• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  *  Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 package org.webrtc.videoengine;
12 
13 import java.util.concurrent.locks.ReentrantLock;
14 
15 import javax.microedition.khronos.egl.EGL10;
16 import javax.microedition.khronos.egl.EGLConfig;
17 import javax.microedition.khronos.egl.EGLContext;
18 import javax.microedition.khronos.egl.EGLDisplay;
19 import javax.microedition.khronos.opengles.GL10;
20 
21 import android.app.ActivityManager;
22 import android.content.Context;
23 import android.content.pm.ConfigurationInfo;
24 import android.graphics.PixelFormat;
25 import android.opengl.GLSurfaceView;
26 import android.util.Log;
27 
28 public class ViEAndroidGLES20 extends GLSurfaceView
29         implements GLSurfaceView.Renderer {
30     private static String TAG = "WEBRTC-JR";
31     private static final boolean DEBUG = false;
32     // True if onSurfaceCreated has been called.
33     private boolean surfaceCreated = false;
34     private boolean openGLCreated = false;
35     // True if NativeFunctionsRegistered has been called.
36     private boolean nativeFunctionsRegisted = false;
37     private ReentrantLock nativeFunctionLock = new ReentrantLock();
38     // Address of Native object that will do the drawing.
39     private long nativeObject = 0;
40     private int viewWidth = 0;
41     private int viewHeight = 0;
42 
UseOpenGL2(Object renderWindow)43     public static boolean UseOpenGL2(Object renderWindow) {
44         return ViEAndroidGLES20.class.isInstance(renderWindow);
45     }
46 
ViEAndroidGLES20(Context context)47     public ViEAndroidGLES20(Context context) {
48         super(context);
49         init(false, 0, 0);
50     }
51 
ViEAndroidGLES20(Context context, boolean translucent, int depth, int stencil)52     public ViEAndroidGLES20(Context context, boolean translucent,
53             int depth, int stencil) {
54         super(context);
55         init(translucent, depth, stencil);
56     }
57 
init(boolean translucent, int depth, int stencil)58     private void init(boolean translucent, int depth, int stencil) {
59 
60         // By default, GLSurfaceView() creates a RGB_565 opaque surface.
61         // If we want a translucent one, we should change the surface's
62         // format here, using PixelFormat.TRANSLUCENT for GL Surfaces
63         // is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
64         if (translucent) {
65             this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
66         }
67 
68         // Setup the context factory for 2.0 rendering.
69         // See ContextFactory class definition below
70         setEGLContextFactory(new ContextFactory());
71 
72         // We need to choose an EGLConfig that matches the format of
73         // our surface exactly. This is going to be done in our
74         // custom config chooser. See ConfigChooser class definition
75         // below.
76         setEGLConfigChooser( translucent ?
77                              new ConfigChooser(8, 8, 8, 8, depth, stencil) :
78                              new ConfigChooser(5, 6, 5, 0, depth, stencil) );
79 
80         // Set the renderer responsible for frame rendering
81         this.setRenderer(this);
82         this.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
83     }
84 
85     private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
86         private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig)87         public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
88             Log.w(TAG, "creating OpenGL ES 2.0 context");
89             checkEglError("Before eglCreateContext", egl);
90             int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
91             EGLContext context = egl.eglCreateContext(display, eglConfig,
92                     EGL10.EGL_NO_CONTEXT, attrib_list);
93             checkEglError("After eglCreateContext", egl);
94             return context;
95         }
96 
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)97         public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
98             egl.eglDestroyContext(display, context);
99         }
100     }
101 
checkEglError(String prompt, EGL10 egl)102     private static void checkEglError(String prompt, EGL10 egl) {
103         int error;
104         while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
105             Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
106         }
107     }
108 
109     private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
110 
ConfigChooser(int r, int g, int b, int a, int depth, int stencil)111         public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
112             mRedSize = r;
113             mGreenSize = g;
114             mBlueSize = b;
115             mAlphaSize = a;
116             mDepthSize = depth;
117             mStencilSize = stencil;
118         }
119 
120         // This EGL config specification is used to specify 2.0 rendering.
121         // We use a minimum size of 4 bits for red/green/blue, but will
122         // perform actual matching in chooseConfig() below.
