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1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23  * DAMAGE.
24  */
25 
26 #ifndef GamepadList_h
27 #define GamepadList_h
28 
29 #include "bindings/v8/ScriptWrappable.h"
30 #include "modules/gamepad/Gamepad.h"
31 #include "platform/heap/Handle.h"
32 #include "public/platform/WebGamepads.h"
33 #include "wtf/RefCounted.h"
34 #include "wtf/Vector.h"
35 
36 namespace WebCore {
37 
38 class GamepadList FINAL : public GarbageCollectedFinalized<GamepadList>, public ScriptWrappable {
39 public:
create()40     static GamepadList* create()
41     {
42         return new GamepadList();
43     }
44     ~GamepadList();
45 
46     void set(unsigned index, Gamepad*);
47     Gamepad* item(unsigned index);
length()48     unsigned length() const { return blink::WebGamepads::itemsLengthCap; }
49 
50     void trace(Visitor*);
51 
52 private:
53     GamepadList();
54     Member<Gamepad> m_items[blink::WebGamepads::itemsLengthCap];
55 };
56 
57 } // namespace WebCore
58 
59 #endif // GamepadList_h
60