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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10 
11 // This file is included by gles2_interface_stub.cc.
12 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
14 
ActiveTexture(GLenum)15 void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {
16 }
AttachShader(GLuint,GLuint)17 void GLES2InterfaceStub::AttachShader(GLuint /* program */,
18                                       GLuint /* shader */) {
19 }
BindAttribLocation(GLuint,GLuint,const char *)20 void GLES2InterfaceStub::BindAttribLocation(GLuint /* program */,
21                                             GLuint /* index */,
22                                             const char* /* name */) {
23 }
BindBuffer(GLenum,GLuint)24 void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {
25 }
BindFramebuffer(GLenum,GLuint)26 void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */,
27                                          GLuint /* framebuffer */) {
28 }
BindRenderbuffer(GLenum,GLuint)29 void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */,
30                                           GLuint /* renderbuffer */) {
31 }
BindTexture(GLenum,GLuint)32 void GLES2InterfaceStub::BindTexture(GLenum /* target */,
33                                      GLuint /* texture */) {
34 }
BlendColor(GLclampf,GLclampf,GLclampf,GLclampf)35 void GLES2InterfaceStub::BlendColor(GLclampf /* red */,
36                                     GLclampf /* green */,
37                                     GLclampf /* blue */,
38                                     GLclampf /* alpha */) {
39 }
BlendEquation(GLenum)40 void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {
41 }
BlendEquationSeparate(GLenum,GLenum)42 void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */,
43                                                GLenum /* modeAlpha */) {
44 }
BlendFunc(GLenum,GLenum)45 void GLES2InterfaceStub::BlendFunc(GLenum /* sfactor */, GLenum /* dfactor */) {
46 }
BlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)47 void GLES2InterfaceStub::BlendFuncSeparate(GLenum /* srcRGB */,
48                                            GLenum /* dstRGB */,
49                                            GLenum /* srcAlpha */,
50                                            GLenum /* dstAlpha */) {
51 }
BufferData(GLenum,GLsizeiptr,const void *,GLenum)52 void GLES2InterfaceStub::BufferData(GLenum /* target */,
53                                     GLsizeiptr /* size */,
54                                     const void* /* data */,
55                                     GLenum /* usage */) {
56 }
BufferSubData(GLenum,GLintptr,GLsizeiptr,const void *)57 void GLES2InterfaceStub::BufferSubData(GLenum /* target */,
58                                        GLintptr /* offset */,
59                                        GLsizeiptr /* size */,
60                                        const void* /* data */) {
61 }
CheckFramebufferStatus(GLenum)62 GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) {
63   return 0;
64 }
Clear(GLbitfield)65 void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {
66 }
ClearColor(GLclampf,GLclampf,GLclampf,GLclampf)67 void GLES2InterfaceStub::ClearColor(GLclampf /* red */,
68                                     GLclampf /* green */,
69                                     GLclampf /* blue */,
70                                     GLclampf /* alpha */) {
71 }
ClearDepthf(GLclampf)72 void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {
73 }
ClearStencil(GLint)74 void GLES2InterfaceStub::ClearStencil(GLint /* s */) {
75 }
ColorMask(GLboolean,GLboolean,GLboolean,GLboolean)76 void GLES2InterfaceStub::ColorMask(GLboolean /* red */,
77                                    GLboolean /* green */,
78                                    GLboolean /* blue */,
79                                    GLboolean /* alpha */) {
80 }
CompileShader(GLuint)81 void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {
82 }
CompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const void *)83 void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */,
84                                               GLint /* level */,
85                                               GLenum /* internalformat */,
86                                               GLsizei /* width */,
87                                               GLsizei /* height */,
88                                               GLint /* border */,
89                                               GLsizei /* imageSize */,
90                                               const void* /* data */) {
91 }
CompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const void *)92 void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
93                                                  GLint /* level */,
94                                                  GLint /* xoffset */,
95                                                  GLint /* yoffset */,
96                                                  GLsizei /* width */,
97                                                  GLsizei /* height */,
98                                                  GLenum /* format */,
99                                                  GLsizei /* imageSize */,
100                                                  const void* /* data */) {
101 }
CopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)102 void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
103                                         GLint /* level */,
104                                         GLenum /* internalformat */,
105                                         GLint /* x */,
106                                         GLint /* y */,
107                                         GLsizei /* width */,
108                                         GLsizei /* height */,
109                                         GLint /* border */) {
110 }
CopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)111 void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */,
112                                            GLint /* level */,
113                                            GLint /* xoffset */,
