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1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebLayer_h
27 #define WebLayer_h
28 
29 #include "WebAnimation.h"
30 #include "WebBlendMode.h"
31 #include "WebColor.h"
32 #include "WebCommon.h"
33 #include "WebFloatPoint3D.h"
34 #include "WebPoint.h"
35 #include "WebRect.h"
36 #include "WebSize.h"
37 #include "WebString.h"
38 #include "WebVector.h"
39 
40 class SkMatrix44;
41 class SkImageFilter;
42 
43 namespace blink {
44 class WebAnimationDelegate;
45 class WebFilterOperations;
46 class WebLayerClient;
47 class WebLayerScrollClient;
48 struct WebFloatPoint;
49 struct WebFloatRect;
50 struct WebLayerPositionConstraint;
51 
52 class WebLayer {
53 public:
~WebLayer()54     virtual ~WebLayer() { }
55 
56     // Returns a positive ID that will be unique across all WebLayers allocated in this process.
57     virtual int id() const = 0;
58 
59     // Sets a region of the layer as invalid, i.e. needs to update its content.
60     virtual void invalidateRect(const WebFloatRect&) = 0;
61 
62     // Sets the entire layer as invalid, i.e. needs to update its content.
63     virtual void invalidate() = 0;
64 
65     // These functions do not take ownership of the WebLayer* parameter.
66     virtual void addChild(WebLayer*) = 0;
67     virtual void insertChild(WebLayer*, size_t index) = 0;
68     virtual void replaceChild(WebLayer* reference, WebLayer* newLayer) = 0;
69     virtual void removeFromParent() = 0;
70     virtual void removeAllChildren() = 0;
71 
72     virtual void setBounds(const WebSize&) = 0;
73     virtual WebSize bounds() const = 0;
74 
75     virtual void setMasksToBounds(bool) = 0;
76     virtual bool masksToBounds() const = 0;
77 
78     virtual void setMaskLayer(WebLayer*) = 0;
79     virtual void setReplicaLayer(WebLayer*) = 0;
80 
81     virtual void setOpacity(float) = 0;
82     virtual float opacity() const = 0;
83 
84     virtual void setBlendMode(WebBlendMode) = 0;
85     virtual WebBlendMode blendMode() const = 0;
86 
87     virtual void setIsRootForIsolatedGroup(bool) = 0;
88     virtual bool isRootForIsolatedGroup() = 0;
89 
90     virtual void setOpaque(bool) = 0;
91     virtual bool opaque() const = 0;
92 
93     virtual void setPosition(const WebFloatPoint&) = 0;
94     virtual WebFloatPoint position() const = 0;
95 
96     virtual void setTransform(const SkMatrix44&) = 0;
97     virtual SkMatrix44 transform() const = 0;
98 
setTransformOrigin(const WebFloatPoint3D &)99     virtual void setTransformOrigin(const WebFloatPoint3D&) { }
transformOrigin()100     virtual WebFloatPoint3D transformOrigin() const { return WebFloatPoint3D(); }
101 
102     // Sets whether the layer draws its content when compositing.
103     virtual void setDrawsContent(bool) = 0;
104     virtual bool drawsContent() const = 0;
105 
106     // Sets whether the layer's transform should be flattened.
107     virtual void setShouldFlattenTransform(bool) = 0;
108 
109     // Sets the id of the layer's 3d rendering context. Layers in the same 3d
110     // rendering context id are sorted with one another according to their 3d
111     // position rather than their tree order.
112     virtual void setRenderingContext(int id) = 0;
113 
114     // Mark that this layer should use its parent's transform and double-sided
115     // properties in determining this layer's backface visibility instead of
116     // using its own properties. If this property is set, this layer must
117     // have a parent, and the parent may not have this property set.
118     // Note: This API is to work around issues with visibility the handling of
119     // WebKit layers that have a contents layer (canvas, plugin, WebGL, video,
120     // etc).
121     virtual void setUseParentBackfaceVisibility(bool) = 0;
122 
123     virtual void setBackgroundColor(WebColor) = 0;
124     virtual WebColor backgroundColor() const = 0;
125 
126     // Clear the filters in use by passing in a newly instantiated
127     // WebFilterOperations object.
128     virtual void setFilters(const WebFilterOperations&) = 0;
129 
130     // Apply filters to pixels that show through the background of this layer.
