1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 // This file is included by gles2_interface_stub.cc.
12 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
14
ActiveTexture(GLenum)15 void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {
16 }
AttachShader(GLuint,GLuint)17 void GLES2InterfaceStub::AttachShader(GLuint /* program */,
18 GLuint /* shader */) {
19 }
BindAttribLocation(GLuint,GLuint,const char *)20 void GLES2InterfaceStub::BindAttribLocation(GLuint /* program */,
21 GLuint /* index */,
22 const char* /* name */) {
23 }
BindBuffer(GLenum,GLuint)24 void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {
25 }
BindFramebuffer(GLenum,GLuint)26 void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */,
27 GLuint /* framebuffer */) {
28 }
BindRenderbuffer(GLenum,GLuint)29 void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */,
30 GLuint /* renderbuffer */) {
31 }
BindTexture(GLenum,GLuint)32 void GLES2InterfaceStub::BindTexture(GLenum /* target */,
33 GLuint /* texture */) {
34 }
BlendColor(GLclampf,GLclampf,GLclampf,GLclampf)35 void GLES2InterfaceStub::BlendColor(GLclampf /* red */,
36 GLclampf /* green */,
37 GLclampf /* blue */,
38 GLclampf /* alpha */) {
39 }
BlendEquation(GLenum)40 void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {
41 }
BlendEquationSeparate(GLenum,GLenum)42 void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */,
43 GLenum /* modeAlpha */) {
44 }
BlendFunc(GLenum,GLenum)45 void GLES2InterfaceStub::BlendFunc(GLenum /* sfactor */, GLenum /* dfactor */) {
46 }
BlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)47 void GLES2InterfaceStub::BlendFuncSeparate(GLenum /* srcRGB */,
48 GLenum /* dstRGB */,
49 GLenum /* srcAlpha */,
50 GLenum /* dstAlpha */) {
51 }
BufferData(GLenum,GLsizeiptr,const void *,GLenum)52 void GLES2InterfaceStub::BufferData(GLenum /* target */,
53 GLsizeiptr /* size */,
54 const void* /* data */,
55 GLenum /* usage */) {
56 }
BufferSubData(GLenum,GLintptr,GLsizeiptr,const void *)57 void GLES2InterfaceStub::BufferSubData(GLenum /* target */,
58 GLintptr /* offset */,
59 GLsizeiptr /* size */,
60 const void* /* data */) {
61 }
CheckFramebufferStatus(GLenum)62 GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) {
63 return 0;
64 }
Clear(GLbitfield)65 void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {
66 }
ClearColor(GLclampf,GLclampf,GLclampf,GLclampf)67 void GLES2InterfaceStub::ClearColor(GLclampf /* red */,
68 GLclampf /* green */,
69 GLclampf /* blue */,
70 GLclampf /* alpha */) {
71 }
ClearDepthf(GLclampf)72 void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {
73 }
ClearStencil(GLint)74 void GLES2InterfaceStub::ClearStencil(GLint /* s */) {
75 }
ColorMask(GLboolean,GLboolean,GLboolean,GLboolean)76 void GLES2InterfaceStub::ColorMask(GLboolean /* red */,
77 GLboolean /* green */,
78 GLboolean /* blue */,
79 GLboolean /* alpha */) {
80 }
CompileShader(GLuint)81 void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {
82 }
CompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const void *)83 void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */,
84 GLint /* level */,
85 GLenum /* internalformat */,
86 GLsizei /* width */,
87 GLsizei /* height */,
88 GLint /* border */,
89 GLsizei /* imageSize */,
90 const void* /* data */) {
91 }
CompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const void *)92 void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
93 GLint /* level */,
94 GLint /* xoffset */,
95 GLint /* yoffset */,
96 GLsizei /* width */,
97 GLsizei /* height */,
98 GLenum /* format */,
99 GLsizei /* imageSize */,
100 const void* /* data */) {
101 }
CopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)102 void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
103 GLint /* level */,
104 GLenum /* internalformat */,
105 GLint /* x */,
106 GLint /* y */,
107 GLsizei /* width */,
108 GLsizei /* height */,
109 GLint /* border */) {
110 }
CopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)111 void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */,
112 GLint /* level */,
113 GLint /* xoffset */,
114 GLint /* yoffset */,
115 GLint /* x */,
116 GLint /* y */,
117 GLsizei /* width */,
118 GLsizei /* height */) {
119 }
CreateProgram()120 GLuint GLES2InterfaceStub::CreateProgram() {
121 return 0;
122 }