114                                            GLint /* yoffset */,
115                                            GLint /* x */,
116                                            GLint /* y */,
117                                            GLsizei /* width */,
118                                            GLsizei /* height */) {
119 }
CreateProgram()120 GLuint GLES2InterfaceStub::CreateProgram() {
121   return 0;
122 }
CreateShader(GLenum)123 GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) {
124   return 0;
125 }
CullFace(GLenum)126 void GLES2InterfaceStub::CullFace(GLenum /* mode */) {
127 }
DeleteBuffers(GLsizei,const GLuint *)128 void GLES2InterfaceStub::DeleteBuffers(GLsizei /* n */,
129                                        const GLuint* /* buffers */) {
130 }
DeleteFramebuffers(GLsizei,const GLuint *)131 void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */,
132                                             const GLuint* /* framebuffers */) {
133 }
DeleteProgram(GLuint)134 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {
135 }
DeleteRenderbuffers(GLsizei,const GLuint *)136 void GLES2InterfaceStub::DeleteRenderbuffers(
137     GLsizei /* n */,
138     const GLuint* /* renderbuffers */) {
139 }
DeleteShader(GLuint)140 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {
141 }
DeleteTextures(GLsizei,const GLuint *)142 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */,
143                                         const GLuint* /* textures */) {
144 }
DepthFunc(GLenum)145 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {
146 }
DepthMask(GLboolean)147 void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {
148 }
DepthRangef(GLclampf,GLclampf)149 void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */,
150                                      GLclampf /* zFar */) {
151 }
DetachShader(GLuint,GLuint)152 void GLES2InterfaceStub::DetachShader(GLuint /* program */,
153                                       GLuint /* shader */) {
154 }
Disable(GLenum)155 void GLES2InterfaceStub::Disable(GLenum /* cap */) {
156 }
DisableVertexAttribArray(GLuint)157 void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {
158 }
DrawArrays(GLenum,GLint,GLsizei)159 void GLES2InterfaceStub::DrawArrays(GLenum /* mode */,
160                                     GLint /* first */,
161                                     GLsizei /* count */) {
162 }
DrawElements(GLenum,GLsizei,GLenum,const void *)163 void GLES2InterfaceStub::DrawElements(GLenum /* mode */,
164                                       GLsizei /* count */,
165                                       GLenum /* type */,
166                                       const void* /* indices */) {
167 }
Enable(GLenum)168 void GLES2InterfaceStub::Enable(GLenum /* cap */) {
169 }
EnableVertexAttribArray(GLuint)170 void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {
171 }
Finish()172 void GLES2InterfaceStub::Finish() {
173 }
Flush()174 void GLES2InterfaceStub::Flush() {
175 }
FramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)176 void GLES2InterfaceStub::FramebufferRenderbuffer(
177     GLenum /* target */,
178     GLenum /* attachment */,
179     GLenum /* renderbuffertarget */,
180     GLuint /* renderbuffer */) {
181 }
FramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)182 void GLES2InterfaceStub::FramebufferTexture2D(GLenum /* target */,
183                                               GLenum /* attachment */,
184                                               GLenum /* textarget */,
185                                               GLuint /* texture */,
186                                               GLint /* level */) {
187 }
FrontFace(GLenum)188 void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {
189 }
GenBuffers(GLsizei,GLuint *)190 void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {
191 }
GenerateMipmap(GLenum)192 void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {
193 }
GenFramebuffers(GLsizei,GLuint *)194 void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */,
195                                          GLuint* /* framebuffers */) {
196 }
GenRenderbuffers(GLsizei,GLuint *)197 void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */,
198                                           GLuint* /* renderbuffers */) {
199 }
GenTextures(GLsizei,GLuint *)200 void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {
201 }
GetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,char *)202 void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */,
203                                          GLuint /* index */,
204                                          GLsizei /* bufsize */,
205                                          GLsizei* /* length */,
206                                          GLint* /* size */,
207                                          GLenum* /* type */,
208                                          char* /* name */) {
209 }
GetActiveUniform(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,char *)210 void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */,
211                                           GLuint /* index */,
212                                           GLsizei /* bufsize */,
213                                           GLsizei* /* length */,
214                                           GLint* /* size */,
215                                           GLenum* /* type */,
216                                           char* /* name */) {
217 }
GetAttachedShaders(GLuint,GLsizei,GLsizei *,GLuint *)218 void GLES2InterfaceStub::GetAttachedShaders(GLuint /* program */,
219                                             GLsizei /* maxcount */,
220                                             GLsizei* /* count */,
221                                             GLuint* /* shaders */) {
222 }
GetAttribLocation(GLuint,const char *)223 GLint GLES2InterfaceStub::GetAttribLocation(GLuint /* program */,
224                                             const char* /* name */) {
225   return 0;
226 }
GetBooleanv(GLenum,GLboolean *)227 void GLES2InterfaceStub::GetBooleanv(GLenum /* pname */,
228                                      GLboolean* /* params */) {
229 }
