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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *     notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *     notice, this list of conditions and the following disclaimer in the
11  *     documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef WebFloatAnimationCurve_h
26 #define WebFloatAnimationCurve_h
27 
28 #include "WebAnimationCurve.h"
29 
30 #include "WebCommon.h"
31 #include "WebFloatKeyframe.h"
32 
33 namespace blink {
34 
35 // A keyframed float animation curve.
36 class WebFloatAnimationCurve : public WebAnimationCurve {
37 public:
~WebFloatAnimationCurve()38     virtual ~WebFloatAnimationCurve() { }
39 
40     // Adds the keyframe with the default timing function (ease).
41     virtual void add(const WebFloatKeyframe&) = 0;
42     virtual void add(const WebFloatKeyframe&, TimingFunctionType) = 0;
43     // Adds the keyframe with a custom, bezier timing function. Note, it is
44     // assumed that x0 = y0 = 0, and x3 = y3 = 1.
45     virtual void add(const WebFloatKeyframe&, double x1, double y1, double x2, double y2) = 0;
46 
47     virtual float getValue(double time) const = 0;
48 };
49 
50 } // namespace blink
51 
52 #endif // WebFloatAnimationCurve_h
53