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1 /*
2  * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  */
29 
30 #ifndef FloatBoxExtent_h
31 #define FloatBoxExtent_h
32 
33 #include "platform/geometry/FloatRect.h"
34 
35 namespace WebCore {
36 
37 class FloatBoxExtent {
38 public:
FloatBoxExtent()39     FloatBoxExtent()
40         : m_top(0)
41         , m_right(0)
42         , m_bottom(0)
43         , m_left(0)
44     {
45     }
46 
FloatBoxExtent(float top,float right,float bottom,float left)47     FloatBoxExtent(float top, float right, float bottom, float left)
48         : m_top(top)
49         , m_right(right)
50         , m_bottom(bottom)
51         , m_left(left)
52     {
53     }
54 
top()55     float top() const { return m_top; }
setTop(float top)56     void setTop(float top) { m_top = top; }
57 
right()58     float right() const { return m_right; }
setRight(float right)59     void setRight(float right) { m_right = right; }
60 
bottom()61     float bottom() const { return m_bottom; }
setBottom(float bottom)62     void setBottom(float bottom) { m_bottom = bottom; }
63 
left()64     float left() const { return m_left; }
setLeft(float left)65     void setLeft(float left) { m_left = left; }
66 
isZero()67     bool isZero() const { return !left() && !right() && !top() && !bottom(); }
68 
expandRect(FloatRect & rect)69     void expandRect(FloatRect& rect) const
70     {
71         if (isZero())
72             return;
73 
74         rect.move(-left(), -top());
75         rect.expand(left() + right(), top() + bottom());
76     }
77 
unite(const FloatBoxExtent & other)78     void unite(const FloatBoxExtent& other)
79     {
80         m_top = std::min(m_top, other.top());
81         m_right = std::max(m_right, other.right());
82         m_bottom = std::max(m_bottom, other.bottom());
83         m_left = std::min(m_left, other.left());
84     }
85 
unite(const FloatRect & rect)86     void unite(const FloatRect& rect)
87     {
88         m_top = std::min(m_top, rect.y());
89         m_right = std::max(m_right, rect.maxX());
90         m_bottom = std::max(m_bottom, rect.maxY());
91         m_left = std::min(m_left, rect.x());
92     }
93 
94 private:
95     float m_top;
96     float m_right;
97     float m_bottom;
98     float m_left;
99 };
100 
101 inline bool operator==(const FloatBoxExtent& a, const FloatBoxExtent& b)
102 {
103     return a.top() == b.top()
104         && a.right() == b.right()
105         && a.bottom() == b.bottom()
106         && a.left() == b.left();
107 }
108 
109 inline bool operator!=(const FloatBoxExtent& a, const FloatBoxExtent& b)
110 {
111     return !(a == b);
112 }
113 
114 inline void operator+=(FloatBoxExtent& a, const FloatBoxExtent& b)
115 {
116     a.setTop(a.top() + b.top());
117     a.setRight(a.right() + b.right());
118     a.setBottom(a.bottom() + b.bottom());
119     a.setLeft(a.left() + b.left());
120 }
121 
122 } // namespace WebCore
123 
124 
125 #endif // FloatBoxExtent_h
126