CreateShader(GLenum)123 GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) {
124 return 0;
125 }
CullFace(GLenum)126 void GLES2InterfaceStub::CullFace(GLenum /* mode */) {
127 }
DeleteBuffers(GLsizei,const GLuint *)128 void GLES2InterfaceStub::DeleteBuffers(GLsizei /* n */,
129 const GLuint* /* buffers */) {
130 }
DeleteFramebuffers(GLsizei,const GLuint *)131 void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */,
132 const GLuint* /* framebuffers */) {
133 }
DeleteProgram(GLuint)134 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {
135 }
DeleteRenderbuffers(GLsizei,const GLuint *)136 void GLES2InterfaceStub::DeleteRenderbuffers(
137 GLsizei /* n */,
138 const GLuint* /* renderbuffers */) {
139 }
DeleteShader(GLuint)140 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {
141 }
DeleteTextures(GLsizei,const GLuint *)142 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */,
143 const GLuint* /* textures */) {
144 }
DepthFunc(GLenum)145 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {
146 }
DepthMask(GLboolean)147 void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {
148 }
DepthRangef(GLclampf,GLclampf)149 void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */,
150 GLclampf /* zFar */) {
151 }
DetachShader(GLuint,GLuint)152 void GLES2InterfaceStub::DetachShader(GLuint /* program */,
153 GLuint /* shader */) {
154 }
Disable(GLenum)155 void GLES2InterfaceStub::Disable(GLenum /* cap */) {
156 }
DisableVertexAttribArray(GLuint)157 void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {
158 }
DrawArrays(GLenum,GLint,GLsizei)159 void GLES2InterfaceStub::DrawArrays(GLenum /* mode */,
160 GLint /* first */,
161 GLsizei /* count */) {
162 }
DrawElements(GLenum,GLsizei,GLenum,const void *)163 void GLES2InterfaceStub::DrawElements(GLenum /* mode */,
164 GLsizei /* count */,
165 GLenum /* type */,
166 const void* /* indices */) {
167 }
Enable(GLenum)168 void GLES2InterfaceStub::Enable(GLenum /* cap */) {
169 }
EnableVertexAttribArray(GLuint)170 void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {
171 }
Finish()172 void GLES2InterfaceStub::Finish() {
173 }
Flush()174 void GLES2InterfaceStub::Flush() {
175 }
FramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)176 void GLES2InterfaceStub::FramebufferRenderbuffer(
177 GLenum /* target */,
178 GLenum /* attachment */,
179 GLenum /* renderbuffertarget */,
180 GLuint /* renderbuffer */) {
181 }
FramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)182 void GLES2InterfaceStub::FramebufferTexture2D(GLenum /* target */,
183 GLenum /* attachment */,
184 GLenum /* textarget */,
185 GLuint /* texture */,
186 GLint /* level */) {
187 }
FrontFace(GLenum)188 void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {
189 }
GenBuffers(GLsizei,GLuint *)190 void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {
191 }
GenerateMipmap(GLenum)192 void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {
193 }
GenFramebuffers(GLsizei,GLuint *)194 void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */,
195 GLuint* /* framebuffers */) {
196 }
GenRenderbuffers(GLsizei,GLuint *)197 void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */,
198 GLuint* /* renderbuffers */) {
199 }
GenTextures(GLsizei,GLuint *)200 void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {
201 }
GetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,char *)202 void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */,
203 GLuint /* index */,
204 GLsizei /* bufsize */,
205 GLsizei* /* length */,
206 GLint* /* size */,
207 GLenum* /* type */,
208 char* /* name */) {
209 }
GetActiveUniform(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,char *)210 void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */,
211 GLuint /* index */,
212 GLsizei /* bufsize */,
213 GLsizei* /* length */,
214 GLint* /* size */,
215 GLenum* /* type */,
216 char* /* name */) {
217 }
GetAttachedShaders(GLuint,GLsizei,GLsizei *,GLuint *)218 void GLES2InterfaceStub::GetAttachedShaders(GLuint /* program */,
219 GLsizei /* maxcount */,
220 GLsizei* /* count */,
221 GLuint* /* shaders */) {
222 }
GetAttribLocation(GLuint,const char *)223 GLint GLES2InterfaceStub::GetAttribLocation(GLuint /* program */,
224 const char* /* name */) {
225 return 0;
226 }
GetBooleanv(GLenum,GLboolean *)227 void GLES2InterfaceStub::GetBooleanv(GLenum /* pname */,