123         private static int EGL_OPENGL_ES2_BIT = 4;
124         private static int[] s_configAttribs2 =
125         {
126             EGL10.EGL_RED_SIZE, 4,
127             EGL10.EGL_GREEN_SIZE, 4,
128             EGL10.EGL_BLUE_SIZE, 4,
129             EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
130             EGL10.EGL_NONE
131         };
132 
chooseConfig(EGL10 egl, EGLDisplay display)133         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
134 
135             // Get the number of minimally matching EGL configurations
136             int[] num_config = new int[1];
137             egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
138 
139             int numConfigs = num_config[0];
140 
141             if (numConfigs <= 0) {
142                 throw new IllegalArgumentException("No configs match configSpec");
143             }
144 
145             // Allocate then read the array of minimally matching EGL configs
146             EGLConfig[] configs = new EGLConfig[numConfigs];
147             egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config);
148 
149             if (DEBUG) {
150                 printConfigs(egl, display, configs);
151             }
152             // Now return the "best" one
153             return chooseConfig(egl, display, configs);
154         }
155 
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)156         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
157                 EGLConfig[] configs) {
158             for(EGLConfig config : configs) {
159                 int d = findConfigAttrib(egl, display, config,
160                         EGL10.EGL_DEPTH_SIZE, 0);
161                 int s = findConfigAttrib(egl, display, config,
162                         EGL10.EGL_STENCIL_SIZE, 0);
163 
164                 // We need at least mDepthSize and mStencilSize bits
165                 if (d < mDepthSize || s < mStencilSize)
166                     continue;
167 
168                 // We want an *exact* match for red/green/blue/alpha
169                 int r = findConfigAttrib(egl, display, config,
170                         EGL10.EGL_RED_SIZE, 0);
171                 int g = findConfigAttrib(egl, display, config,
172                             EGL10.EGL_GREEN_SIZE, 0);
173                 int b = findConfigAttrib(egl, display, config,
174                             EGL10.EGL_BLUE_SIZE, 0);
175                 int a = findConfigAttrib(egl, display, config,
176                         EGL10.EGL_ALPHA_SIZE, 0);
177 
178                 if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
179                     return config;
180             }
181             return null;
182         }
183 
findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue)184         private int findConfigAttrib(EGL10 egl, EGLDisplay display,
185                 EGLConfig config, int attribute, int defaultValue) {
186 
187             if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
188                 return mValue[0];
189             }
190             return defaultValue;
191         }
192 
printConfigs(EGL10 egl, EGLDisplay display, EGLConfig[] configs)193         private void printConfigs(EGL10 egl, EGLDisplay display,
194             EGLConfig[] configs) {
195             int numConfigs = configs.length;
196             Log.w(TAG, String.format("%d configurations", numConfigs));
197             for (int i = 0; i < numConfigs; i++) {
198                 Log.w(TAG, String.format("Configuration %d:\n", i));
199                 printConfig(egl, display, configs[i]);
200             }
201         }
202 
printConfig(EGL10 egl, EGLDisplay display, EGLConfig config)203         private void printConfig(EGL10 egl, EGLDisplay display,
204                 EGLConfig config) {
205             int[] attributes = {
206                     EGL10.EGL_BUFFER_SIZE,
207                     EGL10.EGL_ALPHA_SIZE,
208                     EGL10.EGL_BLUE_SIZE,
209                     EGL10.EGL_GREEN_SIZE,
210                     EGL10.EGL_RED_SIZE,
211                     EGL10.EGL_DEPTH_SIZE,
212                     EGL10.EGL_STENCIL_SIZE,
213                     EGL10.EGL_CONFIG_CAVEAT,
214                     EGL10.EGL_CONFIG_ID,
215                     EGL10.EGL_LEVEL,
216                     EGL10.EGL_MAX_PBUFFER_HEIGHT,
217                     EGL10.EGL_MAX_PBUFFER_PIXELS,
218                     EGL10.EGL_MAX_PBUFFER_WIDTH,
219                     EGL10.EGL_NATIVE_RENDERABLE,
220                     EGL10.EGL_NATIVE_VISUAL_ID,
221                     EGL10.EGL_NATIVE_VISUAL_TYPE,
222                     0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
223                     EGL10.EGL_SAMPLES,
224                     EGL10.EGL_SAMPLE_BUFFERS,
225                     EGL10.EGL_SURFACE_TYPE,
226                     EGL10.EGL_TRANSPARENT_TYPE,
227                     EGL10.EGL_TRANSPARENT_RED_VALUE,
228                     EGL10.EGL_TRANSPARENT_GREEN_VALUE,
229                     EGL10.EGL_TRANSPARENT_BLUE_VALUE,
230                     0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
231                     0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
232                     0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
233                     0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
234                     EGL10.EGL_LUMINANCE_SIZE,
235                     EGL10.EGL_ALPHA_MASK_SIZE,
236                     EGL10.EGL_COLOR_BUFFER_TYPE,
