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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gl/gl_surface.h"
6 
7 #include <algorithm>
8 #include <vector>
9 
10 #include "base/command_line.h"
11 #include "base/debug/trace_event.h"
12 #include "base/lazy_instance.h"
13 #include "base/logging.h"
14 #include "base/threading/thread_local.h"
15 #include "ui/gl/gl_context.h"
16 #include "ui/gl/gl_implementation.h"
17 #include "ui/gl/gl_switches.h"
18 
19 #if defined(USE_X11)
20 #include <X11/Xlib.h>
21 #endif
22 
23 namespace gfx {
24 
25 namespace {
26 base::LazyInstance<base::ThreadLocalPointer<GLSurface> >::Leaky
27     current_surface_ = LAZY_INSTANCE_INITIALIZER;
28 }  // namespace
29 
30 // static
InitializeOneOff()31 bool GLSurface::InitializeOneOff() {
32   DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
33 
34   TRACE_EVENT0("gpu", "GLSurface::InitializeOneOff");
35 
36   std::vector<GLImplementation> allowed_impls;
37   GetAllowedGLImplementations(&allowed_impls);
38   DCHECK(!allowed_impls.empty());
39 
40   CommandLine* cmd = CommandLine::ForCurrentProcess();
41 
42   // The default implementation is always the first one in list.
43   GLImplementation impl = allowed_impls[0];
44   bool fallback_to_osmesa = false;
45   if (cmd->HasSwitch(switches::kOverrideUseGLWithOSMesaForTests)) {
46     impl = kGLImplementationOSMesaGL;
47   } else if (cmd->HasSwitch(switches::kUseGL)) {
48     std::string requested_implementation_name =
49         cmd->GetSwitchValueASCII(switches::kUseGL);
50     if (requested_implementation_name == "any") {
51       fallback_to_osmesa = true;
52     } else if (requested_implementation_name == "swiftshader") {
53       impl = kGLImplementationEGLGLES2;
54     } else {
55       impl = GetNamedGLImplementation(requested_implementation_name);
56       if (std::find(allowed_impls.begin(),
57                     allowed_impls.end(),
58                     impl) == allowed_impls.end()) {
59         LOG(ERROR) << "Requested GL implementation is not available.";
60         return false;
61       }
62     }
63   }
64 
65   bool gpu_service_logging = cmd->HasSwitch(switches::kEnableGPUServiceLogging);
66   bool disable_gl_drawing = cmd->HasSwitch(switches::kDisableGLDrawingForTests);
67 
68   return InitializeOneOffImplementation(
69       impl, fallback_to_osmesa, gpu_service_logging, disable_gl_drawing);
70 }
71 
72 // static
InitializeOneOffImplementation(GLImplementation impl,bool fallback_to_osmesa,bool gpu_service_logging,bool disable_gl_drawing)73 bool GLSurface::InitializeOneOffImplementation(GLImplementation impl,
74                                                bool fallback_to_osmesa,
75                                                bool gpu_service_logging,
76                                                bool disable_gl_drawing) {
77   bool initialized =
78       InitializeStaticGLBindings(impl) && InitializeOneOffInternal();
79   if (!initialized && fallback_to_osmesa) {
80     ClearGLBindings();
81     initialized = InitializeStaticGLBindings(kGLImplementationOSMesaGL) &&
82                   InitializeOneOffInternal();
83   }
84   if (!initialized)
85     ClearGLBindings();
86 
87   if (initialized) {
88     DVLOG(1) << "Using "
89              << GetGLImplementationName(GetGLImplementation())
90              << " GL implementation.";
91     if (gpu_service_logging)
92       InitializeDebugGLBindings();
93     if (disable_gl_drawing)
94       InitializeNullDrawGLBindings();
95   }
96   return initialized;
97 }
98 
99 // static
InitializeOneOffForTests()100 void GLSurface::InitializeOneOffForTests() {
101   DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
102 
103 #if defined(USE_X11)
104   XInitThreads();
105 #endif
106 
107   bool use_osmesa = true;
108 
109   // We usually use OSMesa as this works on all bots. The command line can
110   // override this behaviour to use hardware GL.