GetBufferParameteriv(GLenum,GLenum,GLint *)230 void GLES2InterfaceStub::GetBufferParameteriv(GLenum /* target */,
231                                               GLenum /* pname */,
232                                               GLint* /* params */) {
233 }
GetError()234 GLenum GLES2InterfaceStub::GetError() {
235   return 0;
236 }
GetFloatv(GLenum,GLfloat *)237 void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {
238 }
GetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint *)239 void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
240     GLenum /* target */,
241     GLenum /* attachment */,
242     GLenum /* pname */,
243     GLint* /* params */) {
244 }
GetIntegerv(GLenum,GLint *)245 void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {
246 }
GetProgramiv(GLuint,GLenum,GLint *)247 void GLES2InterfaceStub::GetProgramiv(GLuint /* program */,
248                                       GLenum /* pname */,
249                                       GLint* /* params */) {
250 }
GetProgramInfoLog(GLuint,GLsizei,GLsizei *,char *)251 void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */,
252                                            GLsizei /* bufsize */,
253                                            GLsizei* /* length */,
254                                            char* /* infolog */) {
255 }
GetRenderbufferParameteriv(GLenum,GLenum,GLint *)256 void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */,
257                                                     GLenum /* pname */,
258                                                     GLint* /* params */) {
259 }
GetShaderiv(GLuint,GLenum,GLint *)260 void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */,
261                                      GLenum /* pname */,
262                                      GLint* /* params */) {
263 }
GetShaderInfoLog(GLuint,GLsizei,GLsizei *,char *)264 void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */,
265                                           GLsizei /* bufsize */,
266                                           GLsizei* /* length */,
267                                           char* /* infolog */) {
268 }
GetShaderPrecisionFormat(GLenum,GLenum,GLint *,GLint *)269 void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */,
270                                                   GLenum /* precisiontype */,
271                                                   GLint* /* range */,
272                                                   GLint* /* precision */) {
273 }
GetShaderSource(GLuint,GLsizei,GLsizei *,char *)274 void GLES2InterfaceStub::GetShaderSource(GLuint /* shader */,
275                                          GLsizei /* bufsize */,
276                                          GLsizei* /* length */,
277                                          char* /* source */) {
278 }
GetString(GLenum)279 const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) {
280   return 0;
281 }
GetTexParameterfv(GLenum,GLenum,GLfloat *)282 void GLES2InterfaceStub::GetTexParameterfv(GLenum /* target */,
283                                            GLenum /* pname */,
284                                            GLfloat* /* params */) {
285 }
GetTexParameteriv(GLenum,GLenum,GLint *)286 void GLES2InterfaceStub::GetTexParameteriv(GLenum /* target */,
287                                            GLenum /* pname */,
288                                            GLint* /* params */) {
289 }
GetUniformfv(GLuint,GLint,GLfloat *)290 void GLES2InterfaceStub::GetUniformfv(GLuint /* program */,
291                                       GLint /* location */,
292                                       GLfloat* /* params */) {
293 }
GetUniformiv(GLuint,GLint,GLint *)294 void GLES2InterfaceStub::GetUniformiv(GLuint /* program */,
295                                       GLint /* location */,
296                                       GLint* /* params */) {
297 }
GetUniformLocation(GLuint,const char *)298 GLint GLES2InterfaceStub::GetUniformLocation(GLuint /* program */,
299                                              const char* /* name */) {
300   return 0;
301 }
GetVertexAttribfv(GLuint,GLenum,GLfloat *)302 void GLES2InterfaceStub::GetVertexAttribfv(GLuint /* index */,
303                                            GLenum /* pname */,
304                                            GLfloat* /* params */) {
305 }
GetVertexAttribiv(GLuint,GLenum,GLint *)306 void GLES2InterfaceStub::GetVertexAttribiv(GLuint /* index */,
307                                            GLenum /* pname */,
308                                            GLint* /* params */) {
309 }
GetVertexAttribPointerv(GLuint,GLenum,void **)310 void GLES2InterfaceStub::GetVertexAttribPointerv(GLuint /* index */,
311                                                  GLenum /* pname */,
312                                                  void** /* pointer */) {
313 }
Hint(GLenum,GLenum)314 void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {
315 }
IsBuffer(GLuint)316 GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) {
317   return 0;
318 }
IsEnabled(GLenum)319 GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) {
320   return 0;
321 }
IsFramebuffer(GLuint)322 GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) {
323   return 0;
324 }
IsProgram(GLuint)325 GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) {
326   return 0;
327 }
IsRenderbuffer(GLuint)328 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) {
329   return 0;
330 }
IsShader(GLuint)331 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) {
332   return 0;
333 }
IsTexture(GLuint)334 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) {
335   return 0;
336 }
LineWidth(GLfloat)337 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {
338 }
LinkProgram(GLuint)339 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {
340 }
PixelStorei(GLenum,GLint)341 void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {
342 }
PolygonOffset(GLfloat,GLfloat)343 void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */,
344                                        GLfloat /* units */) {
345 }
ReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,void *)346 void GLES2InterfaceStub::ReadPixels(GLint /* x */,
