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1 #ifndef _SGLRREFERENCECONTEXT_HPP
2 #define _SGLRREFERENCECONTEXT_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Reference Rendering Context.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "sglrContext.hpp"
28 #include "tcuPixelFormat.hpp"
29 #include "tcuSurface.hpp"
30 #include "tcuTexture.hpp"
31 #include "tcuVector.hpp"
32 #include "gluRenderContext.hpp"
33 #include "rrFragmentOperations.hpp"
34 #include "rrRenderState.hpp"
35 #include "rrRenderer.hpp"
36 #include "rrMultisamplePixelBufferAccess.hpp"
37 #include "gluShaderUtil.hpp"
38 
39 #include <map>
40 #include <vector>
41 
42 namespace sglr
43 {
44 namespace rc
45 {
46 
47 enum
48 {
49 	MAX_TEXTURE_SIZE_LOG2		= 14,
50 	MAX_TEXTURE_SIZE			= 1<<MAX_TEXTURE_SIZE_LOG2
51 };
52 
53 class NamedObject
54 {
55 public:
~NamedObject(void)56 	virtual			~NamedObject		(void) {}
57 
getName(void) const58 	deUint32		getName				(void) const	{ return m_name;								}
59 
getRefCount(void) const60 	int				getRefCount			(void) const	{ return m_refCount;							}
incRefCount(void)61 	void			incRefCount			(void)			{ m_refCount += 1;								}
decRefCount(void)62 	void			decRefCount			(void)			{ DE_ASSERT(m_refCount > 0); m_refCount -= 1;	}
63 
64 protected:
NamedObject(deUint32 name)65 					NamedObject			(deUint32 name) : m_name(name), m_refCount(1) {}
66 
67 private:
68 	deUint32		m_name;
69 	int				m_refCount;
70 };
71 
72 class Texture : public NamedObject
73 {
74 public:
75 	enum Type
76 	{
77 		TYPE_1D,
78 		TYPE_2D,
79 		TYPE_CUBE_MAP,
80 		TYPE_2D_ARRAY,
81 		TYPE_3D,
82 		TYPE_CUBE_MAP_ARRAY,
83 
84 		TYPE_LAST
85 	};
86 
87 								Texture			(deUint32 name, Type type);
~Texture(void)88 	virtual						~Texture		(void) {}
89 
getType(void) const90 	Type						getType			(void) const	{ return m_type;			}
91 
getBaseLevel(void) const92 	int							getBaseLevel	(void) const	{ return m_baseLevel;		}
getMaxLevel(void) const93 	int							getMaxLevel		(void) const	{ return m_maxLevel;		}
isImmutable(void) const94 	bool						isImmutable		(void) const	{ return m_immutable;		}
95 
setBaseLevel(int baseLevel)96 	void						setBaseLevel	(int baseLevel)	{ m_baseLevel = baseLevel;	}
setMaxLevel(int maxLevel)97 	void						setMaxLevel		(int maxLevel)	{ m_maxLevel = maxLevel;	}
setImmutable(void)98 	void						setImmutable	(void)			{ m_immutable = true;		}
99 
getSampler(void) const100 	const tcu::Sampler&			getSampler		(void) const	{ return m_sampler;			}
getSampler(void)101 	tcu::Sampler&				getSampler		(void)			{ return m_sampler;			}
102 
103 private:
104 	Type						m_type;
105 
106 	bool						m_immutable;
107 
108 	tcu::Sampler				m_sampler;
109 	int							m_baseLevel;
110 	int							m_maxLevel;
111 };
112 
113 //! Class for managing list of texture levels.
