/trace_event.h"
12 #include "base/lazy_instance.h"
13 #include "base/logging.h"
14 #include "base/threading/thread_local.h"
15 #include "ui/gl/gl_context.h"
16 #include "ui/gl/gl_implementation.h"
17 #include "ui/gl/gl_switches.h"
18
19 #if defined(USE_X11)
20 #include <X11/Xlib.h>
21 #endif
22
23 namespace gfx {
24
25 namespace {
26 base::LazyInstance<base::ThreadLocalPointer<GLSurface> >::Leaky
27 current_surface_ = LAZY_INSTANCE_INITIALIZER;
28 } // namespace
29
30 // static
InitializeOneOff()31 bool GLSurface::InitializeOneOff() {
32 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
33
34 TRACE_EVENT0("gpu", "GLSurface::InitializeOneOff");
35
36 std::vector<GLImplementation> allowed_impls;
37 GetAllowedGLImplementations(&allowed_impls);
38 DCHECK(!allowed_impls.empty());
39
40 CommandLine* cmd = CommandLine::ForCurrentProcess();
41
42 // The default implementation is always the first one in list.
43 GLImplementation impl = allowed_impls[0];
44 bool fallback_to_osmesa = false;
45 if (cmd->HasSwitch(switches::kOverrideUseGLWithOSMesaForTests)) {
46 impl = kGLImplementationOSMesaGL;
47 } else if (cmd->HasSwitch(switches::kUseGL)) {
48 std::string requested_implementation_name =
49 cmd->GetSwitchValueASCII(switches::kUseGL);
50 if (requested_implementation_name == "any") {
51 fallback_to_osmesa = true;
52 } else if (requested_implementation_name == "swiftshader") {
53 impl = kGLImplementationEGLGLES2;
54 } else {
55 impl = GetNamedGLImplementation(requested_implementation_name);
56 if (std::find(allowed_impls.begin(),
57 allowed_impls.end(),
58 impl) == allowed_impls.end()) {
59 LOG(ERROR) << "Requested GL implementation is not available.";
60 return false;
61 }
62 }
63 }
64
65 bool gpu_service_logging = cmd->HasSwitch(switches::kEnableGPUServiceLogging);
66 bool disable_gl_drawing = cmd->HasSwitch(switches::kDisableGLDrawingForTests);
67
68 return InitializeOneOffImplementation(
69 impl, fallback_to_osmesa, gpu_service_logging, disable_gl_drawing);
70 }
71
72 // static
InitializeOneOffImplementation(GLImplementation impl,bool fallback_to_osmesa,bool gpu_service_logging,bool disable_gl_drawing)73 bool GLSurface::InitializeOneOffImplementation(GLImplementation impl,
74 bool fallback_to_osmesa,
75 bool gpu_service_logging,
76 bool disable_gl_drawing) {
77 bool initialized =
78 InitializeStaticGLBindings(impl) && InitializeOneOffInternal();
79 if (!initialized && fallback_to_osmesa) {
80 ClearGLBindings();
81 initialized = InitializeStaticGLBindings(kGLImplementationOSMesaGL) &&
82 InitializeOneOffInternal();
83 }
84 if (!initialized)
85 ClearGLBindings();
86
87 if (initialized) {
88 DVLOG(1) << "Using "
89 << GetGLImplementationName(GetGLImplementation())
90 << " GL implementation.";
91 if (gpu_service_logging)
92 InitializeDebugGLBindings();
93 if (disable_gl_drawing)
94 InitializeNullDrawGLBindings();
95 }
96 return initialized;
97 }
98
99 // static
InitializeOneOffForTests()100 void GLSurface::InitializeOneOffForTests() {
101 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
102
103 #if defined(USE_X11)
104 XInitThreads();
105 #endif
106
107 bool use_osmesa = true;
108
109 // We usually use OSMesa as this works on all bots. The command line can
110 // override this behaviour to use hardware GL.
111 if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGpuInTests))
112 use_osmesa = false;
113
114 #if defined(OS_ANDROID)
115 // On Android we always use hardware GL.