347                                     GLint /* y */,
348                                     GLsizei /* width */,
349                                     GLsizei /* height */,
350                                     GLenum /* format */,
351                                     GLenum /* type */,
352                                     void* /* pixels */) {
353 }
ReleaseShaderCompiler()354 void GLES2InterfaceStub::ReleaseShaderCompiler() {
355 }
RenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)356 void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */,
357                                              GLenum /* internalformat */,
358                                              GLsizei /* width */,
359                                              GLsizei /* height */) {
360 }
SampleCoverage(GLclampf,GLboolean)361 void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */,
362                                         GLboolean /* invert */) {
363 }
Scissor(GLint,GLint,GLsizei,GLsizei)364 void GLES2InterfaceStub::Scissor(GLint /* x */,
365                                  GLint /* y */,
366                                  GLsizei /* width */,
367                                  GLsizei /* height */) {
368 }
ShaderBinary(GLsizei,const GLuint *,GLenum,const void *,GLsizei)369 void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */,
370                                       const GLuint* /* shaders */,
371                                       GLenum /* binaryformat */,
372                                       const void* /* binary */,
373                                       GLsizei /* length */) {
374 }
ShaderSource(GLuint,GLsizei,const GLchar * const *,const GLint *)375 void GLES2InterfaceStub::ShaderSource(GLuint /* shader */,
376                                       GLsizei /* count */,
377                                       const GLchar* const* /* str */,
378                                       const GLint* /* length */) {
379 }
ShallowFinishCHROMIUM()380 void GLES2InterfaceStub::ShallowFinishCHROMIUM() {
381 }
ShallowFlushCHROMIUM()382 void GLES2InterfaceStub::ShallowFlushCHROMIUM() {
383 }
StencilFunc(GLenum,GLint,GLuint)384 void GLES2InterfaceStub::StencilFunc(GLenum /* func */,
385                                      GLint /* ref */,
386                                      GLuint /* mask */) {
387 }
StencilFuncSeparate(GLenum,GLenum,GLint,GLuint)388 void GLES2InterfaceStub::StencilFuncSeparate(GLenum /* face */,
389                                              GLenum /* func */,
390                                              GLint /* ref */,
391                                              GLuint /* mask */) {
392 }
StencilMask(GLuint)393 void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {
394 }
StencilMaskSeparate(GLenum,GLuint)395 void GLES2InterfaceStub::StencilMaskSeparate(GLenum /* face */,
396                                              GLuint /* mask */) {
397 }
StencilOp(GLenum,GLenum,GLenum)398 void GLES2InterfaceStub::StencilOp(GLenum /* fail */,
399                                    GLenum /* zfail */,
400                                    GLenum /* zpass */) {
401 }
StencilOpSeparate(GLenum,GLenum,GLenum,GLenum)402 void GLES2InterfaceStub::StencilOpSeparate(GLenum /* face */,
403                                            GLenum /* fail */,
404                                            GLenum /* zfail */,
405                                            GLenum /* zpass */) {
406 }
TexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const void *)407 void GLES2InterfaceStub::TexImage2D(GLenum /* target */,
408                                     GLint /* level */,
409                                     GLint /* internalformat */,
410                                     GLsizei /* width */,
411                                     GLsizei /* height */,
412                                     GLint /* border */,
413                                     GLenum /* format */,
414                                     GLenum /* type */,
415                                     const void* /* pixels */) {
416 }
TexParameterf(GLenum,GLenum,GLfloat)417 void GLES2InterfaceStub::TexParameterf(GLenum /* target */,
418                                        GLenum /* pname */,
419                                        GLfloat /* param */) {
420 }
TexParameterfv(GLenum,GLenum,const GLfloat *)421 void GLES2InterfaceStub::TexParameterfv(GLenum /* target */,
422                                         GLenum /* pname */,
423                                         const GLfloat* /* params */) {
424 }
TexParameteri(GLenum,GLenum,GLint)425 void GLES2InterfaceStub::TexParameteri(GLenum /* target */,
426                                        GLenum /* pname */,
427                                        GLint /* param */) {
428 }
TexParameteriv(GLenum,GLenum,const GLint *)429 void GLES2InterfaceStub::TexParameteriv(GLenum /* target */,
430                                         GLenum /* pname */,
431                                         const GLint* /* params */) {
432 }
TexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void *)433 void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
434                                        GLint /* level */,
435                                        GLint /* xoffset */,
436                                        GLint /* yoffset */,
437                                        GLsizei /* width */,
438                                        GLsizei /* height */,
439                                        GLenum /* format */,
440                                        GLenum /* type */,
441                                        const void* /* pixels */) {
442 }
Uniform1f(GLint,GLfloat)443 void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {
444 }
Uniform1fv(GLint,GLsizei,const GLfloat *)445 void GLES2InterfaceStub::Uniform1fv(GLint /* location */,
446                                     GLsizei /* count */,
447                                     const GLfloat* /* v */) {
448 }
Uniform1i(GLint,GLint)449 void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {
450 }
