1;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s -check-prefix=EG -check-prefix=FUNC 2;RUN: llc < %s -march=r600 -mcpu=SI | FileCheck %s -check-prefix=SI -check-prefix=FUNC 3 4;FUNC-LABEL: test 5;EG: MULADD_IEEE * 6;EG: FRACT * 7;EG: ADD * 8;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} 9;EG-NOT: COS 10;SI: V_COS_F32 11;SI-NOT: V_COS_F32 12 13define void @test(float addrspace(1)* %out, float %x) #1 { 14 %cos = call float @llvm.cos.f32(float %x) 15 store float %cos, float addrspace(1)* %out 16 ret void 17} 18 19;FUNC-LABEL: testv 20;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} 21;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} 22;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} 23;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}} 24;EG-NOT: COS 25;SI: V_COS_F32 26;SI: V_COS_F32 27;SI: V_COS_F32 28;SI: V_COS_F32 29;SI-NOT: V_COS_F32 30 31define void @testv(<4 x float> addrspace(1)* %out, <4 x float> inreg %vx) #1 { 32 %cos = call <4 x float> @llvm.cos.v4f32(<4 x float> %vx) 33 store <4 x float> %cos, <4 x float> addrspace(1)* %out 34 ret void 35} 36 37declare float @llvm.cos.f32(float) readnone 38declare <4 x float> @llvm.cos.v4f32(<4 x float>) readnone 39 40attributes #0 = { "ShaderType"="0" } 41