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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/rotator/screen_rotation.h"
6 
7 #include "base/time/time.h"
8 #include "ui/compositor/layer.h"
9 #include "ui/gfx/interpolated_transform.h"
10 #include "ui/gfx/rect.h"
11 #include "ui/gfx/transform.h"
12 
13 namespace ash {
14 
15 namespace {
16 
17 const int k90DegreeTransitionDurationMs = 350;
18 const int k180DegreeTransitionDurationMs = 550;
19 const int k360DegreeTransitionDurationMs = 750;
20 
GetTransitionDuration(int degrees)21 base::TimeDelta GetTransitionDuration(int degrees) {
22   if (degrees == 360)
23     return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs);
24   if (degrees == 180)
25     return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs);
26   if (degrees == 0)
27     return base::TimeDelta::FromMilliseconds(0);
28   return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs);
29 }
30 
31 }  // namespace
32 
ScreenRotation(int degrees,ui::Layer * layer)33 ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer)
34     : ui::LayerAnimationElement(LayerAnimationElement::TRANSFORM,
35                                 GetTransitionDuration(degrees)),
36       degrees_(degrees) {
37   InitTransform(layer);
38 }
39 
~ScreenRotation()40 ScreenRotation::~ScreenRotation() {
41 }
42 
InitTransform(ui::Layer * layer)43 void ScreenRotation::InitTransform(ui::Layer* layer) {
44   // No rotation required, use the identity transform.
45   if (degrees_ == 0) {
46     interpolated_transform_.reset(
47         new ui::InterpolatedConstantTransform(gfx::Transform()));
48     return;
49   }
50 
51   // Use the target transform/bounds in case the layer is already animating.
52   const gfx::Transform& current_transform = layer->GetTargetTransform();
53   const gfx::Rect& bounds = layer->GetTargetBounds();
54 
55   gfx::Point old_pivot;
56   gfx::Point new_pivot;
57 
58   int width = bounds.width();
59   int height = bounds.height();
60 
61   switch (degrees_) {
62     case 90:
63       new_origin_ = new_pivot = gfx::Point(width, 0);
64       break;
65     case -90:
66       new_origin_ = new_pivot = gfx::Point(0, height);
67       break;
68     case 180:
69     case 360:
70       new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
71       new_origin_.SetPoint(width, height);
72       break;
73   }
74 
75   // Convert points to world space.
76   current_transform.TransformPoint(&old_pivot);
77   current_transform.TransformPoint(&new_pivot);
78   current_transform.TransformPoint(&new_origin_);
79 
80   scoped_ptr<ui::InterpolatedTransform> rotation(
81       new ui::InterpolatedTransformAboutPivot(
82           old_pivot,
83           new ui::InterpolatedRotation(0, degrees_)));
84 
85   scoped_ptr<ui::InterpolatedTransform> translation(
86       new ui::InterpolatedTranslation(
87           gfx::Point(0, 0),
88           gfx::Point(new_pivot.x() - old_pivot.x(),
89                      new_pivot.y() - old_pivot.y())));
90 
91   float scale_factor = 0.9f;
92   scoped_ptr<ui::InterpolatedTransform> scale_down(
93       new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
94 
95   scoped_ptr<ui::InterpolatedTransform> scale_up(
96       new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
97 
98   interpolated_transform_.reset(
99       new ui::InterpolatedConstantTransform(current_transform));
100 
101   scale_up->SetChild(scale_down.release());
102   translation->SetChild(scale_up.release());
103   rotation->SetChild(translation.release());
104   interpolated_transform_->SetChild(rotation.release());
105 }
106 
OnStart(ui::LayerAnimationDelegate * delegate)107 void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
108 }
109 
OnProgress(double t,ui::LayerAnimationDelegate * delegate)110 bool ScreenRotation::OnProgress(double t,
111                                 ui::LayerAnimationDelegate* delegate) {
112   delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
113   return true;
114 }
115 
OnGetTarget(TargetValue * target) const116 void ScreenRotation::OnGetTarget(TargetValue* target) const {
117   target->transform = interpolated_transform_->Interpolate(1.0);
118 }
119 
OnAbort(ui::LayerAnimationDelegate * delegate)120 void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) {
121 }
122 
123 }  // namespace ash
124