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1;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s -check-prefix=EG -check-prefix=FUNC
2;RUN: llc < %s -march=r600 -mcpu=SI | FileCheck %s -check-prefix=SI -check-prefix=FUNC
3
4;FUNC-LABEL: test
5;EG: MULADD_IEEE *
6;EG: FRACT *
7;EG: ADD *
8;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}}
9;EG-NOT: COS
10;SI: V_COS_F32
11;SI-NOT: V_COS_F32
12
13define void @test(float addrspace(1)* %out, float %x) #1 {
14   %cos = call float @llvm.cos.f32(float %x)
15   store float %cos, float addrspace(1)* %out
16   ret void
17}
18
19;FUNC-LABEL: testv
20;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}}
21;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}}
22;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}}
23;EG: COS * T{{[0-9]+\.[XYZW], PV\.[XYZW]}}
24;EG-NOT: COS
25;SI: V_COS_F32
26;SI: V_COS_F32
27;SI: V_COS_F32
28;SI: V_COS_F32
29;SI-NOT: V_COS_F32
30
31define void @testv(<4 x float> addrspace(1)* %out, <4 x float> inreg %vx) #1 {
32   %cos = call <4 x float> @llvm.cos.v4f32(<4 x float> %vx)
33   store <4 x float> %cos, <4 x float> addrspace(1)* %out
34   ret void
35}
36
37declare float @llvm.cos.f32(float) readnone
38declare <4 x float> @llvm.cos.v4f32(<4 x float>) readnone
39
40attributes #0 = { "ShaderType"="0" }
41