1 /* 2 * Copyright 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H 18 #define ANDROID_GUI_BUFFERQUEUECONSUMER_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 23 #include <gui/BufferQueueDefs.h> 24 #include <gui/IGraphicBufferConsumer.h> 25 26 namespace android { 27 28 class BufferQueueCore; 29 30 class BufferQueueConsumer : public BnGraphicBufferConsumer { 31 32 public: 33 BufferQueueConsumer(const sp<BufferQueueCore>& core); 34 virtual ~BufferQueueConsumer(); 35 36 // acquireBuffer attempts to acquire ownership of the next pending buffer in 37 // the BufferQueue. If no buffer is pending then it returns 38 // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the 39 // information about the buffer is returned in BufferItem. If the buffer 40 // returned had previously been acquired then the BufferItem::mGraphicBuffer 41 // field of buffer is set to NULL and it is assumed that the consumer still 42 // holds a reference to the buffer. 43 // 44 // If expectedPresent is nonzero, it indicates the time when the buffer 45 // will be displayed on screen. If the buffer's timestamp is farther in the 46 // future, the buffer won't be acquired, and PRESENT_LATER will be 47 // returned. The presentation time is in nanoseconds, and the time base 48 // is CLOCK_MONOTONIC. 49 virtual status_t acquireBuffer(BufferItem* outBuffer, 50 nsecs_t expectedPresent); 51 52 // See IGraphicBufferConsumer::detachBuffer 53 virtual status_t detachBuffer(int slot); 54 55 // See IGraphicBufferConsumer::attachBuffer 56 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer); 57 58 // releaseBuffer releases a buffer slot from the consumer back to the 59 // BufferQueue. This may be done while the buffer's contents are still 60 // being accessed. The fence will signal when the buffer is no longer 61 // in use. frameNumber is used to indentify the exact buffer returned. 62 // 63 // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free 64 // any references to the just-released buffer that it might have, as if it 65 // had received a onBuffersReleased() call with a mask set for the released 66 // buffer. 67 // 68 // Note that the dependencies on EGL will be removed once we switch to using 69 // the Android HW Sync HAL. 70 virtual status_t releaseBuffer(int slot, uint64_t frameNumber, 71 const sp<Fence>& releaseFence, EGLDisplay display, 72 EGLSyncKHR fence); 73 74 // connect connects a consumer to the BufferQueue. Only one 75 // consumer may be connected, and when that consumer disconnects the 76 // BufferQueue is placed into the "abandoned" state, causing most 77 // interactions with the BufferQueue by the producer to fail. 78 // controlledByApp indicates whether the consumer is controlled by 79 // the application. 80 // 81 // consumerListener may not be NULL. 82 virtual status_t connect(const sp<IConsumerListener>& consumerListener, 83 bool controlledByApp); 84 85 // disconnect disconnects a consumer from the BufferQueue. All 86 // buffers will be freed and the BufferQueue is placed in the "abandoned" 87 // state, causing most interactions with the BufferQueue by the producer to 88 // fail. 89 virtual status_t disconnect(); 90 91 // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask 92 // indicating which buffer slots have been released by the BufferQueue 93 // but have not yet been released by the consumer. 94 // 95 // This should be called from the onBuffersReleased() callback. 96 virtual status_t getReleasedBuffers(uint64_t* outSlotMask); 97 98 // setDefaultBufferSize is used to set the size of buffers returned by 99 // dequeueBuffer when a width and height of zero is requested. Default 100 // is 1x1. 101 virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height); 102 103 // setDefaultMaxBufferCount sets the default value for the maximum buffer 104 // count (the initial default is 2). If the producer has requested a 105 // buffer count using setBufferCount, the default buffer count will only 106 // take effect if the producer sets the count back to zero. 107 // 108 // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. 109 virtual status_t setDefaultMaxBufferCount(int bufferCount); 110 111 // disableAsyncBuffer disables the extra buffer used in async mode 112 // (when both producer and consumer have set their "isControlledByApp" 113 // flag) and has dequeueBuffer() return WOULD_BLOCK instead. 114 // 115 // This can only be called before connect(). 116 virtual status_t disableAsyncBuffer(); 117 118 // setMaxAcquiredBufferCount sets the maximum number of buffers that can 119 // be acquired by the consumer at one time (default 1). This call will 120 // fail if a producer is connected to the BufferQueue. 121 virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); 122 123 // setConsumerName sets the name used in logging 124 virtual void setConsumerName(const String8& name); 125 126 // setDefaultBufferFormat allows the BufferQueue to create 127 // GraphicBuffers of a defaultFormat if no format is specified 128 // in dequeueBuffer. Formats are enumerated in graphics.h; the 129 // initial default is HAL_PIXEL_FORMAT_RGBA_8888. 130 virtual status_t setDefaultBufferFormat(uint32_t defaultFormat); 131 132 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. 133 // These are merged with the bits passed to dequeueBuffer. The values are 134 // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. 135 virtual status_t setConsumerUsageBits(uint32_t usage); 136 137 // setTransformHint bakes in rotation to buffers so overlays can be used. 138 // The values are enumerated in window.h, e.g. 139 // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). 140 virtual status_t setTransformHint(uint32_t hint); 141 142 // Retrieve the sideband buffer stream, if any. 143 virtual sp<NativeHandle> getSidebandStream() const; 144 145 // dump our state in a String 146 virtual void dump(String8& result, const char* prefix) const; 147 148 // Functions required for backwards compatibility. 149 // These will be modified/renamed in IGraphicBufferConsumer and will be 150 // removed from this class at that time. See b/13306289. 151 releaseBuffer(int buf,uint64_t frameNumber,EGLDisplay display,EGLSyncKHR fence,const sp<Fence> & releaseFence)152 virtual status_t releaseBuffer(int buf, uint64_t frameNumber, 153 EGLDisplay display, EGLSyncKHR fence, 154 const sp<Fence>& releaseFence) { 155 return releaseBuffer(buf, frameNumber, releaseFence, display, fence); 156 } 157 consumerConnect(const sp<IConsumerListener> & consumer,bool controlledByApp)158 virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, 159 bool controlledByApp) { 160 return connect(consumer, controlledByApp); 161 } 162 consumerDisconnect()163 virtual status_t consumerDisconnect() { return disconnect(); } 164 165 // End functions required for backwards compatibility 166 167 private: 168 sp<BufferQueueCore> mCore; 169 170 // This references mCore->mSlots. Lock mCore->mMutex while accessing. 171 BufferQueueDefs::SlotsType& mSlots; 172 173 // This is a cached copy of the name stored in the BufferQueueCore. 174 // It's updated during setConsumerName. 175 String8 mConsumerName; 176 177 }; // class BufferQueueConsumer 178 179 } // namespace android 180 181 #endif 182