116 use_osmesa = false;
117 #endif
118
119 std::vector<GLImplementation> allowed_impls;
120 GetAllowedGLImplementations(&allowed_impls);
121 DCHECK(!allowed_impls.empty());
122
123 GLImplementation impl = allowed_impls[0];
124 if (use_osmesa)
125 impl = kGLImplementationOSMesaGL;
126
127 DCHECK(!CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL))
128 << "kUseGL has not effect in tests";
129
130 bool fallback_to_osmesa = false;
131 bool gpu_service_logging = false;
132 bool disable_gl_drawing = true;
133
134 CHECK(InitializeOneOffImplementation(
135 impl, fallback_to_osmesa, gpu_service_logging, disable_gl_drawing));
136 }
137
138 // static
InitializeOneOffWithMockBindingsForTests()139 void GLSurface::InitializeOneOffWithMockBindingsForTests() {
140 DCHECK(!CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL))
141 << "kUseGL has not effect in tests";
142
143 // This method may be called multiple times in the same process to set up
144 // mock bindings in different ways.
145 ClearGLBindings();
146
147 bool fallback_to_osmesa = false;
148 bool gpu_service_logging = false;
149 bool disable_gl_drawing = false;
150
151 CHECK(InitializeOneOffImplementation(kGLImplementationMockGL,
152 fallback_to_osmesa,
153 gpu_service_logging,
154 disable_gl_drawing));
155 }
156
157 // static
InitializeDynamicMockBindingsForTests(GLContext * context)158 void GLSurface::InitializeDynamicMockBindingsForTests(GLContext* context) {
159 CHECK(InitializeDynamicGLBindings(kGLImplementationMockGL, context));
160 }
161
GLSurface()162 GLSurface::GLSurface() {}
163
Initialize()164 bool GLSurface::Initialize() {
165 return true;
166 }
167
Resize(const gfx::Size & size)168 bool GLSurface::Resize(const gfx::Size& size) {
169 NOTIMPLEMENTED();
170 return false;
171 }
172
Recreate()173 bool GLSurface::Recreate() {
174 NOTIMPLEMENTED();
175 return false;
176 }
177
DeferDraws()178 bool GLSurface::DeferDraws() {
179 return false;
180 }
181
SupportsPostSubBuffer()182 bool GLSurface::SupportsPostSubBuffer() {
183 return false;
184 }
185
GetBackingFrameBufferObject()186 unsigned int GLSurface::GetBackingFrameBufferObject() {
187 return 0;
188 }
189
PostSubBuffer(int x,int y,int width,int height)190 bool GLSurface::PostSubBuffer(int x, int y, int width, int height) {
191 return false;
192 }
193
OnMakeCurrent(GLContext * context)194 bool GLSurface::OnMakeCurrent(GLContext* context) {
195 return true;
196 }
197
SetBackbufferAllocation(bool allocated)198 bool GLSurface::SetBackbufferAllocation(bool allocated) {
199 return true;
200 }
201
SetFrontbufferAllocation(bool allocated)202 void GLSurface::SetFrontbufferAllocation(bool allocated) {
203 }
204
GetShareHandle()205 void* GLSurface::GetShareHandle() {
206 NOTIMPLEMENTED();
207 return NULL;
208 }
209
GetDisplay()210 void* GLSurface::GetDisplay() {
211 NOTIMPLEMENTED();
212 return NULL;
213 }
214
GetConfig()215 void* GLSurface::GetConfig() {
216 NOTIMPLEMENTED();
217 return NULL;
218 }
219
GetFormat()220 unsigned GLSurface::GetFormat() {
221 NOTIMPLEMENTED();
222 return 0;
223 }
224
GetVSyncProvider()225 VSyncProvider* GLSurface::GetVSyncProvider() {
226 return NULL;
227 }
228
GetCurrent()229 GLSurface* GLSurface::GetCurrent() {
230 return current_surface_.Pointer()->Get();
231 }
232
~GLSurface()233 GLSurface::~GLSurface() {
