• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2  * Use of this source code is governed by a BSD-style license that can be
3  * found in the LICENSE file.
4  */
5 
6 /* From pp_input_event.idl modified Thu Mar 28 10:52:59 2013. */
7 
8 #ifndef PPAPI_C_PP_INPUT_EVENT_H_
9 #define PPAPI_C_PP_INPUT_EVENT_H_
10 
11 #include "ppapi/c/pp_bool.h"
12 #include "ppapi/c/pp_macros.h"
13 #include "ppapi/c/pp_stdint.h"
14 #include "ppapi/c/ppb_input_event.h"
15 
16 /**
17  * @file
18  * This file defines the API used to handle mouse and keyboard input events.
19  */
20 
21 
22 /**
23  * @addtogroup Structs
24  * @{
25  */
26 /**
27  * The <code>PP_InputEvent_Key</code> struct represents a key up or key down
28  * event.
29  *
30  * Key up and key down events correspond to physical keys on the keyboard. The
31  * actual character that the user typed (if any) will be delivered in a
32  * "character" event.
33  *
34  * If the user loses focus on the module while a key is down, a key up
35  * event might not occur. For example, if the module has focus and the user
36  * presses and holds the shift key, the module will see a "shift down" message.
37  * Then if the user clicks elsewhere on the web page, the module's focus will
38  * be lost and no more input events will be delivered.
39  *
40  * If your module depends on receiving key up events, it should also handle
41  * "lost focus" as the equivalent of "all keys up."
42  */
43 struct PP_InputEvent_Key {
44   /** This value is a bit field combination of the EVENT_MODIFIER flags. */
45   uint32_t modifier;
46   /**
47    * This value reflects the DOM KeyboardEvent <code>keyCode</code> field.
48    * Chrome populates this with the Windows-style Virtual Key code of the key.
49    */
50   uint32_t key_code;
51 };
52 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Key, 8);
53 
54 /**
55  * The <code>PP_InputEvent_Character</code> struct represents a typed character
56  * event.
57  *
58  * Normally, the program will receive a key down event, followed by a character
59  * event, followed by a key up event. The character event will have any
60  * modifier keys applied. Obvious examples are symbols, where Shift-5 gives you
61  * a '%'. The key down and up events will give you the scan code for the "5"
62  * key, and the character event will give you the '%' character.
63  *
64  * You may not get a character event for all key down events if the key doesn't
65  * generate a character. Likewise, you may actually get multiple character
66  * events in a row. For example, some locales have an accent key that modifies
67  * the next character typed. You might get this stream of events: accent down,
68  * accent up (it didn't generate a character), letter key down, letter with
69  * accent character event (it was modified by the previous accent key), letter
70  * key up.  If the letter can't be combined with the accent, like an umlaut and
71  * an 'R', the system might send umlaut down, umlaut up, 'R' key down, umlaut
72  * character (can't combine it with 'R', so just send the raw umlaut so it
73  * isn't lost"), 'R' character event, 'R' key up.
74  */
75 struct PP_InputEvent_Character {
76   /** A combination of the <code>PP_InputEvent_Modifier</code> flags. */
77   uint32_t modifier;
78   /**
79    * This value represents the typed character as a single null-terminated UTF-8
80    * character. Any unused bytes will be filled with null bytes. Since the
81    * maximum UTF-8 character is 4 bytes, there will always be at least one null
82    * at the end so you can treat this as a null-terminated UTF-8 string.
83    */
84   char text[5];
85 };
86 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Character, 12);
87 
88 /**
89  * The <code>PP_InputEvent_Mouse</code> struct represents all mouse events
90  * except mouse wheel events.
91  */
92 struct PP_InputEvent_Mouse {
93   /**
94    * This value is a bit field combination of the
95    * <code>PP_InputEvent_Modifier</code> flags.
96    */
97   uint32_t modifier;
98   /**
99    * This value represents the button that changed for mouse down or up events.
100    * This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for mouse move,
101    * enter, and leave events.
102    */
103   PP_InputEvent_MouseButton button;
104   /**
105    * This values represents the x coordinate of the mouse when the event
106    * occurred.
