1 /* 2 * Copyright (C) 2011, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 23 * DAMAGE. 24 */ 25 26 #ifndef GamepadList_h 27 #define GamepadList_h 28 29 #include "bindings/v8/ScriptWrappable.h" 30 #include "modules/gamepad/Gamepad.h" 31 #include "platform/heap/Handle.h" 32 #include "public/platform/WebGamepads.h" 33 #include "wtf/RefCounted.h" 34 #include "wtf/Vector.h" 35 36 namespace WebCore { 37 38 class GamepadList FINAL : public GarbageCollectedFinalized<GamepadList>, public ScriptWrappable { 39 public: create()40 static GamepadList* create() 41 { 42 return new GamepadList(); 43 } 44 ~GamepadList(); 45 46 void set(unsigned index, Gamepad*); 47 Gamepad* item(unsigned index); length()48 unsigned length() const { return blink::WebGamepads::itemsLengthCap; } 49 50 void trace(Visitor*); 51 52 private: 53 GamepadList(); 54 Member<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; 55 }; 56 57 } // namespace WebCore 58 59 #endif // GamepadList_h 60