234 if (GetCurrent() == this)
235 SetCurrent(NULL);
236 }
237
SetCurrent(GLSurface * surface)238 void GLSurface::SetCurrent(GLSurface* surface) {
239 current_surface_.Pointer()->Set(surface);
240 }
241
ExtensionsContain(const char * c_extensions,const char * name)242 bool GLSurface::ExtensionsContain(const char* c_extensions, const char* name) {
243 DCHECK(name);
244 if (!c_extensions)
245 return false;
246 std::string extensions(c_extensions);
247 extensions += " ";
248
249 std::string delimited_name(name);
250 delimited_name += " ";
251
252 return extensions.find(delimited_name) != std::string::npos;
253 }
254
GLSurfaceAdapter(GLSurface * surface)255 GLSurfaceAdapter::GLSurfaceAdapter(GLSurface* surface) : surface_(surface) {}
256
Initialize()257 bool GLSurfaceAdapter::Initialize() {
258 return surface_->Initialize();
259 }
260
Destroy()261 void GLSurfaceAdapter::Destroy() {
262 surface_->Destroy();
263 }
264
Resize(const gfx::Size & size)265 bool GLSurfaceAdapter::Resize(const gfx::Size& size) {
266 return surface_->Resize(size);
267 }
268
Recreate()269 bool GLSurfaceAdapter::Recreate() {
270 return surface_->Recreate();
271 }
272
DeferDraws()273 bool GLSurfaceAdapter::DeferDraws() {
274 return surface_->DeferDraws();
275 }
276
IsOffscreen()277 bool GLSurfaceAdapter::IsOffscreen() {
278 return surface_->IsOffscreen();
279 }
280
SwapBuffers()281 bool GLSurfaceAdapter::SwapBuffers() {
282 return surface_->SwapBuffers();
283 }
284
PostSubBuffer(int x,int y,int width,int height)285 bool GLSurfaceAdapter::PostSubBuffer(int x, int y, int width, int height) {
286 return surface_->PostSubBuffer(x, y, width, height);
287 }
288
SupportsPostSubBuffer()289 bool GLSurfaceAdapter::SupportsPostSubBuffer() {
290 return surface_->SupportsPostSubBuffer();
291 }
292
GetSize()293 gfx::Size GLSurfaceAdapter::GetSize() {
294 return surface_->GetSize();
295 }
296
GetHandle()297 void* GLSurfaceAdapter::GetHandle() {
298 return surface_->GetHandle();
299 }
300
GetBackingFrameBufferObject()301 unsigned int GLSurfaceAdapter::GetBackingFrameBufferObject() {
302 return surface_->GetBackingFrameBufferObject();
303 }
304
OnMakeCurrent(GLContext * context)305 bool GLSurfaceAdapter::OnMakeCurrent(GLContext* context) {
306 return surface_->OnMakeCurrent(context);
307 }
308
SetBackbufferAllocation(bool allocated)309 bool GLSurfaceAdapter::SetBackbufferAllocation(bool allocated) {
310 return surface_->SetBackbufferAllocation(allocated);
311 }
312
SetFrontbufferAllocation(bool allocated)313 void GLSurfaceAdapter::SetFrontbufferAllocation(bool allocated) {
314 surface_->SetFrontbufferAllocation(allocated);
315 }
316
GetShareHandle()317 void* GLSurfaceAdapter::GetShareHandle() {
318 return surface_->GetShareHandle();
319 }
320
GetDisplay()321 void* GLSurfaceAdapter::GetDisplay() {
322 return surface_->GetDisplay();
323 }
324
GetConfig()325 void* GLSurfaceAdapter::GetConfig() {
326 return surface_->GetConfig();
327 }
328
GetFormat()329 unsigned GLSurfaceAdapter::GetFormat() {
330 return surface_->GetFormat();
331 }
332
GetVSyncProvider()333 VSyncProvider* GLSurfaceAdapter::GetVSyncProvider() {
334 return surface_->GetVSyncProvider();
335 }
336
~GLSurfaceAdapter()337 GLSurfaceAdapter::~GLSurfaceAdapter() {}
338
339 } // namespace gfx
340