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1 
2 /*
3  *
4  * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
5  *
6  */
7 
8 #ifndef __LEFONTINSTANCE_H
9 #define __LEFONTINSTANCE_H
10 
11 #include "LETypes.h"
12 /**
13  * \file
14  * \brief C++ API: Layout Engine Font Instance object
15  */
16 
17 U_NAMESPACE_BEGIN
18 
19 /**
20  * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
21  * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
22  * to glyph mapping process. Examples of this are filtering out control characters
23  * and character mirroring - replacing a character which has both a left and a right
24  * hand form with the opposite form.
25  *
26  * @stable ICU 3.2
27  */
28 class LECharMapper /* not : public UObject because this is an interface/mixin class */
29 {
30 public:
31     /**
32      * Destructor.
33      * @stable ICU 3.2
34      */
35     virtual ~LECharMapper();
36 
37     /**
38      * This method does the adjustments.
39      *
40      * @param ch - the input character
41      *
42      * @return the adjusted character
43      *
44      * @stable ICU 2.8
45      */
46     virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
47 };
48 
49 /**
50  * This is a forward reference to the class which holds the per-glyph
51  * storage.
52  *
53  * @stable ICU 3.0
54  */
55 class LEGlyphStorage;
56 
57 /**
58  * This is a virtual base class that serves as the interface between a LayoutEngine
59  * and the platform font environment. It allows a LayoutEngine to access font tables, do
60  * character to glyph mapping, and obtain metrics information without knowing any platform
61  * specific details. There are also a few utility methods for converting between points,
62  * pixels and funits. (font design units)
63  *
64  * An instance of an <code>LEFontInstance</code> represents a font at a particular point
65  * size. Each instance can represent either a single physical font, or a composite font.
66  * A composite font is a collection of physical fonts, each of which contains a subset of
67  * the characters contained in the composite font.
68  *
69  * Note: with the exception of <code>getSubFont</code>, the methods in this class only
70  * make sense for a physical font. If you have an <code>LEFontInstance</code> which
71  * represents a composite font you should only call the methods below which have
72  * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
73  * as one of the arguments because these can be used to select a particular subfont.
74  *
75  * Subclasses which implement composite fonts should supply an implementation of these
76  * methods with some default behavior such as returning constant values, or using the
77  * values from the first subfont.
78  *
79  * @stable ICU 3.0
80  */
81 class U_LAYOUT_API LEFontInstance : public UObject
82 {
83 public:
84 
85     /**
86      * This virtual destructor is here so that the subclass
87      * destructors can be invoked through the base class.
88      *
89      * @stable ICU 2.8
90      */
91     virtual ~LEFontInstance();
92 
93     /**
94      * Get a physical font which can render the given text. For composite fonts,
95      * if there is no single physical font which can render all of the text,
96      * return a physical font which can render an initial substring of the text,
97      * and set the <code>offset</code> parameter to the end of that substring.
98      *
99      * Internally, the LayoutEngine works with runs of text all in the same
100      * font and script, so it is best to call this method with text which is
101      * in a single script, passing the script code in as a hint. If you don't
102      * know the script of the text, you can use zero, which is the script code
103      * for characters used in more than one script.
104      *
105      * The default implementation of this method is intended for instances of
106      * <code>LEFontInstance</code> which represent a physical font. It returns
107      * <code>this</code> and indicates that the entire string can be rendered.
108      *
109      * This method will return a valid <code>LEFontInstance</code> unless you
110      * have passed illegal parameters, or an internal error has been encountered.
111      * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
112      * to indicate that the returned font may not be able to render all of
113      * the text. Whenever a valid font is returned, the <code>offset</code> parameter
114      * will be advanced by at least one.
115      *
116      * Subclasses which implement composite fonts must override this method.
117      * Where it makes sense, they should use the script code as a hint to render
118      * characters from the COMMON script in the font which is used for the given
119      * script. For example, if the input text is a series of Arabic words separated
120      * by spaces, and the script code passed in is <code>arabScriptCode</code> you
121      * should return the font used for Arabic characters for all of the input text,
122      * including the spaces. If, on the other hand, the input text contains characters
123      * which cannot be rendered by the font used for Arabic characters, but which can
124      * be rendered by another font, you should return that font for those characters.