111   if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGpuInTests))
112     use_osmesa = false;
113 
114 #if defined(OS_ANDROID)
115   // On Android we always use hardware GL.
116   use_osmesa = false;
117 #endif
118 
119   std::vector<GLImplementation> allowed_impls;
120   GetAllowedGLImplementations(&allowed_impls);
121   DCHECK(!allowed_impls.empty());
122 
123   GLImplementation impl = allowed_impls[0];
124   if (use_osmesa)
125     impl = kGLImplementationOSMesaGL;
126 
127   DCHECK(!CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL))
128       << "kUseGL has not effect in tests";
129 
130   bool fallback_to_osmesa = false;
131   bool gpu_service_logging = false;
132   bool disable_gl_drawing = true;
133 
134   CHECK(InitializeOneOffImplementation(
135       impl, fallback_to_osmesa, gpu_service_logging, disable_gl_drawing));
136 }
137 
138 // static
InitializeOneOffWithMockBindingsForTests()139 void GLSurface::InitializeOneOffWithMockBindingsForTests() {
140   DCHECK(!CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL))
141       << "kUseGL has not effect in tests";
142 
143   // This method may be called multiple times in the same process to set up
144   // mock bindings in different ways.
145   ClearGLBindings();
146 
147   bool fallback_to_osmesa = false;
148   bool gpu_service_logging = false;
149   bool disable_gl_drawing = false;
150 
151   CHECK(InitializeOneOffImplementation(kGLImplementationMockGL,
152                                        fallback_to_osmesa,
153                                        gpu_service_logging,
154                                        disable_gl_drawing));
155 }
156 
157 // static
InitializeDynamicMockBindingsForTests(GLContext * context)158 void GLSurface::InitializeDynamicMockBindingsForTests(GLContext* context) {
159   CHECK(InitializeDynamicGLBindings(kGLImplementationMockGL, context));
160 }
161 
GLSurface()162 GLSurface::GLSurface() {}
163 
Initialize()164 bool GLSurface::Initialize() {
165   return true;
166 }
167 
Resize(const gfx::Size & size)168 bool GLSurface::Resize(const gfx::Size& size) {
169   NOTIMPLEMENTED();
170   return false;
171 }
172 
Recreate()173 bool GLSurface::Recreate() {
174   NOTIMPLEMENTED();
175   return false;
176 }
177 
DeferDraws()178 bool GLSurface::DeferDraws() {
179   return false;
180 }
181 
SupportsPostSubBuffer()182 bool GLSurface::SupportsPostSubBuffer() {
183   return false;
184 }
185 
GetBackingFrameBufferObject()186 unsigned int GLSurface::GetBackingFrameBufferObject() {
187   return 0;
188 }
189 
PostSubBuffer(int x,int y,int width,int height)190 bool GLSurface::PostSubBuffer(int x, int y, int width, int height) {
191   return false;
192 }
193 
OnMakeCurrent(GLContext * context)194 bool GLSurface::OnMakeCurrent(GLContext* context) {
195   return true;
196 }
197 
SetBackbufferAllocation(bool allocated)198 bool GLSurface::SetBackbufferAllocation(bool allocated) {
199   return true;
200 }
201 
SetFrontbufferAllocation(bool allocated)202 void GLSurface::SetFrontbufferAllocation(bool allocated) {
203 }
204 
GetShareHandle()205 void* GLSurface::GetShareHandle() {
206   NOTIMPLEMENTED();
207   return NULL;
208 }
209 
GetDisplay()210 void* GLSurface::GetDisplay() {
211   NOTIMPLEMENTED();
212   return NULL;
213 }
214 
GetConfig()215 void* GLSurface::GetConfig() {
216   NOTIMPLEMENTED();
217   return NULL;
218 }
219 
GetFormat()220 unsigned GLSurface::GetFormat() {
221   NOTIMPLEMENTED();
222   return 0;
223 }
224 
GetVSyncProvider()225 VSyncProvider* GLSurface::GetVSyncProvider() {