228 GLboolean* /* params */) {
229 }
GetBufferParameteriv(GLenum,GLenum,GLint *)230 void GLES2InterfaceStub::GetBufferParameteriv(GLenum /* target */,
231 GLenum /* pname */,
232 GLint* /* params */) {
233 }
GetError()234 GLenum GLES2InterfaceStub::GetError() {
235 return 0;
236 }
GetFloatv(GLenum,GLfloat *)237 void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {
238 }
GetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint *)239 void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
240 GLenum /* target */,
241 GLenum /* attachment */,
242 GLenum /* pname */,
243 GLint* /* params */) {
244 }
GetIntegerv(GLenum,GLint *)245 void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {
246 }
GetProgramiv(GLuint,GLenum,GLint *)247 void GLES2InterfaceStub::GetProgramiv(GLuint /* program */,
248 GLenum /* pname */,
249 GLint* /* params */) {
250 }
GetProgramInfoLog(GLuint,GLsizei,GLsizei *,char *)251 void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */,
252 GLsizei /* bufsize */,
253 GLsizei* /* length */,
254 char* /* infolog */) {
255 }
GetRenderbufferParameteriv(GLenum,GLenum,GLint *)256 void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */,
257 GLenum /* pname */,
258 GLint* /* params */) {
259 }
GetShaderiv(GLuint,GLenum,GLint *)260 void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */,
261 GLenum /* pname */,
262 GLint* /* params */) {
263 }
GetShaderInfoLog(GLuint,GLsizei,GLsizei *,char *)264 void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */,
265 GLsizei /* bufsize */,
266 GLsizei* /* length */,
267 char* /* infolog */) {
268 }
GetShaderPrecisionFormat(GLenum,GLenum,GLint *,GLint *)269 void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */,
270 GLenum /* precisiontype */,
271 GLint* /* range */,
272 GLint* /* precision */) {
273 }
GetShaderSource(GLuint,GLsizei,GLsizei *,char *)274 void GLES2InterfaceStub::GetShaderSource(GLuint /* shader */,
275 GLsizei /* bufsize */,
276 GLsizei* /* length */,
277 char* /* source */) {
278 }
GetString(GLenum)279 const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) {
280 return 0;
281 }
GetTexParameterfv(GLenum,GLenum,GLfloat *)282 void GLES2InterfaceStub::GetTexParameterfv(GLenum /* target */,
283 GLenum /* pname */,
284 GLfloat* /* params */) {
285 }
GetTexParameteriv(GLenum,GLenum,GLint *)286 void GLES2InterfaceStub::GetTexParameteriv(GLenum /* target */,
287 GLenum /* pname */,
288 GLint* /* params */) {
289 }
GetUniformfv(GLuint,GLint,GLfloat *)290 void GLES2InterfaceStub::GetUniformfv(GLuint /* program */,
291 GLint /* location */,
292 GLfloat* /* params */) {
293 }
GetUniformiv(GLuint,GLint,GLint *)294 void GLES2InterfaceStub::GetUniformiv(GLuint /* program */,
295 GLint /* location */,
296 GLint* /* params */) {
297 }
GetUniformLocation(GLuint,const char *)298 GLint GLES2InterfaceStub::GetUniformLocation(GLuint /* program */,
299 const char* /* name */) {
300 return 0;
301 }
GetVertexAttribfv(GLuint,GLenum,GLfloat *)302 void GLES2InterfaceStub::GetVertexAttribfv(GLuint /* index */,
303 GLenum /* pname */,
304 GLfloat* /* params */) {
305 }
GetVertexAttribiv(GLuint,GLenum,GLint *)306 void GLES2InterfaceStub::GetVertexAttribiv(GLuint /* index */,
307 GLenum /* pname */,
308 GLint* /* params */) {
309 }
GetVertexAttribPointerv(GLuint,GLenum,void **)310 void GLES2InterfaceStub::GetVertexAttribPointerv(GLuint /* index */,
311 GLenum /* pname */,
312 void** /* pointer */) {
313 }
Hint(GLenum,GLenum)314 void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {
315 }
IsBuffer(GLuint)316 GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) {
317 return 0;
318 }
IsEnabled(GLenum)319 GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) {
320 return 0;
321 }
IsFramebuffer(GLuint)322 GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) {
323 return 0;
324 }
IsProgram(GLuint)325 GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) {
326 return 0;
327 }
IsRenderbuffer(GLuint)328 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) {
329 return 0;
330 }
IsShader(GLuint)331 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) {
332 return 0;
333 }
IsTexture(GLuint)334 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) {
335 return 0;
336 }
LineWidth(GLfloat)337 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {
338 }
LinkProgram(GLuint)339 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {
340 }
PixelStorei(GLenum,GLint)341 void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {
342 }
PolygonOffset(GLfloat,GLfloat)343 void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */,
344 GLfloat /* units */) {
345 }
ReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,void *)346 void GLES2InterfaceStub::ReadPixels(GLint /* x */,
347 GLint /* y */,
348 GLsizei /* width */,
349 GLsizei /* height */,
350 GLenum /* format */,
351 GLenum /* type */,
352 void* /* pixels */) {
353 }
ReleaseShaderCompiler()354 void GLES2InterfaceStub::ReleaseShaderCompiler() {
355 }
RenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)356 void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */,
357 GLenum /* internalformat */,
358 GLsizei /* width */,
359 GLsizei /* height */) {
360 }
SampleCoverage(GLclampf,GLboolean)361 void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */,
362 GLboolean /* invert */) {
363 }
Scissor(GLint,GLint,GLsizei,GLsizei)364 void GLES2InterfaceStub::Scissor(GLint /* x */,
365 GLint /* y */,
366 GLsizei /* width */,
367 GLsizei /* height */) {
368 }
ShaderBinary(GLsizei,const GLuint *,GLenum,const void *,GLsizei)369 void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */,
370 const GLuint* /* shaders */,
371 GLenum /* binaryformat */,
372 const void* /* binary */,
373 GLsizei /* length */) {
374 }
ShaderSource(GLuint,GLsizei,const GLchar * const *,const GLint *)375 void GLES2InterfaceStub::ShaderSource(GLuint /* shader */,
376 GLsizei /* count */,
377 const GLchar* const* /* str */,
378 const GLint* /* length */) {
379 }
ShallowFinishCHROMIUM()380 void GLES2InterfaceStub::ShallowFinishCHROMIUM() {
381 }
ShallowFlushCHROMIUM()382 void GLES2InterfaceStub::ShallowFlushCHROMIUM() {
383 }
StencilFunc(GLenum,GLint,GLuint)384 void GLES2InterfaceStub::StencilFunc(GLenum /* func */,
385 GLint /* ref */,
386 GLuint /* mask */) {
387 }
StencilFuncSeparate(GLenum,GLenum,GLint,GLuint)388 void GLES2InterfaceStub::StencilFuncSeparate(GLenum /* face */,
389 GLenum /* func */,
390 GLint /* ref */,
391 GLuint /* mask */) {
392 }
StencilMask(GLuint)393 void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {
394 }
StencilMaskSeparate(GLenum,GLuint)395 void GLES2InterfaceStub::StencilMaskSeparate(GLenum /* face */,
396 GLuint /* mask */) {
397 }
StencilOp(GLenum,GLenum,GLenum)398 void GLES2InterfaceStub::StencilOp(GLenum /* fail */,
399 GLenum /* zfail */,
400 GLenum /* zpass */) {
401 }
StencilOpSeparate(GLenum,GLenum,GLenum,GLenum)402 void GLES2InterfaceStub::StencilOpSeparate(GLenum /* face */,
403 GLenum /* fail */,
404 GLenum /* zfail */,
405 GLenum /* zpass */) {
406 }
TexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const void *)407 void GLES2InterfaceStub::TexImage2D(GLenum /* target */,
408 GLint /* level */,
409 GLint /* internalformat */,
410 GLsizei /* width */,
411 GLsizei /* height */,
412 GLint /* border */,
413 GLenum /* format */,
414 GLenum /* type */,
415 const void* /* pixels */) {
416 }
TexParameterf(GLenum,GLenum,GLfloat)417 void GLES2InterfaceStub::TexParameterf(GLenum /* target */,
418 GLenum /* pname */,
419 GLfloat /* param */) {
420 }
TexParameterfv(GLenum,GLenum,const GLfloat *)421 void GLES2InterfaceStub::TexParameterfv(GLenum /* target */,
422 GLenum /* pname */,
423 const GLfloat* /* params */) {
424 }
TexParameteri(GLenum,GLenum,GLint)425 void GLES2InterfaceStub::TexParameteri(GLenum /* target */,
426 GLenum /* pname */,
427 GLint /* param */) {
428 }
TexParameteriv(GLenum,GLenum,const GLint *)429 void GLES2InterfaceStub::TexParameteriv(GLenum /* target */,
430 GLenum /* pname */,
431 const GLint* /* params */) {
432 }
TexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void *)433 void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
434 GLint /* level */,
435 GLint /* xoffset */,
436 GLint /* yoffset */,
437 GLsizei /* width */,
438 GLsizei /* height */,
439 GLenum /* format */,
440 GLenum /* type */,
441 const void* /* pixels */) {
442 }
Uniform1f(GLint,GLfloat)443 void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {
444 }
Uniform1fv(GLint,GLsizei,const GLfloat *)445 void GLES2InterfaceStub::Uniform1fv(GLint /* location */,
446 GLsizei /* count */,
447 const GLfloat* /* v */) {
448 }
Uniform1i(GLint,GLint)449 void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {
450 }
Uniform1iv(GLint,GLsizei,const GLint *)451 void GLES2InterfaceStub::Uniform1iv(GLint /* location */,
452 GLsizei /* count */,
453 const GLint* /* v */) {
454 }
Uniform2f(GLint,GLfloat,GLfloat)455 void GLES2InterfaceStub::Uniform2f(GLint /* location */,
456 GLfloat /* x */,
457 GLfloat /* y */) {
458 }
Uniform2fv(GLint,GLsizei,const GLfloat *)459 void GLES2InterfaceStub::Uniform2fv(GLint /* location */,
460 GLsizei /* count */,
461 const GLfloat* /* v */) {
462 }
Uniform2i(GLint,GLint,GLint)463 void GLES2InterfaceStub::Uniform2i(GLint /* location */,
464 GLint /* x */,
465 GLint /* y */) {
466 }
Uniform2iv(GLint,GLsizei,const GLint *)467 void GLES2InterfaceStub::Uniform2iv(GLint /* location */,
468 GLsizei /* count */,
469 const GLint* /* v */) {
470 }
Uniform3f(GLint,GLfloat,GLfloat,GLfloat)471 void GLES2InterfaceStub::Uniform3f(GLint /* location */,
472 GLfloat /* x */,
473 GLfloat /* y */,
474 GLfloat /* z */) {
475 }
Uniform3fv(GLint,GLsizei,const GLfloat *)476 void GLES2InterfaceStub::Uniform3fv(GLint /* location */,
477 GLsizei /* count */,
478 const GLfloat* /* v */) {
479 }
Uniform3i(GLint,GLint,GLint,GLint)480 void GLES2InterfaceStub::Uniform3i(GLint /* location */,
481 GLint /* x */,
482 GLint /* y */,
483 GLint /* z */) {
484 }
Uniform3iv(GLint,GLsizei,const GLint *)485 void GLES2InterfaceStub::Uniform3iv(GLint /* location */,
486 GLsizei /* count */,
487 const GLint* /* v */) {
488 }
Uniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)489 void GLES2InterfaceStub::Uniform4f(GLint /* location */,
490 GLfloat /* x */,
491 GLfloat /* y */,
492 GLfloat /* z */,
493 GLfloat /* w */) {
494 }
Uniform4fv(GLint,GLsizei,const GLfloat *)495 void GLES2InterfaceStub::Uniform4fv(GLint /* location */,
496 GLsizei /* count */,
497 const GLfloat* /* v */) {
498 }
Uniform4i(GLint,GLint,GLint,GLint,GLint)499 void GLES2InterfaceStub::Uniform4i(GLint /* location */,
500 GLint /* x */,
501 GLint /* y */,
502 GLint /* z */,
503 GLint /* w */) {
504 }
Uniform4iv(GLint,GLsizei,const GLint *)505 void GLES2InterfaceStub::Uniform4iv(GLint /* location */,
506 GLsizei /* count */,
507 const GLint* /* v */) {
508 }
UniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat *)509 void GLES2InterfaceStub::UniformMatrix2fv(GLint /* location */,
510 GLsizei /* count */,
511 GLboolean /* transpose */,
512 const GLfloat* /* value */) {
513 }
UniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat *)514 void GLES2InterfaceStub::UniformMatrix3fv(GLint /* location */,
515 GLsizei /* count */,
516 GLboolean /* transpose */,
517 const GLfloat* /* value */) {
518 }
UniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat *)519 void GLES2InterfaceStub::UniformMatrix4fv(GLint /* location */,
520 GLsizei /* count */,
521 GLboolean /* transpose */,
522 const GLfloat* /* value */) {
523 }
UseProgram(GLuint)524 void GLES2InterfaceStub::UseProgram(GLuint /* program */) {
525 }
ValidateProgram(GLuint)526 void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {
527 }
VertexAttrib1f(GLuint,GLfloat)528 void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {
529 }
VertexAttrib1fv(GLuint,const GLfloat *)530 void GLES2InterfaceStub::VertexAttrib1fv(GLuint /* indx */,
531 const GLfloat* /* values */) {
532 }
VertexAttrib2f(GLuint,GLfloat,GLfloat)533 void GLES2InterfaceStub::VertexAttrib2f(GLuint /* indx */,
534 GLfloat /* x */,
535 GLfloat /* y */) {
536 }
VertexAttrib2fv(GLuint,const GLfloat *)537 void GLES2InterfaceStub::VertexAttrib2fv(GLuint /* indx */,
538 const GLfloat* /* values */) {
539 }
VertexAttrib3f(GLuint,GLfloat,GLfloat,GLfloat)540 void GLES2InterfaceStub::VertexAttrib3f(GLuint /* indx */,
541 GLfloat /* x */,
542 GLfloat /* y */,
543 GLfloat /* z */) {
544 }
VertexAttrib3fv(GLuint,const GLfloat *)545 void GLES2InterfaceStub::VertexAttrib3fv(GLuint /* indx */,
546 const GLfloat* /* values */) {
547 }
VertexAttrib4f(GLuint,GLfloat,GLfloat,GLfloat,GLfloat)548 void GLES2InterfaceStub::VertexAttrib4f(GLuint /* indx */,
549 GLfloat /* x */,
550 GLfloat /* y */,
551 GLfloat /* z */,
552 GLfloat /* w */) {
553 }
VertexAttrib4fv(GLuint,const GLfloat *)554 void GLES2InterfaceStub::VertexAttrib4fv(GLuint /* indx */,
555 const GLfloat* /* values */) {
556 }
VertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const void *)557 void GLES2InterfaceStub::VertexAttribPointer(GLuint /* indx */,