125      *
126      * @param chars   - the array of Unicode characters.
127      * @param offset  - a pointer to the starting offset in the text. On exit this
128      *                  will be set the the limit offset of the text which can be
129      *                  rendered using the returned font.
130      * @param limit   - the limit offset for the input text.
131      * @param script  - the script hint.
132      * @param success - set to an error code if the arguments are illegal, or no font
133      *                  can be returned for some reason. May also be set to
134      *                  <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
135      *                  was returned cannot render all of the text.
136      *
137      * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
138      *         <code>NULL</code> if there is an error.
139      *
140      * @see LEScripts.h
141      *
142      * @stable ICU 3.2
143      */
144     virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const;
145 
146     //
147     // Font file access
148     //
149 
150     /**
151      * This method reads a table from the font. Note that in general,
152      * it only makes sense to call this method on an <code>LEFontInstance</code>
153      * which represents a physical font - i.e. one which has been returned by
154      * <code>getSubFont()</code>. This is because each subfont in a composite font
155      * will have different tables, and there's no way to know which subfont to access.
156      *
157      * Subclasses which represent composite fonts should always return <code>NULL</code>.
158      *
159      * Note that implementing this function does not allow for range checking.
160      * Subclasses that desire the safety of range checking must implement the
161      * variation which has a length parameter.
162      *
163      * @param tableTag - the four byte table tag. (e.g. 'cmap')
164      *
165      * @return the address of the table in memory, or <code>NULL</code>
166      *         if the table doesn't exist.
167      *
168      * @stable ICU 2.8
169      */
170     virtual const void *getFontTable(LETag tableTag) const = 0;
171 
172     /**
173      * This method reads a table from the font. Note that in general,
174      * it only makes sense to call this method on an <code>LEFontInstance</code>
175      * which represents a physical font - i.e. one which has been returned by
176      * <code>getSubFont()</code>. This is because each subfont in a composite font
177      * will have different tables, and there's no way to know which subfont to access.
178      *
179      * Subclasses which represent composite fonts should always return <code>NULL</code>.
180      *
181      * This version sets a length, for range checking.
182      * Note that range checking can only be accomplished if this function is
183      * implemented in subclasses.
184      *
185      * @param tableTag - the four byte table tag. (e.g. 'cmap')
186      * @param length - ignored on entry, on exit will be the length of the table if known, or -1 if unknown.
187      * @return the address of the table in memory, or <code>NULL</code>
188      *         if the table doesn't exist.
189      * @draft ICU 52
190      */
getFontTable(LETag tableTag,size_t & length)191     virtual const void* getFontTable(LETag tableTag, size_t &length) const { length=-1; return getFontTable(tableTag); }  /* -1 = unknown length */
192 
193     /**
194      * This method is used to determine if the font can
195      * render the given character. This can usually be done
196      * by looking the character up in the font's character
197      * to glyph mapping.
198      *
199      * The default implementation of this method will return
200      * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
201      * returns a non-zero value.
202      *
203      * @param ch - the character to be tested
204      *
205      * @return <code>TRUE</code> if the font can render ch.
206      *
207      * @stable ICU 3.2
208      */
209     virtual le_bool canDisplay(LEUnicode32 ch) const;
210 
211     /**
212      * This method returns the number of design units in
213      * the font's EM square.
214      *
215      * @return the number of design units pre EM.
216      *
217      * @stable ICU 2.8
218      */
219     virtual le_int32 getUnitsPerEM() const = 0;
220 
221     /**
222      * This method maps an array of character codes to an array of glyph
223      * indices, using the font's character to glyph map.
224      *
225      * The default implementation iterates over all of the characters and calls
226      * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
227      * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
228      * for the low surrogate.
229      *
230      * Most sublcasses will not need to implement this method.
231      *
232      * @param chars - the character array
233      * @param offset - the index of the first character
234      * @param count - the number of characters
235      * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
236      * @param mapper - the character mapper.
