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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
7 
8 #include <set>
9 
10 #include "base/memory/weak_ptr.h"
11 #include "base/time/time.h"
12 #include "cc/animation/animation.h"
13 #include "cc/animation/animation_events.h"
14 #include "third_party/skia/include/core/SkColor.h"
15 #include "ui/compositor/compositor_export.h"
16 #include "ui/gfx/animation/tween.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/transform.h"
19 
20 namespace ui {
21 
22 class InterpolatedTransform;
23 class LayerAnimationDelegate;
24 
25 // LayerAnimationElements represent one segment of an animation between two
26 // keyframes. They know how to update a LayerAnimationDelegate given a value
27 // between 0 and 1 (0 for initial, and 1 for final).
28 class COMPOSITOR_EXPORT LayerAnimationElement {
29  public:
30   enum AnimatableProperty {
31     UNKNOWN = 0,
32     TRANSFORM = (1 << 0),
33     BOUNDS = (1 << 1),
34     OPACITY = (1 << 2),
35     VISIBILITY = (1 << 3),
36     BRIGHTNESS = (1 << 4),
37     GRAYSCALE = (1 << 5),
38     COLOR = (1 << 6),
39 
40     // Used when iterating over properties.
41     FIRST_PROPERTY = TRANSFORM,
42     SENTINEL = (1 << 7)
43   };
44 
45   static AnimatableProperty ToAnimatableProperty(
46       cc::Animation::TargetProperty property);
47 
48   struct COMPOSITOR_EXPORT TargetValue {
49     TargetValue();
50     // Initializes the target value to match the delegate. NULL may be supplied.
51     explicit TargetValue(const LayerAnimationDelegate* delegate);
52 
53     gfx::Rect bounds;
54     gfx::Transform transform;
55     float opacity;
56     bool visibility;
57     float brightness;
58     float grayscale;
59     SkColor color;
60   };
61 
62   typedef uint32 AnimatableProperties;
63 
64   LayerAnimationElement(AnimatableProperties properties,
65                         base::TimeDelta duration);
66 
67   virtual ~LayerAnimationElement();
68 
69   // Creates an element that transitions to the given transform. The caller owns
70   // the return value.
71   static LayerAnimationElement* CreateTransformElement(
72       const gfx::Transform& transform,
73       base::TimeDelta duration);
74 
75   // Creates an element that counters a transition to the given transform.
76   // This element maintains the invariant uninverted_transition->at(t) *
77   // this->at(t) == base_transform * this->at(t_start) for any t. The caller
78   // owns the return value.
79   static LayerAnimationElement* CreateInverseTransformElement(
80       const gfx::Transform& base_transform,
81       const LayerAnimationElement* uninverted_transition);
82 
83 
84   // Duplicates elements as created by CreateInverseTransformElement.
85   static LayerAnimationElement* CloneInverseTransformElement(
86       const LayerAnimationElement* other);
87 
88   // Creates an element that transitions to another in a way determined by an
89   // interpolated transform. The element accepts ownership of the interpolated
90   // transform. NB: at every step, the interpolated transform clobbers the
91   // existing transform. That is, it does not interpolate between the existing
92   // transform and the last value the interpolated transform will assume. It is
93   // therefore important that the value of the interpolated at time 0 matches
94   // the current transform.
95   static LayerAnimationElement* CreateInterpolatedTransformElement(
96       InterpolatedTransform* interpolated_transform,
97       base::TimeDelta duration);
98 
99   // Creates an element that transitions to the given bounds. The caller owns
100   // the return value.
101   static LayerAnimationElement* CreateBoundsElement(
102       const gfx::Rect& bounds,
103       base::TimeDelta duration);
104 
105   // Creates an element that transitions to the given opacity. The caller owns
106   // the return value.
107   static LayerAnimationElement* CreateOpacityElement(
108       float opacity,
109       base::TimeDelta duration);
110 
111   // Creates an element that sets visibily following a delay. The caller owns
112   // the return value.
113   static LayerAnimationElement* CreateVisibilityElement(
114       bool visibility,
115       base::TimeDelta duration);
116 
117   // Creates an element that transitions to the given brightness.
118   // The caller owns the return value.
119   static LayerAnimationElement* CreateBrightnessElement(
120       float brightness,
121       base::TimeDelta duration);
122 
123   // Creates an element that transitions to the given grayscale value.
124   // The caller owns the return value.
125   static LayerAnimationElement* CreateGrayscaleElement(
126       float grayscale,
127       base::TimeDelta duration);
128 
129   // Creates an element that pauses the given properties. The caller owns the
130   // return value.
131   static LayerAnimationElement* CreatePauseElement(
132       AnimatableProperties properties,
133       base::TimeDelta duration);
134 
135   // Creates an element that transitions to the given color. The caller owns the
136   // return value.