237                     EGL10.EGL_RENDERABLE_TYPE,
238                     0x3042 // EGL10.EGL_CONFORMANT
239             };
240             String[] names = {
241                     "EGL_BUFFER_SIZE",
242                     "EGL_ALPHA_SIZE",
243                     "EGL_BLUE_SIZE",
244                     "EGL_GREEN_SIZE",
245                     "EGL_RED_SIZE",
246                     "EGL_DEPTH_SIZE",
247                     "EGL_STENCIL_SIZE",
248                     "EGL_CONFIG_CAVEAT",
249                     "EGL_CONFIG_ID",
250                     "EGL_LEVEL",
251                     "EGL_MAX_PBUFFER_HEIGHT",
252                     "EGL_MAX_PBUFFER_PIXELS",
253                     "EGL_MAX_PBUFFER_WIDTH",
254                     "EGL_NATIVE_RENDERABLE",
255                     "EGL_NATIVE_VISUAL_ID",
256                     "EGL_NATIVE_VISUAL_TYPE",
257                     "EGL_PRESERVED_RESOURCES",
258                     "EGL_SAMPLES",
259                     "EGL_SAMPLE_BUFFERS",
260                     "EGL_SURFACE_TYPE",
261                     "EGL_TRANSPARENT_TYPE",
262                     "EGL_TRANSPARENT_RED_VALUE",
263                     "EGL_TRANSPARENT_GREEN_VALUE",
264                     "EGL_TRANSPARENT_BLUE_VALUE",
265                     "EGL_BIND_TO_TEXTURE_RGB",
266                     "EGL_BIND_TO_TEXTURE_RGBA",
267                     "EGL_MIN_SWAP_INTERVAL",
268                     "EGL_MAX_SWAP_INTERVAL",
269                     "EGL_LUMINANCE_SIZE",
270                     "EGL_ALPHA_MASK_SIZE",
271                     "EGL_COLOR_BUFFER_TYPE",
272                     "EGL_RENDERABLE_TYPE",
273                     "EGL_CONFORMANT"
274             };
275             int[] value = new int[1];
276             for (int i = 0; i < attributes.length; i++) {
277                 int attribute = attributes[i];
278                 String name = names[i];
279                 if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
280                     Log.w(TAG, String.format("  %s: %d\n", name, value[0]));
281                 } else {
282                     // Log.w(TAG, String.format("  %s: failed\n", name));
283                     while (egl.eglGetError() != EGL10.EGL_SUCCESS);
284                 }
285             }
286         }
287 
288         // Subclasses can adjust these values:
289         protected int mRedSize;
290         protected int mGreenSize;
291         protected int mBlueSize;
292         protected int mAlphaSize;
293         protected int mDepthSize;
294         protected int mStencilSize;
295         private int[] mValue = new int[1];
296     }
297 
298     // IsSupported
299     // Return true if this device support Open GL ES 2.0 rendering.
IsSupported(Context context)300     public static boolean IsSupported(Context context) {
301         ActivityManager am =
302                 (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
303         ConfigurationInfo info = am.getDeviceConfigurationInfo();
304         if(info.reqGlEsVersion >= 0x20000) {
305             // Open GL ES 2.0 is supported.
306             return true;
307         }
308         return false;
309     }
310 
onDrawFrame(GL10 gl)311     public void onDrawFrame(GL10 gl) {
312         nativeFunctionLock.lock();
313         if(!nativeFunctionsRegisted || !surfaceCreated) {
314             nativeFunctionLock.unlock();
315             return;
316         }
317 
318         if(!openGLCreated) {
319             if(0 != CreateOpenGLNative(nativeObject, viewWidth, viewHeight)) {
320                 return; // Failed to create OpenGL
321             }
322             openGLCreated = true; // Created OpenGL successfully
323         }
324         DrawNative(nativeObject); // Draw the new frame
325         nativeFunctionLock.unlock();
326     }
327 
onSurfaceChanged(GL10 gl, int width, int height)328     public void onSurfaceChanged(GL10 gl, int width, int height) {
329         surfaceCreated = true;
330         viewWidth = width;
331         viewHeight = height;
332 
333         nativeFunctionLock.lock();
334         if(nativeFunctionsRegisted) {
335             if(CreateOpenGLNative(nativeObject,width,height) == 0)
336                 openGLCreated = true;
337         }
338         nativeFunctionLock.unlock();
339     }
340 
onSurfaceCreated(GL10 gl, EGLConfig config)341     public void onSurfaceCreated(GL10 gl, EGLConfig config) {
342     }
343 
RegisterNativeObject(long nativeObject)344     public void RegisterNativeObject(long nativeObject) {
345         nativeFunctionLock.lock();
346         this.nativeObject = nativeObject;
347         nativeFunctionsRegisted = true;
348         nativeFunctionLock.unlock();
349     }
350 
DeRegisterNativeObject()351     public void DeRegisterNativeObject() {
352         nativeFunctionLock.lock();
353         nativeFunctionsRegisted = false;
354         openGLCreated = false;
355         this.nativeObject = 0;
356         nativeFunctionLock.unlock();
357     }
358 
ReDraw()359     public void ReDraw() {
360         if(surfaceCreated) {
361             // Request the renderer to redraw using the render thread context.
362             this.requestRender();
363         }
364     }
365 
CreateOpenGLNative(long nativeObject, int width, int height)366     private native int CreateOpenGLNative(long nativeObject,
367             int width, int height);
DrawNative(long nativeObject)368     private native void DrawNative(long nativeObject);
369 
370 }
371