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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef IPC_IPC_CHANNEL_NACL_H_
6 #define IPC_IPC_CHANNEL_NACL_H_
7 
8 #include <deque>
9 #include <string>
10 
11 #include "base/memory/linked_ptr.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/process/process.h"
15 #include "base/threading/simple_thread.h"
16 #include "ipc/ipc_channel.h"
17 #include "ipc/ipc_channel_reader.h"
18 
19 namespace IPC {
20 
21 // Contains the results from one call to imc_recvmsg (data and file
22 // descriptors).
23 struct MessageContents;
24 
25 // Similar to the ChannelPosix but for Native Client code.
26 // This is somewhat different because sendmsg/recvmsg here do not follow POSIX
27 // semantics. Instead, they are implemented by a custom embedding of
28 // NaClDescCustom. See NaClIPCAdapter for the trusted-side implementation.
29 //
30 // We don't need to worry about complicated set up and READWRITE mode for
31 // sharing handles. We also currently do not support passing file descriptors or
32 // named pipes, and we use background threads to emulate signaling when we can
33 // read or write without blocking.
34 class ChannelNacl : public Channel,
35                     public internal::ChannelReader {
36  public:
37   // Mirror methods of Channel, see ipc_channel.h for description.
38   ChannelNacl(const IPC::ChannelHandle& channel_handle,
39               Mode mode,
40               Listener* listener);
41   virtual ~ChannelNacl();
42 
43   // Channel implementation.
44   virtual base::ProcessId GetPeerPID() const OVERRIDE;
45   virtual bool Connect() OVERRIDE;
46   virtual void Close() OVERRIDE;
47   virtual bool Send(Message* message) OVERRIDE;
48 
49   // Posted to the main thread by ReaderThreadRunner.
50   void DidRecvMsg(scoped_ptr<MessageContents> contents);
51   void ReadDidFail();
52 
53  private:
54   class ReaderThreadRunner;
55 
56   bool CreatePipe(const IPC::ChannelHandle& channel_handle);
57   bool ProcessOutgoingMessages();
58   void CallOnChannelConnected();
59 
60   // ChannelReader implementation.
61   virtual ReadState ReadData(char* buffer,
62                              int buffer_len,
63                              int* bytes_read) OVERRIDE;
64   virtual bool WillDispatchInputMessage(Message* msg) OVERRIDE;
65   virtual bool DidEmptyInputBuffers() OVERRIDE;
66   virtual void HandleInternalMessage(const Message& msg) OVERRIDE;
67 
68   Mode mode_;
69   bool waiting_connect_;
70 
71   // The pipe used for communication.
72   int pipe_;
73 
74   // The "name" of our pipe.  On Windows this is the global identifier for
75   // the pipe.  On POSIX it's used as a key in a local map of file descriptors.
76   // For NaCl, we don't actually support looking up file descriptors by name,
77   // and it's only used for debug information.
78   std::string pipe_name_;
79 
80   // We use a thread for reading, so that we can simply block on reading and
81   // post the received data back to the main thread to be properly interleaved
82   // with other tasks in the MessagePump.
83   //
84   // imc_recvmsg supports non-blocking reads, but there's no easy way to be
85   // informed when a write or read can be done without blocking (this is handled
86   // by libevent in Posix).
87   scoped_ptr<ReaderThreadRunner> reader_thread_runner_;
88   scoped_ptr<base::DelegateSimpleThread> reader_thread_;
89 
90   // IPC::ChannelReader expects to be able to call ReadData on us to
91   // synchronously read data waiting in the pipe's buffer without blocking.
92   // Since we can't do that (see 1 and 2 above), the reader thread does blocking
93   // reads and posts the data over to the main thread in MessageContents. Each
94   // MessageContents object is the result of one call to "imc_recvmsg".
95   // DidRecvMsg breaks the MessageContents out in to the data and the file
96   // descriptors, and puts them on these two queues.
97   // TODO(dmichael): There's probably a more efficient way to emulate this with
98   //                 a circular buffer or something, so we don't have to do so
99   //                 many heap allocations. But it maybe isn't worth
100   //                 the trouble given that we probably want to implement 1 and
101   //                 2 above in NaCl eventually.
102   // When ReadData is called, it pulls the bytes out of this queue in order.
103   std::deque<linked_ptr<std::vector<char> > > read_queue_;
104   // Queue of file descriptors extracted from imc_recvmsg messages.
105   // NOTE: The implementation assumes underlying storage here is contiguous, so
106   // don't change to something like std::deque<> without changing the
107   // implementation!
108   std::vector<int> input_fds_;
109 
110   // This queue is used when a message is sent prior to Connect having been
111   // called. Normally after we're connected, the queue is empty.
112   std::deque<linked_ptr<Message> > output_queue_;
113 
114   base::WeakPtrFactory<ChannelNacl> weak_ptr_factory_;
115 
116   DISALLOW_IMPLICIT_CONSTRUCTORS(ChannelNacl);
117 };
118 
119 }  // namespace IPC
120 
121 #endif  // IPC_IPC_CHANNEL_NACL_H_
122