558 GLint /* size */,
559 GLenum /* type */,
560 GLboolean /* normalized */,
561 GLsizei /* stride */,
562 const void* /* ptr */) {
563 }
Viewport(GLint,GLint,GLsizei,GLsizei)564 void GLES2InterfaceStub::Viewport(GLint /* x */,
565 GLint /* y */,
566 GLsizei /* width */,
567 GLsizei /* height */) {
568 }
BlitFramebufferCHROMIUM(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)569 void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */,
570 GLint /* srcY0 */,
571 GLint /* srcX1 */,
572 GLint /* srcY1 */,
573 GLint /* dstX0 */,
574 GLint /* dstY0 */,
575 GLint /* dstX1 */,
576 GLint /* dstY1 */,
577 GLbitfield /* mask */,
578 GLenum /* filter */) {
579 }
RenderbufferStorageMultisampleCHROMIUM(GLenum,GLsizei,GLenum,GLsizei,GLsizei)580 void GLES2InterfaceStub::RenderbufferStorageMultisampleCHROMIUM(
581 GLenum /* target */,
582 GLsizei /* samples */,
583 GLenum /* internalformat */,
584 GLsizei /* width */,
585 GLsizei /* height */) {
586 }
RenderbufferStorageMultisampleEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei)587 void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT(
588 GLenum /* target */,
589 GLsizei /* samples */,
590 GLenum /* internalformat */,
591 GLsizei /* width */,
592 GLsizei /* height */) {
593 }
FramebufferTexture2DMultisampleEXT(GLenum,GLenum,GLenum,GLuint,GLint,GLsizei)594 void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT(
595 GLenum /* target */,
596 GLenum /* attachment */,
597 GLenum /* textarget */,
598 GLuint /* texture */,
599 GLint /* level */,
600 GLsizei /* samples */) {
601 }
TexStorage2DEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei)602 void GLES2InterfaceStub::TexStorage2DEXT(GLenum /* target */,
603 GLsizei /* levels */,
604 GLenum /* internalFormat */,
605 GLsizei /* width */,
606 GLsizei /* height */) {
607 }
GenQueriesEXT(GLsizei,GLuint *)608 void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) {
609 }
DeleteQueriesEXT(GLsizei,const GLuint *)610 void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */,
611 const GLuint* /* queries */) {
612 }
IsQueryEXT(GLuint)613 GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) {
614 return 0;
615 }
BeginQueryEXT(GLenum,GLuint)616 void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {
617 }
EndQueryEXT(GLenum)618 void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {
619 }
GetQueryivEXT(GLenum,GLenum,GLint *)620 void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */,
621 GLenum /* pname */,
622 GLint* /* params */) {
623 }
GetQueryObjectuivEXT(GLuint,GLenum,GLuint *)624 void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */,
625 GLenum /* pname */,
626 GLuint* /* params */) {
627 }
InsertEventMarkerEXT(GLsizei,const GLchar *)628 void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */,
629 const GLchar* /* marker */) {
630 }
PushGroupMarkerEXT(GLsizei,const GLchar *)631 void GLES2InterfaceStub::PushGroupMarkerEXT(GLsizei /* length */,
632 const GLchar* /* marker */) {
633 }
PopGroupMarkerEXT()634 void GLES2InterfaceStub::PopGroupMarkerEXT() {
635 }
GenVertexArraysOES(GLsizei,GLuint *)636 void GLES2InterfaceStub::GenVertexArraysOES(GLsizei /* n */,
637 GLuint* /* arrays */) {
638 }
DeleteVertexArraysOES(GLsizei,const GLuint *)639 void GLES2InterfaceStub::DeleteVertexArraysOES(GLsizei /* n */,
640 const GLuint* /* arrays */) {
641 }
IsVertexArrayOES(GLuint)642 GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) {
643 return 0;
644 }
BindVertexArrayOES(GLuint)645 void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) {
646 }
SwapBuffers()647 void GLES2InterfaceStub::SwapBuffers() {
648 }
GetMaxValueInBufferCHROMIUM(GLuint,GLsizei,GLenum,GLuint)649 GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(GLuint /* buffer_id */,
650 GLsizei /* count */,
651 GLenum /* type */,
652 GLuint /* offset */) {
653 return 0;
654 }
GenSharedIdsCHROMIUM(GLuint,GLuint,GLsizei,GLuint *)655 void GLES2InterfaceStub::GenSharedIdsCHROMIUM(GLuint /* namespace_id */,
656 GLuint /* id_offset */,
657 GLsizei /* n */,
658 GLuint* /* ids */) {
659 }
DeleteSharedIdsCHROMIUM(GLuint,GLsizei,const GLuint *)660 void GLES2InterfaceStub::DeleteSharedIdsCHROMIUM(GLuint /* namespace_id */,
661 GLsizei /* n */,
662 const GLuint* /* ids */) {
663 }
