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1 /*
2  * Copyright (c) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef ScrollAnimator_h
32 #define ScrollAnimator_h
33 
34 #include "platform/PlatformExport.h"
35 #include "platform/PlatformWheelEvent.h"
36 #include "platform/geometry/FloatSize.h"
37 #include "platform/scroll/ScrollTypes.h"
38 #include "wtf/FastAllocBase.h"
39 #include "wtf/Forward.h"
40 #include "wtf/Noncopyable.h"
41 
42 namespace WebCore {
43 
44 class FloatPoint;
45 class ScrollableArea;
46 class Scrollbar;
47 
48 class PLATFORM_EXPORT ScrollAnimator {
49     WTF_MAKE_FAST_ALLOCATED; WTF_MAKE_NONCOPYABLE(ScrollAnimator);
50 public:
51     static PassOwnPtr<ScrollAnimator> create(ScrollableArea*);
52 
53     virtual ~ScrollAnimator();
54 
55     // Computes a scroll destination for the given parameters.  Returns false if
56     // already at the destination.  Otherwise, starts scrolling towards the
57     // destination and returns true.  Scrolling may be immediate or animated.
58     // The base class implementation always scrolls immediately, never animates.
59     virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float delta);
60 
61     virtual void scrollToOffsetWithoutAnimation(const FloatPoint&);
62 
scrollableArea()63     ScrollableArea* scrollableArea() const { return m_scrollableArea; }
64 
setIsActive()65     virtual void setIsActive() { }
66 
67     virtual bool handleWheelEvent(const PlatformWheelEvent&);
68 
69 #if OS(MACOSX)
handleWheelEventPhase(PlatformWheelEventPhase)70     virtual void handleWheelEventPhase(PlatformWheelEventPhase) { }
71 #endif
72 
73     void setCurrentPosition(const FloatPoint&);
74     FloatPoint currentPosition() const;
75 
cancelAnimations()76     virtual void cancelAnimations() { }
serviceScrollAnimations()77     virtual void serviceScrollAnimations() { }
78 
contentAreaWillPaint()79     virtual void contentAreaWillPaint() const { }
mouseEnteredContentArea()80     virtual void mouseEnteredContentArea() const { }
mouseExitedContentArea()81     virtual void mouseExitedContentArea() const { }
mouseMovedInContentArea()82     virtual void mouseMovedInContentArea() const { }
mouseEnteredScrollbar(Scrollbar *)83     virtual void mouseEnteredScrollbar(Scrollbar*) const { }
mouseExitedScrollbar(Scrollbar *)84     virtual void mouseExitedScrollbar(Scrollbar*) const { }
willStartLiveResize()85     virtual void willStartLiveResize() { }
contentsResized()86     virtual void contentsResized() const { }
willEndLiveResize()87     virtual void willEndLiveResize() { }
contentAreaDidShow()88     virtual void contentAreaDidShow() const { }
contentAreaDidHide()89     virtual void contentAreaDidHide() const { }
90 
finishCurrentScrollAnimations()91     virtual void finishCurrentScrollAnimations() { }
92 
didAddVerticalScrollbar(Scrollbar *)93     virtual void didAddVerticalScrollbar(Scrollbar*) { }
willRemoveVerticalScrollbar(Scrollbar *)94     virtual void willRemoveVerticalScrollbar(Scrollbar*) { }
didAddHorizontalScrollbar(Scrollbar *)95     virtual void didAddHorizontalScrollbar(Scrollbar*) { }
willRemoveHorizontalScrollbar(Scrollbar *)96     virtual void willRemoveHorizontalScrollbar(Scrollbar*) { }
97 
shouldScrollbarParticipateInHitTesting(Scrollbar *)98     virtual bool shouldScrollbarParticipateInHitTesting(Scrollbar*) { return true; }
99 
notifyContentAreaScrolled(const FloatSize &)100     virtual void notifyContentAreaScrolled(const FloatSize&) { }
101 
isRubberBandInProgress()102     virtual bool isRubberBandInProgress() const { return false; }
103 
104 protected:
105     explicit ScrollAnimator(ScrollableArea*);
106 
107     virtual void notifyPositionChanged();
108 
109     ScrollableArea* m_scrollableArea;
110     float m_currentPosX; // We avoid using a FloatPoint in order to reduce
111     float m_currentPosY; // subclass code complexity.
112 
113 private:
114     float clampScrollPosition(ScrollbarOrientation, float);
115 };
116 
117 } // namespace WebCore
118 
119 #endif // ScrollAnimator_h
120