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1 #ifndef _RRRENDERER_HPP
2 #define _RRRENDERER_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Reference Renderer
5  * -----------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Reference renderer interface.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "rrDefs.hpp"
27 #include "rrShaders.hpp"
28 #include "rrRenderState.hpp"
29 #include "rrPrimitiveTypes.hpp"
30 #include "rrMultisamplePixelBufferAccess.hpp"
31 #include "tcuTexture.hpp"
32 
33 namespace rr
34 {
35 
36 class RenderTarget
37 {
38 public:
39 	enum
40 	{
41 		MAX_COLOR_BUFFERS	= 4
42 	};
43 
RenderTarget(const MultisamplePixelBufferAccess & colorMultisampleBuffer,const MultisamplePixelBufferAccess & depthMultisampleBuffer=MultisamplePixelBufferAccess (),const MultisamplePixelBufferAccess & stencilMultisampleBuffer=MultisamplePixelBufferAccess ())44 	RenderTarget (const MultisamplePixelBufferAccess& colorMultisampleBuffer,
45 				  const MultisamplePixelBufferAccess& depthMultisampleBuffer	= MultisamplePixelBufferAccess(),
46 				  const MultisamplePixelBufferAccess& stencilMultisampleBuffer	= MultisamplePixelBufferAccess())
47 		: numColorBuffers	(1)
48 		, depthBuffer		(depthMultisampleBuffer)
49 		, stencilBuffer		(stencilMultisampleBuffer)
50 	{
51 		colorBuffers[0] = colorMultisampleBuffer;
52 	}
53 
54 	MultisamplePixelBufferAccess			colorBuffers[MAX_COLOR_BUFFERS];
55 	const int								numColorBuffers;
56 	const MultisamplePixelBufferAccess		depthBuffer;
57 	const MultisamplePixelBufferAccess		stencilBuffer;
58 };
59 
60 struct Program
61 {
Programrr::Program62 	Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
63 		: vertexShader		(vertexShader_)
64 		, fragmentShader	(fragmentShader_)
65 		, geometryShader	(geometryShader_)
66 	{
67 	}
68 
69 	const VertexShader*			vertexShader;
70 	const FragmentShader*		fragmentShader;
71 	const GeometryShader*		geometryShader;
72 };
73 
74 struct DrawIndices
75 {
76 						DrawIndices		(const deUint32*, int baseVertex = 0);
77 						DrawIndices		(const deUint16*, int baseVertex = 0);
78 						DrawIndices		(const deUint8*, int baseVertex = 0);
79 						DrawIndices		(const void* ptr, IndexType type, int baseVertex = 0);
80 
81 	const void* const	indices;
82 	const IndexType		indexType;
83 	const int			baseVertex;
84 };
85 
86 class PrimitiveList
87 {
88 public:
89 							PrimitiveList		(PrimitiveType primitiveType, int numElements, const int firstElement);		// !< primitive list for drawArrays-like call
90 							PrimitiveList		(PrimitiveType primitiveType, int numElements, const DrawIndices& indices);	// !< primitive list for drawElements-like call
91 
92 	size_t					getIndex			(size_t elementNdx) const;
93 	bool					isRestartIndex		(size_t elementNdx, deUint32 restartIndex) const;
94 
getNumElements(void) const95 	inline size_t			getNumElements		(void) const	{ return m_numElements;		}
getPrimitiveType(void) const96 	inline PrimitiveType	getPrimitiveType	(void) const	{ return m_primitiveType;	}
getIndexType(void) const97 	inline IndexType		getIndexType		(void) const	{ return m_indexType;		}
98 
99 private:
100 	const PrimitiveType		m_primitiveType;
101 	const size_t			m_numElements;
102 	const void* const		m_indices;			// !< if indices is NULL, indices is interpreted as [first (== baseVertex) + 0, first + 1, first + 2, ...]
103 	const IndexType			m_indexType;
104 	const int				m_baseVertex;
105 };
106 
107 class DrawCommand
108 {
109 public:
DrawCommand(const RenderState & state_,const RenderTarget & renderTarget_,const Program & program_,int numVertexAttribs_,const VertexAttrib * vertexAttribs_,const PrimitiveList & primitives_)110 	DrawCommand (const RenderState& state_, const RenderTarget& renderTarget_, const Program& program_, int numVertexAttribs_, const VertexAttrib* vertexAttribs_, const PrimitiveList& primitives_)
111 		: state				(state_)
112 		, renderTarget		(renderTarget_)
113 		, program			(program_)
114 		, numVertexAttribs	(numVertexAttribs_)
115 		, vertexAttribs		(vertexAttribs_)
116 		, primitives		(primitives_)
117 	{
118 	}
119 
120 	const RenderState&			state;
121 	const RenderTarget&			renderTarget;
122 	const Program&				program;
123 
124 	const int					numVertexAttribs;
125 	const VertexAttrib* const	vertexAttribs;
126 
127 	const PrimitiveList&		primitives;
128 };
129 
130 class Renderer
131 {
132 public:
133 					Renderer		(void);
134 					~Renderer		(void);
135 
136 	void			draw			(const DrawCommand& command) const;
137 	void			drawInstanced	(const DrawCommand& command, int numInstances) const;
138 };
139 
140 } // rr
141 
142 #endif // _RRRENDERER_HPP
143