RegisterSharedIdsCHROMIUM(GLuint,GLsizei,const GLuint *)664 void GLES2InterfaceStub::RegisterSharedIdsCHROMIUM(GLuint /* namespace_id */,
665 GLsizei /* n */,
666 const GLuint* /* ids */) {
667 }
EnableFeatureCHROMIUM(const char *)668 GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM(const char* /* feature */) {
669 return 0;
670 }
MapBufferCHROMIUM(GLuint,GLenum)671 void* GLES2InterfaceStub::MapBufferCHROMIUM(GLuint /* target */,
672 GLenum /* access */) {
673 return 0;
674 }
UnmapBufferCHROMIUM(GLuint)675 GLboolean GLES2InterfaceStub::UnmapBufferCHROMIUM(GLuint /* target */) {
676 return 0;
677 }
MapImageCHROMIUM(GLuint)678 void* GLES2InterfaceStub::MapImageCHROMIUM(GLuint /* image_id */) {
679 return 0;
680 }
UnmapImageCHROMIUM(GLuint)681 void GLES2InterfaceStub::UnmapImageCHROMIUM(GLuint /* image_id */) {
682 }
MapBufferSubDataCHROMIUM(GLuint,GLintptr,GLsizeiptr,GLenum)683 void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM(GLuint /* target */,
684 GLintptr /* offset */,
685 GLsizeiptr /* size */,
686 GLenum /* access */) {
687 return 0;
688 }
UnmapBufferSubDataCHROMIUM(const void *)689 void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) {
690 }
MapTexSubImage2DCHROMIUM(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLenum)691 void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(GLenum /* target */,
692 GLint /* level */,
693 GLint /* xoffset */,
694 GLint /* yoffset */,
695 GLsizei /* width */,
696 GLsizei /* height */,
697 GLenum /* format */,
698 GLenum /* type */,
699 GLenum /* access */) {
700 return 0;
701 }
UnmapTexSubImage2DCHROMIUM(const void *)702 void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) {
703 }
ResizeCHROMIUM(GLuint,GLuint,GLfloat)704 void GLES2InterfaceStub::ResizeCHROMIUM(GLuint /* width */,
705 GLuint /* height */,
706 GLfloat /* scale_factor */) {
707 }
GetRequestableExtensionsCHROMIUM()708 const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() {
709 return 0;
710 }
RequestExtensionCHROMIUM(const char *)711 void GLES2InterfaceStub::RequestExtensionCHROMIUM(const char* /* extension */) {
712 }
RateLimitOffscreenContextCHROMIUM()713 void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() {
714 }
GetMultipleIntegervCHROMIUM(const GLenum *,GLuint,GLint *,GLsizeiptr)715 void GLES2InterfaceStub::GetMultipleIntegervCHROMIUM(const GLenum* /* pnames */,
716 GLuint /* count */,
717 GLint* /* results */,
718 GLsizeiptr /* size */) {
719 }
GetProgramInfoCHROMIUM(GLuint,GLsizei,GLsizei *,void *)720 void GLES2InterfaceStub::GetProgramInfoCHROMIUM(GLuint /* program */,
721 GLsizei /* bufsize */,
722 GLsizei* /* size */,
723 void* /* info */) {
724 }
CreateStreamTextureCHROMIUM(GLuint)725 GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) {
726 return 0;
727 }
CreateImageCHROMIUM(GLsizei,GLsizei,GLenum,GLenum)728 GLuint GLES2InterfaceStub::CreateImageCHROMIUM(GLsizei /* width */,
729 GLsizei /* height */,
730 GLenum /* internalformat */,
731 GLenum /* usage */) {
732 return 0;
733 }
DestroyImageCHROMIUM(GLuint)734 void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) {
735 }
GetImageParameterivCHROMIUM(GLuint,GLenum,GLint *)736 void GLES2InterfaceStub::GetImageParameterivCHROMIUM(GLuint /* image_id */,
737 GLenum /* pname */,
738 GLint* /* params */) {
739 }
GetTranslatedShaderSourceANGLE(GLuint,GLsizei,GLsizei *,char *)740 void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE(GLuint /* shader */,
741 GLsizei /* bufsize */,
742 GLsizei* /* length */,
743 char* /* source */) {
744 }
PostSubBufferCHROMIUM(GLint,GLint,GLint,GLint)745 void GLES2InterfaceStub::PostSubBufferCHROMIUM(GLint /* x */,
746 GLint /* y */,
747 GLint /* width */,
748 GLint /* height */) {
749 }
TexImageIOSurface2DCHROMIUM(GLenum,GLsizei,GLsizei,GLuint,GLuint)750 void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM(GLenum /* target */,
751 GLsizei /* width */,
752 GLsizei /* height */,
753 GLuint /* ioSurfaceId */,
754 GLuint /* plane */) {
755 }
CopyTextureCHROMIUM(GLenum,GLenum,GLenum,GLint,GLint,GLenum)756 void GLES2InterfaceStub::CopyTextureCHROMIUM(GLenum /* target */,
757 GLenum /* source_id */,
758 GLenum /* dest_id */,
759 GLint /* level */,
760 GLint /* internalformat */,
761 GLenum /* dest_type */) {
762 }
DrawArraysInstancedANGLE(GLenum,GLint,GLsizei,GLsizei)763 void GLES2InterfaceStub::DrawArraysInstancedANGLE(GLenum /* mode */,
764 GLint /* first */,