226   return NULL;
227 }
228 
GetCurrent()229 GLSurface* GLSurface::GetCurrent() {
230   return current_surface_.Pointer()->Get();
231 }
232 
~GLSurface()233 GLSurface::~GLSurface() {
234   if (GetCurrent() == this)
235     SetCurrent(NULL);
236 }
237 
SetCurrent(GLSurface * surface)238 void GLSurface::SetCurrent(GLSurface* surface) {
239   current_surface_.Pointer()->Set(surface);
240 }
241 
ExtensionsContain(const char * c_extensions,const char * name)242 bool GLSurface::ExtensionsContain(const char* c_extensions, const char* name) {
243   DCHECK(name);
244   if (!c_extensions)
245     return false;
246   std::string extensions(c_extensions);
247   extensions += " ";
248 
249   std::string delimited_name(name);
250   delimited_name += " ";
251 
252   return extensions.find(delimited_name) != std::string::npos;
253 }
254 
GLSurfaceAdapter(GLSurface * surface)255 GLSurfaceAdapter::GLSurfaceAdapter(GLSurface* surface) : surface_(surface) {}
256 
Initialize()257 bool GLSurfaceAdapter::Initialize() {
258   return surface_->Initialize();
259 }
260 
Destroy()261 void GLSurfaceAdapter::Destroy() {
262   surface_->Destroy();
263 }
264 
Resize(const gfx::Size & size)265 bool GLSurfaceAdapter::Resize(const gfx::Size& size) {
266   return surface_->Resize(size);
267 }
268 
Recreate()269 bool GLSurfaceAdapter::Recreate() {
270   return surface_->Recreate();
271 }
272 
DeferDraws()273 bool GLSurfaceAdapter::DeferDraws() {
274   return surface_->DeferDraws();
275 }
276 
IsOffscreen()277 bool GLSurfaceAdapter::IsOffscreen() {
278   return surface_->IsOffscreen();
279 }
280 
SwapBuffers()281 bool GLSurfaceAdapter::SwapBuffers() {
282   return surface_->SwapBuffers();
283 }
284 
PostSubBuffer(int x,int y,int width,int height)285 bool GLSurfaceAdapter::PostSubBuffer(int x, int y, int width, int height) {
286   return surface_->PostSubBuffer(x, y, width, height);
287 }
288 
SupportsPostSubBuffer()289 bool GLSurfaceAdapter::SupportsPostSubBuffer() {
290   return surface_->SupportsPostSubBuffer();
291 }
292 
GetSize()293 gfx::Size GLSurfaceAdapter::GetSize() {
294   return surface_->GetSize();
295 }
296 
GetHandle()297 void* GLSurfaceAdapter::GetHandle() {
298   return surface_->GetHandle();
299 }
300 
GetBackingFrameBufferObject()301 unsigned int GLSurfaceAdapter::GetBackingFrameBufferObject() {
302   return surface_->GetBackingFrameBufferObject();
303 }
304 
OnMakeCurrent(GLContext * context)305 bool GLSurfaceAdapter::OnMakeCurrent(GLContext* context) {
306   return surface_->OnMakeCurrent(context);
307 }
308 
SetBackbufferAllocation(bool allocated)309 bool GLSurfaceAdapter::SetBackbufferAllocation(bool allocated) {
310   return surface_->SetBackbufferAllocation(allocated);
311 }
312 
SetFrontbufferAllocation(bool allocated)313 void GLSurfaceAdapter::SetFrontbufferAllocation(bool allocated) {
314   surface_->SetFrontbufferAllocation(allocated);
315 }
316 
GetShareHandle()317 void* GLSurfaceAdapter::GetShareHandle() {
318   return surface_->GetShareHandle();
319 }
320 
GetDisplay()321 void* GLSurfaceAdapter::GetDisplay() {
322   return surface_->GetDisplay();
323 }
324 
GetConfig()325 void* GLSurfaceAdapter::GetConfig() {
326   return surface_->GetConfig();
327 }
328 
GetFormat()329 unsigned GLSurfaceAdapter::GetFormat() {
330   return surface_->GetFormat();
331 }
332 
GetVSyncProvider()333 VSyncProvider* GLSurfaceAdapter::GetVSyncProvider() {
334   return surface_->GetVSyncProvider();
335 }
336 
~GLSurfaceAdapter()337 GLSurfaceAdapter::~GLSurfaceAdapter() {}
338 
339 }  // namespace gfx
340