137   static LayerAnimationElement* CreateColorElement(
138       SkColor color,
139       base::TimeDelta duration);
140 
141   // Sets the start time for the animation. This must be called before the first
142   // call to {Start, IsFinished}. Once the animation is finished, this must
143   // be called again in order to restart the animation.
set_requested_start_time(base::TimeTicks start_time)144   void set_requested_start_time(base::TimeTicks start_time) {
145     requested_start_time_ = start_time;
146   }
requested_start_time()147   base::TimeTicks requested_start_time() const { return requested_start_time_; }
148 
149   // Sets the actual start time for the animation, taking into account any
150   // queueing delays.
set_effective_start_time(base::TimeTicks start_time)151   void set_effective_start_time(base::TimeTicks start_time) {
152     effective_start_time_ = start_time;
153   }
effective_start_time()154   base::TimeTicks effective_start_time() const { return effective_start_time_; }
155 
156   // This must be called before the first call to Progress. If starting the
157   // animation involves dispatching to another thread, then this will proceed
158   // with that dispatch, ultimately resulting in the animation getting an
159   // effective start time (the time the animation starts on the other thread).
160   void Start(LayerAnimationDelegate* delegate, int animation_group_id);
161 
162   // Returns true if the animation has started but hasn't finished.
Started()163   bool Started() { return !first_frame_; }
164 
165   // Updates the delegate to the appropriate value for |now|. Returns true
166   // if a redraw is required.
167   bool Progress(base::TimeTicks now, LayerAnimationDelegate* delegate);
168 
169   // If calling Progress now, with the given time, will finish the animation,
170   // returns true and sets |end_duration| to the actual duration for this
171   // animation, incuding any queueing delays.
172   bool IsFinished(base::TimeTicks time, base::TimeDelta* total_duration);
173 
174   // Updates the delegate to the end of the animation. Returns true if a
175   // redraw is required.
176   bool ProgressToEnd(LayerAnimationDelegate* delegate);
177 
178   // Called if the animation is not allowed to complete. This may be called
179   // before OnStarted or Progress.
180   void Abort(LayerAnimationDelegate* delegate);
181 
182   // Assigns the target value to |target|.
183   void GetTargetValue(TargetValue* target) const;
184 
185   // The properties that the element modifies.
properties()186   AnimatableProperties properties() const { return properties_; }
187 
188   // Whether this element animates on the compositor thread.
189   virtual bool IsThreaded() const;
190 
tween_type()191   gfx::Tween::Type tween_type() const { return tween_type_; }
set_tween_type(gfx::Tween::Type tween_type)192   void set_tween_type(gfx::Tween::Type tween_type) { tween_type_ = tween_type; }
193 
194   // Each LayerAnimationElement has a unique animation_id. Elements belonging
195   // to sequences that are supposed to start together have the same
196   // animation_group_id.
animation_id()197   int animation_id() const { return animation_id_; }
animation_group_id()198   int animation_group_id() const { return animation_group_id_; }
set_animation_group_id(int id)199   void set_animation_group_id(int id) { animation_group_id_ = id; }
200 
duration()201   base::TimeDelta duration() const { return duration_; }
202 
203   // The fraction of the animation that has been completed after the last
204   // call made to {Progress, ProgressToEnd}.
last_progressed_fraction()205   double last_progressed_fraction() const { return last_progressed_fraction_; }
206 
207  protected:
208   // Called once each time the animation element is run before any call to
209   // OnProgress.
210   virtual void OnStart(LayerAnimationDelegate* delegate) = 0;
211   virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0;
212   virtual void OnGetTarget(TargetValue* target) const = 0;
213   virtual void OnAbort(LayerAnimationDelegate* delegate) = 0;
214 
215   // Actually start the animation, dispatching to another thread if needed.
216   virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate);
217 
218   LayerAnimationElement(const LayerAnimationElement& element);
219 
220  private:
221   // For debugging purposes, we sometimes alter the duration we actually use.
222   // For example, during tests we often set duration = 0, and it is sometimes
223   // useful to slow animations down to see them more clearly.
224   base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta);
225 
226   bool first_frame_;
227   const AnimatableProperties properties_;
228   base::TimeTicks requested_start_time_;
229 
230   // When the animation actually started, taking into account queueing delays.
231   base::TimeTicks effective_start_time_;
232   const base::TimeDelta duration_;
233   gfx::Tween::Type tween_type_;
234 
235   const int animation_id_;
236   int animation_group_id_;
237 
238   double last_progressed_fraction_;
239 
240   base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_;
241 
242   DISALLOW_ASSIGN(LayerAnimationElement);
243 };
244 
245 }  // namespace ui
246 
247 #endif  // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
248