Uniform1iv(GLint,GLsizei,const GLint *)451 void GLES2InterfaceStub::Uniform1iv(GLint /* location */,
452                                     GLsizei /* count */,
453                                     const GLint* /* v */) {
454 }
Uniform2f(GLint,GLfloat,GLfloat)455 void GLES2InterfaceStub::Uniform2f(GLint /* location */,
456                                    GLfloat /* x */,
457                                    GLfloat /* y */) {
458 }
Uniform2fv(GLint,GLsizei,const GLfloat *)459 void GLES2InterfaceStub::Uniform2fv(GLint /* location */,
460                                     GLsizei /* count */,
461                                     const GLfloat* /* v */) {
462 }
Uniform2i(GLint,GLint,GLint)463 void GLES2InterfaceStub::Uniform2i(GLint /* location */,
464                                    GLint /* x */,
465                                    GLint /* y */) {
466 }
Uniform2iv(GLint,GLsizei,const GLint *)467 void GLES2InterfaceStub::Uniform2iv(GLint /* location */,
468                                     GLsizei /* count */,
469                                     const GLint* /* v */) {
470 }
Uniform3f(GLint,GLfloat,GLfloat,GLfloat)471 void GLES2InterfaceStub::Uniform3f(GLint /* location */,
472                                    GLfloat /* x */,
473                                    GLfloat /* y */,
474                                    GLfloat /* z */) {
475 }
Uniform3fv(GLint,GLsizei,const GLfloat *)476 void GLES2InterfaceStub::Uniform3fv(GLint /* location */,
477                                     GLsizei /* count */,
478                                     const GLfloat* /* v */) {
479 }
Uniform3i(GLint,GLint,GLint,GLint)480 void GLES2InterfaceStub::Uniform3i(GLint /* location */,
481                                    GLint /* x */,
482                                    GLint /* y */,
483                                    GLint /* z */) {
484 }
Uniform3iv(GLint,GLsizei,const GLint *)485 void GLES2InterfaceStub::Uniform3iv(GLint /* location */,
486                                     GLsizei /* count */,
487                                     const GLint* /* v */) {
488 }
Uniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)489 void GLES2InterfaceStub::Uniform4f(GLint /* location */,
490                                    GLfloat /* x */,
491                                    GLfloat /* y */,
492                                    GLfloat /* z */,
493                                    GLfloat /* w */) {
494 }
Uniform4fv(GLint,GLsizei,const GLfloat *)495 void GLES2InterfaceStub::Uniform4fv(GLint /* location */,
496                                     GLsizei /* count */,
497                                     const GLfloat* /* v */) {
498 }
Uniform4i(GLint,GLint,GLint,GLint,GLint)499 void GLES2InterfaceStub::Uniform4i(GLint /* location */,
500                                    GLint /* x */,
501                                    GLint /* y */,
502                                    GLint /* z */,
503                                    GLint /* w */) {
504 }
Uniform4iv(GLint,GLsizei,const GLint *)505 void GLES2InterfaceStub::Uniform4iv(GLint /* location */,
506                                     GLsizei /* count */,
507                                     const GLint* /* v */) {
508 }
UniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat *)509 void GLES2InterfaceStub::UniformMatrix2fv(GLint /* location */,
510                                           GLsizei /* count */,
511                                           GLboolean /* transpose */,
512                                           const GLfloat* /* value */) {
513 }
UniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat *)514 void GLES2InterfaceStub::UniformMatrix3fv(GLint /* location */,
515                                           GLsizei /* count */,
516                                           GLboolean /* transpose */,
517                                           const GLfloat* /* value */) {
518 }
UniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat *)519 void GLES2InterfaceStub::UniformMatrix4fv(GLint /* location */,
520                                           GLsizei /* count */,
521                                           GLboolean /* transpose */,
522                                           const GLfloat* /* value */) {
523 }
UseProgram(GLuint)524 void GLES2InterfaceStub::UseProgram(GLuint /* program */) {
525 }
ValidateProgram(GLuint)526 void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {
527 }
VertexAttrib1f(GLuint,GLfloat)528 void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {
529 }
VertexAttrib1fv(GLuint,const GLfloat *)530 void GLES2InterfaceStub::VertexAttrib1fv(GLuint /* indx */,
531                                          const GLfloat* /* values */) {
532 }
VertexAttrib2f(GLuint,GLfloat,GLfloat)533 void GLES2InterfaceStub::VertexAttrib2f(GLuint /* indx */,
534                                         GLfloat /* x */,
535                                         GLfloat /* y */) {
536 }
VertexAttrib2fv(GLuint,const GLfloat *)537 void GLES2InterfaceStub::VertexAttrib2fv(GLuint /* indx */,
538                                          const GLfloat* /* values */) {
539 }
VertexAttrib3f(GLuint,GLfloat,GLfloat,GLfloat)540 void GLES2InterfaceStub::VertexAttrib3f(GLuint /* indx */,
541                                         GLfloat /* x */,
542                                         GLfloat /* y */,
543                                         GLfloat /* z */) {
544 }
VertexAttrib3fv(GLuint,const GLfloat *)545 void GLES2InterfaceStub::VertexAttrib3fv(GLuint /* indx */,
546                                          const GLfloat* /* values */) {
547 }
VertexAttrib4f(GLuint,GLfloat,GLfloat,GLfloat,GLfloat)548 void GLES2InterfaceStub::VertexAttrib4f(GLuint /* indx */,
549                                         GLfloat /* x */,
550                                         GLfloat /* y */,
551                                         GLfloat /* z */,
552                                         GLfloat /* w */) {
553 }
VertexAttrib4fv(GLuint,const GLfloat *)554 void GLES2InterfaceStub::VertexAttrib4fv(GLuint /* indx */,
555                                          const GLfloat* /* values */) {
556 }
VertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const void *)557 void GLES2InterfaceStub::VertexAttribPointer(GLuint /* indx */,
558                                              GLint /* size */,
559                                              GLenum /* type */,
560                                              GLboolean /* normalized */,
561                                              GLsizei /* stride */,
562                                              const void* /* ptr */) {
563 }
Viewport(GLint,GLint,GLsizei,GLsizei)564 void GLES2InterfaceStub::Viewport(GLint /* x */,
565                                   GLint /* y */,
566                                   GLsizei /* width */,
567                                   GLsizei /* height */) {
568 }
BlitFramebufferCHROMIUM(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)569 void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */,
570                                                  GLint /* srcY0 */,
571                                                  GLint /* srcX1 */,
572                                                  GLint /* srcY1 */,
573                                                  GLint /* dstX0 */,
574                                                  GLint /* dstY0 */,
575                                                  GLint /* dstX1 */,
576                                                  GLint /* dstY1 */,
577                                                  GLbitfield /* mask */,
578                                                  GLenum /* filter */) {
579 }
RenderbufferStorageMultisampleCHROMIUM(GLenum,GLsizei,GLenum,GLsizei,GLsizei)580 void GLES2InterfaceStub::RenderbufferStorageMultisampleCHROMIUM(
581     GLenum /* target */,
582     GLsizei /* samples */,
583     GLenum /* internalformat */,
584     GLsizei /* width */,
585     GLsizei /* height */) {
586 }
RenderbufferStorageMultisampleEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei)587 void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT(
588     GLenum /* target */,
589     GLsizei /* samples */,
590     GLenum /* internalformat */,
591     GLsizei /* width */,
592     GLsizei /* height */) {
593 }
FramebufferTexture2DMultisampleEXT(GLenum,GLenum,GLenum,GLuint,GLint,GLsizei)594 void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT(
595     GLenum /* target */,
596     GLenum /* attachment */,
597     GLenum /* textarget */,
598     GLuint /* texture */,
599     GLint /* level */,
600     GLsizei /* samples */) {
601 }
TexStorage2DEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei)602 void GLES2InterfaceStub::TexStorage2DEXT(GLenum /* target */,
603                                          GLsizei /* levels */,
604                                          GLenum /* internalFormat */,
605                                          GLsizei /* width */,
606                                          GLsizei /* height */) {
607 }
GenQueriesEXT(GLsizei,GLuint *)608 void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) {
609 }
DeleteQueriesEXT(GLsizei,const GLuint *)610 void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */,
611                                           const GLuint* /* queries */) {
612 }
IsQueryEXT(GLuint)613 GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) {
614   return 0;
615 }
BeginQueryEXT(GLenum,GLuint)616 void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {
617 }
EndQueryEXT(GLenum)618 void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {
619 }
GetQueryivEXT(GLenum,GLenum,GLint *)620 void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */,
621                                        GLenum /* pname */,
622                                        GLint* /* params */) {
623 }
GetQueryObjectuivEXT(GLuint,GLenum,GLuint *)624 void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */,
625                                               GLenum /* pname */,
626                                               GLuint* /* params */) {
627 }
InsertEventMarkerEXT(GLsizei,const GLchar *)628 void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */,
629                                               const GLchar* /* marker */) {
630 }
PushGroupMarkerEXT(GLsizei,const GLchar *)631 void GLES2InterfaceStub::PushGroupMarkerEXT(GLsizei /* length */,
632                                             const GLchar* /* marker */) {
633 }
PopGroupMarkerEXT()634 void GLES2InterfaceStub::PopGroupMarkerEXT() {
635 }
GenVertexArraysOES(GLsizei,GLuint *)636 void GLES2InterfaceStub::GenVertexArraysOES(GLsizei /* n */,
637                                             GLuint* /* arrays */) {
638 }
DeleteVertexArraysOES(GLsizei,const GLuint *)639 void GLES2InterfaceStub::DeleteVertexArraysOES(GLsizei /* n */,
640                                                const GLuint* /* arrays */) {
641 }
IsVertexArrayOES(GLuint)642 GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) {
643   return 0;
644 }
BindVertexArrayOES(GLuint)645 void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) {
646 }
SwapBuffers()647 void GLES2InterfaceStub::SwapBuffers() {
648 }
GetMaxValueInBufferCHROMIUM(GLuint,GLsizei,GLenum,GLuint)649 GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(GLuint /* buffer_id */,
650                                                        GLsizei /* count */,
651                                                        GLenum /* type */,
652                                                        GLuint /* offset */) {
653   return 0;
654 }
GenSharedIdsCHROMIUM(GLuint,GLuint,GLsizei,GLuint *)655 void GLES2InterfaceStub::GenSharedIdsCHROMIUM(GLuint /* namespace_id */,
656                                               GLuint /* id_offset */,
657                                               GLsizei /* n */,
658                                               GLuint* /* ids */) {
659 }
DeleteSharedIdsCHROMIUM(GLuint,GLsizei,const GLuint *)660 void GLES2InterfaceStub::DeleteSharedIdsCHROMIUM(GLuint /* namespace_id */,
661                                                  GLsizei /* n */,
662                                                  const GLuint* /* ids */) {
663 }