131     // Note: These filters are only possible on layers that are drawn directly
132     // to a root render surface with an opaque background. This means if an
133     // ancestor of the background-filtered layer sets certain properties
134     // (opacity, transforms), it may conflict and hide the background filters.
135     virtual void setBackgroundFilters(const WebFilterOperations&) = 0;
136 
137     // An animation delegate is notified when animations are started and
138     // stopped. The WebLayer does not take ownership of the delegate, and it is
139     // the responsibility of the client to reset the layer's delegate before
140     // deleting the delegate.
141     virtual void setAnimationDelegate(WebAnimationDelegate*) = 0;
142 
143 
144     // Returns false if the animation cannot be added.
145     // Takes ownership of the WebAnimation object.
146     virtual bool addAnimation(WebAnimation*) = 0;
147 
148     // Removes all animations with the given id.
149     virtual void removeAnimation(int animationId) = 0;
150 
151     // Removes all animations with the given id targeting the given property.
152     virtual void removeAnimation(int animationId, WebAnimation::TargetProperty) = 0;
153 
154     // Pauses all animations with the given id.
155     virtual void pauseAnimation(int animationId, double timeOffset) = 0;
156 
157     // Returns true if this layer has any active animations - useful for tests.
158     virtual bool hasActiveAnimation() = 0;
159 
160     // If a scroll parent is set, this layer will inherit its parent's scroll
161     // delta and offset even though it will not be a descendant of the scroll
162     // in the layer hierarchy.
163     virtual void setScrollParent(WebLayer*) = 0;
164 
165     // A layer will not respect any clips established by layers between it and
166     // its nearest clipping ancestor. Note, the clip parent must be an ancestor.
167     // This is not a requirement of the scroll parent.
168     virtual void setClipParent(WebLayer*) = 0;
169 
170     // Scrolling
171     virtual void setScrollPosition(WebPoint) = 0;
172     virtual WebPoint scrollPosition() const = 0;
173 
174     // To set a WebLayer as scrollable we must specify the corresponding clip layer.
175     virtual void setScrollClipLayer(WebLayer*) = 0;
176     virtual bool scrollable() const = 0;
177     virtual void setUserScrollable(bool horizontal, bool vertical) = 0;
178     virtual bool userScrollableHorizontal() const = 0;
179     virtual bool userScrollableVertical() const = 0;
180 
181     virtual void setHaveWheelEventHandlers(bool) = 0;
182     virtual bool haveWheelEventHandlers() const = 0;
183 
184     virtual void setHaveScrollEventHandlers(bool) = 0;
185     virtual bool haveScrollEventHandlers() const = 0;
186 
187     virtual void setShouldScrollOnMainThread(bool) = 0;
188     virtual bool shouldScrollOnMainThread() const = 0;
189 
190     virtual void setNonFastScrollableRegion(const WebVector<WebRect>&) = 0;
191     virtual WebVector<WebRect> nonFastScrollableRegion() const = 0;
192 
193     virtual void setTouchEventHandlerRegion(const WebVector<WebRect>&) = 0;
194     virtual WebVector<WebRect> touchEventHandlerRegion() const = 0;
195 
196     virtual void setIsContainerForFixedPositionLayers(bool) = 0;
197     virtual bool isContainerForFixedPositionLayers() const = 0;
198 
199     // This function sets layer position constraint. The constraint will be used
200     // to adjust layer position during threaded scrolling.
201     virtual void setPositionConstraint(const WebLayerPositionConstraint&) = 0;
202     virtual WebLayerPositionConstraint positionConstraint() const = 0;
203 
204     // The scroll client is notified when the scroll position of the WebLayer
205     // changes. Only a single scroll client can be set for a WebLayer at a time.
206     // The WebLayer does not take ownership of the scroll client, and it is the
207     // responsibility of the client to reset the layer's scroll client before
208     // deleting the scroll client.
209     virtual void setScrollClient(WebLayerScrollClient*) = 0;
210 
211     // Forces this layer to use a render surface. There is no benefit in doing
212     // so, but this is to facilitate benchmarks and tests.
213     virtual void setForceRenderSurface(bool) = 0;
214 
215     // True if the layer is not part of a tree attached to a WebLayerTreeView.
216     virtual bool isOrphan() const = 0;
217 
218     virtual void setWebLayerClient(WebLayerClient*) = 0;
219 };
220 
221 } // namespace blink
222 
223 #endif // WebLayer_h
224