107    *
108    * In most, but not all, cases these coordinates will just be integers.
109    * For example, the plugin element might be arbitrarily scaled or transformed
110    * in the DOM, and translating a mouse event into the coordinate space of the
111    * plugin will give non-integer values.
112    */
113   float x;
114   /**
115    * This values represents the y coordinate of the mouse when the event
116    * occurred.
117    *
118    * In most, but not all, cases these coordinates will just be integers.
119    * For example, the plugin element might be arbitrarily scaled or transformed
120    * in the DOM, and translating a mouse event into the coordinate space of the
121    * plugin will give non-integer values.
122    */
123   float y;
124   /* TODO(brettw) figure out exactly what this means. */
125   int32_t click_count;
126 };
127 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Mouse, 20);
128 
129 /**
130  * The <code>PP_InputEvent_Wheel</code> struct represents all mouse wheel
131  * events.
132  */
133 struct PP_InputEvent_Wheel {
134   /**
135    * This value represents a combination of the <code>EVENT_MODIFIER</code>
136    * flags.
137    */
138   uint32_t modifier;
139   /**
140    * The mouse wheel's horizontal scroll amount. A scroll to the right
141    * (where the content moves left) is represented as positive values,
142    * and a scroll to the left (where the content moves right) is
143    * represented as negative values.
144    *
145    * The units are either in pixels (when scroll_by_page is false) or pages
146    * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3
147    * pixels when scroll_by_page is false, and scroll up 3 pages when
148    * scroll_by_page is true.
149    *
150    * This amount is system dependent and will take into account the user's
151    * preferred scroll sensitivity and potentially also nonlinear acceleration
152    * based on the speed of the scrolling.
153    *
154    * Devices will be of varying resolution. Some mice with large detents will
155    * only generate integer scroll amounts. But fractional values are also
156    * possible, for example, on some trackpads and newer mice that don't have
157    * "clicks".
158    */
159   float delta_x;
160   /**
161    * The mouse wheel's vertical scroll amount. A scroll down (where the
162    * content moves up) is represented as positive values, and a scroll up
163    * (where the content moves down) is represented as negative values.
164    *
165    * The units are either in pixels (when scroll_by_page is false) or pages
166    * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3
167    * pixels when scroll_by_page is false, and scroll up 3 pages when
168    * scroll_by_page is true.
169    *
170    * This amount is system dependent and will take into account the user's
171    * preferred scroll sensitivity and potentially also nonlinear acceleration
172    * based on the speed of the scrolling.
173    *
174    * Devices will be of varying resolution. Some mice with large detents will
175    * only generate integer scroll amounts. But fractional values are also
176    * possible, for example, on some trackpads and newer mice that don't have
177    * "clicks".
178    */
179   float delta_y;
180   /**
181    * The number of "clicks" of the scroll wheel that have produced the
182    * event. The value may have system-specific acceleration applied to it,
183    * depending on the device. The positive and negative meanings are the same
184    * as for <code>delta_x</code> and <code>delta_y</code>.
185    *
186    * If you are scrolling, you probably want to use the delta values above.
187    * These tick events can be useful if you aren't doing actual scrolling and
188    * don't want or pixel values. An example may be cycling between different
189    * items in a game.
190    *
191    * You may receive fractional values for the wheel ticks if the mouse wheel
192    * is high resolution or doesn't have "clicks". If your program wants
193    * discrete events (as in the "picking items" example) you should accumulate
194    * fractional click values from multiple messages until the total value
195    * reaches positive or negative one. This should represent a similar amount
196    * of scrolling as for a mouse that has a discrete mouse wheel.
197    */
198   float wheel_ticks_x;
199   /** This value represents */
200   float wheel_ticks_y;
201   /**
202    * Indicates if the scroll <code>delta_x</code>/<code>delta_y</code>
203    * indicates pages or lines to scroll by. When true, the user is requesting
204    * to scroll by pages.
205    */
206   PP_Bool scroll_by_page;
207 };
208 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Wheel, 24);
209 /**
210  * @}
211  */
212 
213 #endif  /* PPAPI_C_PP_INPUT_EVENT_H_ */
214 
215