RegisterSharedIdsCHROMIUM(GLuint,GLsizei,const GLuint *)664 void GLES2InterfaceStub::RegisterSharedIdsCHROMIUM(GLuint /* namespace_id */,
665                                                    GLsizei /* n */,
666                                                    const GLuint* /* ids */) {
667 }
EnableFeatureCHROMIUM(const char *)668 GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM(const char* /* feature */) {
669   return 0;
670 }
MapBufferCHROMIUM(GLuint,GLenum)671 void* GLES2InterfaceStub::MapBufferCHROMIUM(GLuint /* target */,
672                                             GLenum /* access */) {
673   return 0;
674 }
UnmapBufferCHROMIUM(GLuint)675 GLboolean GLES2InterfaceStub::UnmapBufferCHROMIUM(GLuint /* target */) {
676   return 0;
677 }
MapImageCHROMIUM(GLuint)678 void* GLES2InterfaceStub::MapImageCHROMIUM(GLuint /* image_id */) {
679   return 0;
680 }
UnmapImageCHROMIUM(GLuint)681 void GLES2InterfaceStub::UnmapImageCHROMIUM(GLuint /* image_id */) {
682 }
MapBufferSubDataCHROMIUM(GLuint,GLintptr,GLsizeiptr,GLenum)683 void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM(GLuint /* target */,
684                                                    GLintptr /* offset */,
685                                                    GLsizeiptr /* size */,
686                                                    GLenum /* access */) {
687   return 0;
688 }
UnmapBufferSubDataCHROMIUM(const void *)689 void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) {
690 }
MapTexSubImage2DCHROMIUM(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLenum)691 void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(GLenum /* target */,
692                                                    GLint /* level */,
693                                                    GLint /* xoffset */,
694                                                    GLint /* yoffset */,
695                                                    GLsizei /* width */,
696                                                    GLsizei /* height */,
697                                                    GLenum /* format */,
698                                                    GLenum /* type */,
699                                                    GLenum /* access */) {
700   return 0;
701 }
UnmapTexSubImage2DCHROMIUM(const void *)702 void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) {
703 }
ResizeCHROMIUM(GLuint,GLuint,GLfloat)704 void GLES2InterfaceStub::ResizeCHROMIUM(GLuint /* width */,
705                                         GLuint /* height */,
706                                         GLfloat /* scale_factor */) {
707 }
GetRequestableExtensionsCHROMIUM()708 const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() {
709   return 0;
710 }
RequestExtensionCHROMIUM(const char *)711 void GLES2InterfaceStub::RequestExtensionCHROMIUM(const char* /* extension */) {
712 }
RateLimitOffscreenContextCHROMIUM()713 void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() {
714 }
GetMultipleIntegervCHROMIUM(const GLenum *,GLuint,GLint *,GLsizeiptr)715 void GLES2InterfaceStub::GetMultipleIntegervCHROMIUM(const GLenum* /* pnames */,
716                                                      GLuint /* count */,
717                                                      GLint* /* results */,
718                                                      GLsizeiptr /* size */) {
719 }
GetProgramInfoCHROMIUM(GLuint,GLsizei,GLsizei *,void *)720 void GLES2InterfaceStub::GetProgramInfoCHROMIUM(GLuint /* program */,
721                                                 GLsizei /* bufsize */,
722                                                 GLsizei* /* size */,
723                                                 void* /* info */) {
724 }
CreateStreamTextureCHROMIUM(GLuint)725 GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) {
726   return 0;
727 }
CreateImageCHROMIUM(GLsizei,GLsizei,GLenum,GLenum)728 GLuint GLES2InterfaceStub::CreateImageCHROMIUM(GLsizei /* width */,
729                                                GLsizei /* height */,
730                                                GLenum /* internalformat */,
731                                                GLenum /* usage */) {
732   return 0;
733 }
DestroyImageCHROMIUM(GLuint)734 void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) {
735 }
GetImageParameterivCHROMIUM(GLuint,GLenum,GLint *)736 void GLES2InterfaceStub::GetImageParameterivCHROMIUM(GLuint /* image_id */,
737                                                      GLenum /* pname */,
738                                                      GLint* /* params */) {
739 }
GetTranslatedShaderSourceANGLE(GLuint,GLsizei,GLsizei *,char *)740 void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE(GLuint /* shader */,
741                                                         GLsizei /* bufsize */,
742                                                         GLsizei* /* length */,
743                                                         char* /* source */) {
744 }
PostSubBufferCHROMIUM(GLint,GLint,GLint,GLint)745 void GLES2InterfaceStub::PostSubBufferCHROMIUM(GLint /* x */,
746                                                GLint /* y */,
747                                                GLint /* width */,
748                                                GLint /* height */) {
749 }
TexImageIOSurface2DCHROMIUM(GLenum,GLsizei,GLsizei,GLuint,GLuint)750 void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM(GLenum /* target */,
751                                                      GLsizei /* width */,
752                                                      GLsizei /* height */,
753                                                      GLuint /* ioSurfaceId */,
754                                                      GLuint /* plane */) {
755 }
CopyTextureCHROMIUM(GLenum,GLenum,GLenum,GLint,GLint,GLenum)756 void GLES2InterfaceStub::CopyTextureCHROMIUM(GLenum /* target */,
757                                              GLenum /* source_id */,
758                                              GLenum /* dest_id */,
759                                              GLint /* level */,
760                                              GLint /* internalformat */,