237      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
238      * @param glyphStorage - the object which contains the output glyph array
239      *
240      * @see LECharMapper
241      *
242      * @stable ICU 3.6
243      */
244     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const;
245 
246     /**
247      * This method maps a single character to a glyph index, using the
248      * font's character to glyph map. The default implementation of this
249      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
250      *
251      * @param ch - the character
252      * @param mapper - the character mapper
253      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
254      *
255      * @return the glyph index
256      *
257      * @see LECharMapper
258      *
259      * @stable ICU 3.6
260      */
261     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const;
262 
263     /**
264      * This method maps a single character to a glyph index, using the
265      * font's character to glyph map. The default implementation of this
266      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
267      *
268      * @param ch - the character
269      * @param mapper - the character mapper
270      *
271      * @return the glyph index
272      *
273      * @see LECharMapper
274      *
275      * @stable ICU 3.2
276      */
277     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
278 
279     /**
280      * This method maps a single character to a glyph index, using the
281      * font's character to glyph map. There is no default implementation
282      * of this method because it requires information about the platform
283      * font implementation.
284      *
285      * @param ch - the character
286      *
287      * @return the glyph index
288      *
289      * @stable ICU 3.2
290      */
291     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
292 
293     //
294     // Metrics
295     //
296 
297     /**
298      * This method gets the X and Y advance of a particular glyph, in pixels.
299      *
300      * @param glyph - the glyph index
301      * @param advance - the X and Y pixel values will be stored here
302      *
303      * @stable ICU 3.2
304      */
305     virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
306 
307     /**
308      * This method gets the hinted X and Y pixel coordinates of a particular
309      * point in the outline of the given glyph.
310      *
311      * @param glyph - the glyph index
312      * @param pointNumber - the number of the point
313      * @param point - the point's X and Y pixel values will be stored here
314      *
315      * @return <code>TRUE</code> if the point coordinates could be stored.
316      *
317      * @stable ICU 2.8
318      */
319     virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
320 
321     /**
322      * This method returns the width of the font's EM square
323      * in pixels.
324      *
325      * @return the pixel width of the EM square
326      *
327      * @stable ICU 2.8
328      */
329     virtual float getXPixelsPerEm() const = 0;
330 
331     /**
332      * This method returns the height of the font's EM square
333      * in pixels.
334      *
335      * @return the pixel height of the EM square
336      *
337      * @stable ICU 2.8
338      */
339     virtual float getYPixelsPerEm() const = 0;
340 
341     /**
342      * This method converts font design units in the
343      * X direction to points.
344      *
345      * @param xUnits - design units in the X direction
346      *
347      * @return points in the X direction
348      *
349      * @stable ICU 3.2
350      */
351     virtual float xUnitsToPoints(float xUnits) const;
352 
353     /**
354      * This method converts font design units in the
355      * Y direction to points.
356      *
357      * @param yUnits - design units in the Y direction
358      *
359      * @return points in the Y direction
360      *
361      * @stable ICU 3.2
362      */
363     virtual float yUnitsToPoints(float yUnits) const;
364 
365     /**
366      * This method converts font design units to points.
367      *
368      * @param units - X and Y design units
369      * @param points - set to X and Y points
370      *
371      * @stable ICU 3.2
372      */
373     virtual void unitsToPoints(LEPoint &units, LEPoint &points) const;
374 
375     /**
376      * This method converts pixels in the
377      * X direction to font design units.
378      *
379      * @param xPixels - pixels in the X direction
380      *
381      * @return font design units in the X direction
382      *
383      * @stable ICU 3.2
384      */
385     virtual float xPixelsToUnits(float xPixels) const;
386 
387     /**
388      * This method converts pixels in the
389      * Y direction to font design units.
390      *
391      * @param yPixels - pixels in the Y direction
392      *
393      * @return font design units in the Y direction
394      *
395      * @stable ICU 3.2
396      */
397     virtual float yPixelsToUnits(float yPixels) const;
398 
399     /**
400      * This method converts pixels to font design units.
