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1 /*
2  * Copyright 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H
18 #define ANDROID_GUI_BUFFERQUEUECONSUMER_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 
23 #include <gui/BufferQueueDefs.h>
24 #include <gui/IGraphicBufferConsumer.h>
25 
26 namespace android {
27 
28 class BufferQueueCore;
29 
30 class BufferQueueConsumer : public BnGraphicBufferConsumer {
31 
32 public:
33     BufferQueueConsumer(const sp<BufferQueueCore>& core);
34     virtual ~BufferQueueConsumer();
35 
36     // acquireBuffer attempts to acquire ownership of the next pending buffer in
37     // the BufferQueue. If no buffer is pending then it returns
38     // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
39     // information about the buffer is returned in BufferItem.  If the buffer
40     // returned had previously been acquired then the BufferItem::mGraphicBuffer
41     // field of buffer is set to NULL and it is assumed that the consumer still
42     // holds a reference to the buffer.
43     //
44     // If expectedPresent is nonzero, it indicates the time when the buffer
45     // will be displayed on screen. If the buffer's timestamp is farther in the
46     // future, the buffer won't be acquired, and PRESENT_LATER will be
47     // returned.  The presentation time is in nanoseconds, and the time base
48     // is CLOCK_MONOTONIC.
49     virtual status_t acquireBuffer(BufferItem* outBuffer,
50             nsecs_t expectedPresent);
51 
52     // See IGraphicBufferConsumer::detachBuffer
53     virtual status_t detachBuffer(int slot);
54 
55     // See IGraphicBufferConsumer::attachBuffer
56     virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
57 
58     // releaseBuffer releases a buffer slot from the consumer back to the
59     // BufferQueue.  This may be done while the buffer's contents are still
60     // being accessed.  The fence will signal when the buffer is no longer
61     // in use. frameNumber is used to indentify the exact buffer returned.
62     //
63     // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
64     // any references to the just-released buffer that it might have, as if it
65     // had received a onBuffersReleased() call with a mask set for the released
66     // buffer.
67     //
68     // Note that the dependencies on EGL will be removed once we switch to using
69     // the Android HW Sync HAL.
70     virtual status_t releaseBuffer(int slot, uint64_t frameNumber,
71             const sp<Fence>& releaseFence, EGLDisplay display,
72             EGLSyncKHR fence);
73 
74     // connect connects a consumer to the BufferQueue.  Only one
75     // consumer may be connected, and when that consumer disconnects the
76     // BufferQueue is placed into the "abandoned" state, causing most
77     // interactions with the BufferQueue by the producer to fail.
78     // controlledByApp indicates whether the consumer is controlled by
79     // the application.
80     //
81     // consumerListener may not be NULL.
82     virtual status_t connect(const sp<IConsumerListener>& consumerListener,
83             bool controlledByApp);
84 
85     // disconnect disconnects a consumer from the BufferQueue. All
86     // buffers will be freed and the BufferQueue is placed in the "abandoned"
87     // state, causing most interactions with the BufferQueue by the producer to
88     // fail.
89     virtual status_t disconnect();
90 
91     // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask
92     // indicating which buffer slots have been released by the BufferQueue
93     // but have not yet been released by the consumer.
94     //
95     // This should be called from the onBuffersReleased() callback.
96     virtual status_t getReleasedBuffers(uint64_t* outSlotMask);
97 
98     // setDefaultBufferSize is used to set the size of buffers returned by
99     // dequeueBuffer when a width and height of zero is requested.  Default
100     // is 1x1.
101     virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height);
102 
103     // setDefaultMaxBufferCount sets the default value for the maximum buffer
104     // count (the initial default is 2). If the producer has requested a
105     // buffer count using setBufferCount, the default buffer count will only
106     // take effect if the producer sets the count back to zero.
107     //
108     // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
109     virtual status_t setDefaultMaxBufferCount(int bufferCount);
110 
111     // disableAsyncBuffer disables the extra buffer used in async mode
112     // (when both producer and consumer have set their "isControlledByApp"
113     // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
114     //
115     // This can only be called before connect().
116     virtual status_t disableAsyncBuffer();
117 
118     // setMaxAcquiredBufferCount sets the maximum number of buffers that can
119     // be acquired by the consumer at one time (default 1).  This call will
120     // fail if a producer is connected to the BufferQueue.
121     virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
122 
123     // setConsumerName sets the name used in logging
124     virtual void setConsumerName(const String8& name);
125 
126     // setDefaultBufferFormat allows the BufferQueue to create
127     // GraphicBuffers of a defaultFormat if no format is specified
128     // in dequeueBuffer.  Formats are enumerated in graphics.h; the
129     // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
130     virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
131 
132     // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
133     // These are merged with the bits passed to dequeueBuffer.  The values are
134     // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
135     virtual status_t setConsumerUsageBits(uint32_t usage);
136 
137     // setTransformHint bakes in rotation to buffers so overlays can be used.
138     // The values are enumerated in window.h, e.g.
139     // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
140     virtual status_t setTransformHint(uint32_t hint);
141 
142     // Retrieve the sideband buffer stream, if any.
143     virtual sp<NativeHandle> getSidebandStream() const;
144 
145     // dump our state in a String
146     virtual void dump(String8& result, const char* prefix) const;
147 
148     // Functions required for backwards compatibility.
149     // These will be modified/renamed in IGraphicBufferConsumer and will be
150     // removed from this class at that time. See b/13306289.
151 
releaseBuffer(int buf,uint64_t frameNumber,EGLDisplay display,EGLSyncKHR fence,const sp<Fence> & releaseFence)152     virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
153             EGLDisplay display, EGLSyncKHR fence,
154             const sp<Fence>& releaseFence) {
155         return releaseBuffer(buf, frameNumber, releaseFence, display, fence);
156     }
157 
consumerConnect(const sp<IConsumerListener> & consumer,bool controlledByApp)158     virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
159             bool controlledByApp) {
160         return connect(consumer, controlledByApp);
161     }
162 
consumerDisconnect()163     virtual status_t consumerDisconnect() { return disconnect(); }
164 
165     // End functions required for backwards compatibility
166 
167 private:
168     sp<BufferQueueCore> mCore;
169 
170     // This references mCore->mSlots. Lock mCore->mMutex while accessing.
171     BufferQueueDefs::SlotsType& mSlots;
172 
173     // This is a cached copy of the name stored in the BufferQueueCore.
174     // It's updated during setConsumerName.
175     String8 mConsumerName;
176 
177 }; // class BufferQueueConsumer
178 
179 } // namespace android
180 
181 #endif
182