761                                              GLenum /* dest_type */) {
762 }
DrawArraysInstancedANGLE(GLenum,GLint,GLsizei,GLsizei)763 void GLES2InterfaceStub::DrawArraysInstancedANGLE(GLenum /* mode */,
764                                                   GLint /* first */,
765                                                   GLsizei /* count */,
766                                                   GLsizei /* primcount */) {
767 }
DrawElementsInstancedANGLE(GLenum,GLsizei,GLenum,const void *,GLsizei)768 void GLES2InterfaceStub::DrawElementsInstancedANGLE(GLenum /* mode */,
769                                                     GLsizei /* count */,
770                                                     GLenum /* type */,
771                                                     const void* /* indices */,
772                                                     GLsizei /* primcount */) {
773 }
VertexAttribDivisorANGLE(GLuint,GLuint)774 void GLES2InterfaceStub::VertexAttribDivisorANGLE(GLuint /* index */,
775                                                   GLuint /* divisor */) {
776 }
GenMailboxCHROMIUM(GLbyte *)777 void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) {
778 }
ProduceTextureCHROMIUM(GLenum,const GLbyte *)779 void GLES2InterfaceStub::ProduceTextureCHROMIUM(GLenum /* target */,
780                                                 const GLbyte* /* mailbox */) {
781 }
ProduceTextureDirectCHROMIUM(GLuint,GLenum,const GLbyte *)782 void GLES2InterfaceStub::ProduceTextureDirectCHROMIUM(
783     GLuint /* texture */,
784     GLenum /* target */,
785     const GLbyte* /* mailbox */) {
786 }
ConsumeTextureCHROMIUM(GLenum,const GLbyte *)787 void GLES2InterfaceStub::ConsumeTextureCHROMIUM(GLenum /* target */,
788                                                 const GLbyte* /* mailbox */) {
789 }
CreateAndConsumeTextureCHROMIUM(GLenum,const GLbyte *)790 GLuint GLES2InterfaceStub::CreateAndConsumeTextureCHROMIUM(
791     GLenum /* target */,
792     const GLbyte* /* mailbox */) {
793   return 0;
794 }
BindUniformLocationCHROMIUM(GLuint,GLint,const char *)795 void GLES2InterfaceStub::BindUniformLocationCHROMIUM(GLuint /* program */,
796                                                      GLint /* location */,
797                                                      const char* /* name */) {
798 }
BindTexImage2DCHROMIUM(GLenum,GLint)799 void GLES2InterfaceStub::BindTexImage2DCHROMIUM(GLenum /* target */,
800                                                 GLint /* imageId */) {
801 }
ReleaseTexImage2DCHROMIUM(GLenum,GLint)802 void GLES2InterfaceStub::ReleaseTexImage2DCHROMIUM(GLenum /* target */,
803                                                    GLint /* imageId */) {
804 }
TraceBeginCHROMIUM(const char *)805 void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* /* name */) {
806 }
TraceEndCHROMIUM()807 void GLES2InterfaceStub::TraceEndCHROMIUM() {
808 }
AsyncTexSubImage2DCHROMIUM(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void *)809 void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM(GLenum /* target */,
810                                                     GLint /* level */,
811                                                     GLint /* xoffset */,
812                                                     GLint /* yoffset */,
813                                                     GLsizei /* width */,
814                                                     GLsizei /* height */,
815                                                     GLenum /* format */,
816                                                     GLenum /* type */,
817                                                     const void* /* data */) {
818 }
AsyncTexImage2DCHROMIUM(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLenum,GLenum,const void *)819 void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM(GLenum /* target */,
820                                                  GLint /* level */,
821                                                  GLenum /* internalformat */,
822                                                  GLsizei /* width */,
823                                                  GLsizei /* height */,
824                                                  GLint /* border */,
825                                                  GLenum /* format */,
826                                                  GLenum /* type */,
827                                                  const void* /* pixels */) {
828 }
WaitAsyncTexImage2DCHROMIUM(GLenum)829 void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum /* target */) {
830 }
WaitAllAsyncTexImage2DCHROMIUM()831 void GLES2InterfaceStub::WaitAllAsyncTexImage2DCHROMIUM() {
832 }
DiscardFramebufferEXT(GLenum,GLsizei,const GLenum *)833 void GLES2InterfaceStub::DiscardFramebufferEXT(
834     GLenum /* target */,
835     GLsizei /* count */,
836     const GLenum* /* attachments */) {
837 }
LoseContextCHROMIUM(GLenum,GLenum)838 void GLES2InterfaceStub::LoseContextCHROMIUM(GLenum /* current */,
839                                              GLenum /* other */) {
840 }
InsertSyncPointCHROMIUM()841 GLuint GLES2InterfaceStub::InsertSyncPointCHROMIUM() {
842   return 0;
843 }
WaitSyncPointCHROMIUM(GLuint)844 void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint /* sync_point */) {
845 }
DrawBuffersEXT(GLsizei,const GLenum *)846 void GLES2InterfaceStub::DrawBuffersEXT(GLsizei /* count */,
847                                         const GLenum* /* bufs */) {
848 }
DiscardBackbufferCHROMIUM()849 void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() {
850 }
ScheduleOverlayPlaneCHROMIUM(GLint,GLenum,GLuint,GLint,GLint,GLint,GLint,GLfloat,GLfloat,GLfloat,GLfloat)851 void GLES2InterfaceStub::ScheduleOverlayPlaneCHROMIUM(
852     GLint /* plane_z_order */,
853     GLenum /* plane_transform */,
854     GLuint /* overlay_texture_id */,
855     GLint /* bounds_x */,
856     GLint /* bounds_y */,
857     GLint /* bounds_width */,
858     GLint /* bounds_height */,
859     GLfloat /* uv_x */,
860     GLfloat /* uv_y */,
861     GLfloat /* uv_width */,
862     GLfloat /* uv_height */) {
863 }
864 #endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
865