401      *
402      * @param pixels - X and Y pixel
403      * @param units - set to X and Y font design units
404      *
405      * @stable ICU 3.2
406      */
407     virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
408 
409     /**
410      * Get the X scale factor from the font's transform. The default
411      * implementation of <code>transformFunits()</code> will call this method.
412      *
413      * @return the X scale factor.
414      *
415      *
416      * @see transformFunits
417      *
418      * @stable ICU 3.2
419      */
420     virtual float getScaleFactorX() const = 0;
421 
422     /**
423      * Get the Y scale factor from the font's transform. The default
424      * implementation of <code>transformFunits()</code> will call this method.
425      *
426      * @return the Yscale factor.
427      *
428      * @see transformFunits
429      *
430      * @stable ICU 3.2
431      */
432     virtual float getScaleFactorY() const = 0;
433 
434     /**
435      * This method transforms an X, Y point in font design units to a
436      * pixel coordinate, applying the font's transform. The default
437      * implementation of this method calls <code>getScaleFactorX()</code>
438      * and <code>getScaleFactorY()</code>.
439      *
440      * @param xFunits - the X coordinate in font design units
441      * @param yFunits - the Y coordinate in font design units
442      * @param pixels - the tranformed co-ordinate in pixels
443      *
444      * @see getScaleFactorX
445      * @see getScaleFactorY
446      *
447      * @stable ICU 3.2
448      */
449     virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
450 
451     /**
452      * This is a convenience method used to convert
453      * values in a 16.16 fixed point format to floating point.
454      *
455      * @param fixed - the fixed point value
456      *
457      * @return the floating point value
458      *
459      * @stable ICU 2.8
460      */
461     static inline float fixedToFloat(le_int32 fixed);
462 
463     /**
464      * This is a convenience method used to convert
465      * floating point values to 16.16 fixed point format.
466      *
467      * @param theFloat - the floating point value
468      *
469      * @return the fixed point value
470      *
471      * @stable ICU 2.8
472      */
473     static inline le_int32 floatToFixed(float theFloat);
474 
475     //
476     // These methods won't ever be called by the LayoutEngine,
477     // but are useful for clients of <code>LEFontInstance</code> who
478     // need to render text.
479     //
480 
481     /**
482      * Get the font's ascent.
483      *
484      * @return the font's ascent, in points. This value
485      * will always be positive.
486      *
487      * @stable ICU 3.2
488      */
489     virtual le_int32 getAscent() const = 0;
490 
491     /**
492      * Get the font's descent.
493      *
494      * @return the font's descent, in points. This value
495      * will always be positive.
496      *
497      * @stable ICU 3.2
498      */
499     virtual le_int32 getDescent() const = 0;
500 
501     /**
502      * Get the font's leading.
503      *
504      * @return the font's leading, in points. This value
505      * will always be positive.
506      *
507      * @stable ICU 3.2
508      */
509     virtual le_int32 getLeading() const = 0;
510 
511     /**
512      * Get the line height required to display text in
513      * this font. The default implementation of this method
514      * returns the sum of the ascent, descent, and leading.
515      *
516      * @return the line height, in points. This vaule will
517      * always be positive.
518      *
519      * @stable ICU 3.2
520      */
521     virtual le_int32 getLineHeight() const;
522 
523     /**
524      * ICU "poor man's RTTI", returns a UClassID for the actual class.
525      *
526      * @stable ICU 3.2
527      */
528     virtual UClassID getDynamicClassID() const;
529 
530     /**
531      * ICU "poor man's RTTI", returns a UClassID for this class.
532      *
533      * @stable ICU 3.2
534      */
535     static UClassID getStaticClassID();
536 
537 };
538 
fixedToFloat(le_int32 fixed)539 inline float LEFontInstance::fixedToFloat(le_int32 fixed)
540 {
541     return (float) (fixed / 65536.0);
542 }
543 
floatToFixed(float theFloat)544 inline le_int32 LEFontInstance::floatToFixed(float theFloat)
545 {
546     return (le_int32) (theFloat * 65536.0);
547 }
548 
549 U_NAMESPACE_END
550 #endif
551