765 GLsizei /* count */,
766 GLsizei /* primcount */) {
767 }
DrawElementsInstancedANGLE(GLenum,GLsizei,GLenum,const void *,GLsizei)768 void GLES2InterfaceStub::DrawElementsInstancedANGLE(GLenum /* mode */,
769 GLsizei /* count */,
770 GLenum /* type */,
771 const void* /* indices */,
772 GLsizei /* primcount */) {
773 }
VertexAttribDivisorANGLE(GLuint,GLuint)774 void GLES2InterfaceStub::VertexAttribDivisorANGLE(GLuint /* index */,
775 GLuint /* divisor */) {
776 }
GenMailboxCHROMIUM(GLbyte *)777 void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) {
778 }
ProduceTextureCHROMIUM(GLenum,const GLbyte *)779 void GLES2InterfaceStub::ProduceTextureCHROMIUM(GLenum /* target */,
780 const GLbyte* /* mailbox */) {
781 }
ProduceTextureDirectCHROMIUM(GLuint,GLenum,const GLbyte *)782 void GLES2InterfaceStub::ProduceTextureDirectCHROMIUM(
783 GLuint /* texture */,
784 GLenum /* target */,
785 const GLbyte* /* mailbox */) {
786 }
ConsumeTextureCHROMIUM(GLenum,const GLbyte *)787 void GLES2InterfaceStub::ConsumeTextureCHROMIUM(GLenum /* target */,
788 const GLbyte* /* mailbox */) {
789 }
CreateAndConsumeTextureCHROMIUM(GLenum,const GLbyte *)790 GLuint GLES2InterfaceStub::CreateAndConsumeTextureCHROMIUM(
791 GLenum /* target */,
792 const GLbyte* /* mailbox */) {
793 return 0;
794 }
BindUniformLocationCHROMIUM(GLuint,GLint,const char *)795 void GLES2InterfaceStub::BindUniformLocationCHROMIUM(GLuint /* program */,
796 GLint /* location */,
797 const char* /* name */) {
798 }
BindTexImage2DCHROMIUM(GLenum,GLint)799 void GLES2InterfaceStub::BindTexImage2DCHROMIUM(GLenum /* target */,
800 GLint /* imageId */) {
801 }
ReleaseTexImage2DCHROMIUM(GLenum,GLint)802 void GLES2InterfaceStub::ReleaseTexImage2DCHROMIUM(GLenum /* target */,
803 GLint /* imageId */) {
804 }
TraceBeginCHROMIUM(const char *)805 void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* /* name */) {
806 }
TraceEndCHROMIUM()807 void GLES2InterfaceStub::TraceEndCHROMIUM() {
808 }
AsyncTexSubImage2DCHROMIUM(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void *)809 void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM(GLenum /* target */,
810 GLint /* level */,
811 GLint /* xoffset */,
812 GLint /* yoffset */,
813 GLsizei /* width */,
814 GLsizei /* height */,
815 GLenum /* format */,
816 GLenum /* type */,
817 const void* /* data */) {
818 }
AsyncTexImage2DCHROMIUM(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLenum,GLenum,const void *)819 void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM(GLenum /* target */,
820 GLint /* level */,
821 GLenum /* internalformat */,
822 GLsizei /* width */,
823 GLsizei /* height */,
824 GLint /* border */,
825 GLenum /* format */,
826 GLenum /* type */,
827 const void* /* pixels */) {
828 }
WaitAsyncTexImage2DCHROMIUM(GLenum)829 void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum /* target */) {
830 }
WaitAllAsyncTexImage2DCHROMIUM()831 void GLES2InterfaceStub::WaitAllAsyncTexImage2DCHROMIUM() {
832 }
DiscardFramebufferEXT(GLenum,GLsizei,const GLenum *)833 void GLES2InterfaceStub::DiscardFramebufferEXT(
834 GLenum /* target */,
835 GLsizei /* count */,
836 const GLenum* /* attachments */) {
837 }
LoseContextCHROMIUM(GLenum,GLenum)838 void GLES2InterfaceStub::LoseContextCHROMIUM(GLenum /* current */,
839 GLenum /* other */) {
840 }
InsertSyncPointCHROMIUM()841 GLuint GLES2InterfaceStub::InsertSyncPointCHROMIUM() {
842 return 0;
843 }
WaitSyncPointCHROMIUM(GLuint)844 void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint /* sync_point */) {
845 }
DrawBuffersEXT(GLsizei,const GLenum *)846 void GLES2InterfaceStub::DrawBuffersEXT(GLsizei /* count */,
847 const GLenum* /* bufs */) {
848 }
DiscardBackbufferCHROMIUM()849 void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() {
850 }
ScheduleOverlayPlaneCHROMIUM(GLint,GLenum,GLuint,GLint,GLint,GLint,GLint,GLfloat,GLfloat,GLfloat,GLfloat)851 void GLES2InterfaceStub::ScheduleOverlayPlaneCHROMIUM(
852 GLint /* plane_z_order */,
853 GLenum /* plane_transform */,
854 GLuint /* overlay_texture_id */,
855 GLint /* bounds_x */,
856 GLint /* bounds_y */,
857 GLint /* bounds_width */,
858 GLint /* bounds_height */,
859 GLfloat /* uv_x */,
860 GLfloat /* uv_y */,
861 GLfloat /* uv_width */,
862 GLfloat /* uv_height */) {
863 }
864 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
865