114 class TextureLevelArray
115 {
116 public:
117 										TextureLevelArray	(void);
118 										~TextureLevelArray	(void);
119 
hasLevel(int level) const120 	bool								hasLevel			(int level) const	{ return level < DE_LENGTH_OF_ARRAY(m_data) && m_data[level];	}
getLevel(int level)121 	const tcu::PixelBufferAccess&		getLevel			(int level)			{ DE_ASSERT(hasLevel(level)); return m_access[level];			}
getLevel(int level) const122 	const tcu::ConstPixelBufferAccess&	getLevel			(int level) const	{ DE_ASSERT(hasLevel(level)); return m_access[level];			}
123 
getLevels(void) const124 	const tcu::ConstPixelBufferAccess*	getLevels			(void) const		{ return &m_access[0];											}
125 
126 	void								allocLevel			(int level, const tcu::TextureFormat& format, int width, int height, int depth);
127 	void								clearLevel			(int level);
128 
129 	void								clear				(void);
130 
131 private:
132 	deUint8*							m_data[MAX_TEXTURE_SIZE_LOG2];
133 	tcu::PixelBufferAccess				m_access[MAX_TEXTURE_SIZE_LOG2];
134 };
135 
136 class Texture1D : public Texture
137 {
138 public:
139 										Texture1D		(deUint32 name = 0);
140 	virtual								~Texture1D		(void);
141 
clearLevels(void)142 	void								clearLevels		(void) { m_levels.clear(); }
143 
hasLevel(int level) const144 	bool								hasLevel		(int level) const	{ return m_levels.hasLevel(level);	}
getLevel(int level) const145 	const tcu::ConstPixelBufferAccess&	getLevel		(int level) const	{ return m_levels.getLevel(level);	}
getLevel(int level)146 	const tcu::PixelBufferAccess&		getLevel		(int level)			{ return m_levels.getLevel(level);	}
147 
148 	void								allocLevel		(int level, const tcu::TextureFormat& format, int width);
149 
150 	bool								isComplete		(void) const;
151 
152 	void								updateView		(void); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
153 
154 	tcu::Vec4							sample			(float s, float lod) const;
155 	void								sample4			(tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias = 0.0f) const;
156 
157 private:
158 	TextureLevelArray					m_levels;
159 	tcu::Texture2DView					m_view;
160 };
161 
162 class Texture2D : public Texture
163 {
164 public:
165 										Texture2D		(deUint32 name = 0);
166 	virtual								~Texture2D		(void);
167 
clearLevels(void)168 	void								clearLevels		(void) { m_levels.clear(); }
169 
hasLevel(int level) const170 	bool								hasLevel		(int level) const	{ return m_levels.hasLevel(level);	}
getLevel(int level) const171 	const tcu::ConstPixelBufferAccess&	getLevel		(int level) const	{ return m_levels.getLevel(level);	}
getLevel(int level)172 	const tcu::PixelBufferAccess&		getLevel		(int level)			{ return m_levels.getLevel(level);	}
173 
174 	void								allocLevel		(int level, const tcu::TextureFormat& format, int width, int height);
175 
176 	bool								isComplete		(void) const;
177 
178 	void								updateView		(void); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
179 
180 	tcu::Vec4							sample			(float s, float t, float lod) const;
181 	void								sample4			(tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias = 0.0f) const;
182 
183 private:
184 	TextureLevelArray					m_levels;
185 	tcu::Texture2DView					m_view;
186 };
187 
188 class TextureCube : public Texture
189 {
190 public:
191 										TextureCube		(deUint32 name = 0);
192 	virtual								~TextureCube	(void);
193 
194 	void								clearLevels		(void);
195 
hasFace(int level,tcu::CubeFace face) const196 	bool								hasFace			(int level, tcu::CubeFace face) const	{ return m_levels[face].hasLevel(level);	}
getFace(int level,tcu::CubeFace face)197 	const tcu::PixelBufferAccess&		getFace			(int level, tcu::CubeFace face)			{ return m_levels[face].getLevel(level);	}
getFace(int level,tcu::CubeFace face) const198 	const tcu::ConstPixelBufferAccess&	getFace			(int level, tcu::CubeFace face) const	{ return m_levels[face].getLevel(level);	}
199 
200 	void								allocFace		(int level, tcu::CubeFace face, const tcu::TextureFormat& format, int width, int height);
201 
202 	bool								isComplete		(void) const;
203 	void								updateView		(void); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
204 
205 	tcu::Vec4							sample			(float s, float t, float p, float lod) const;
206 	void								sample4			(tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const;
207 
208 private:
209 	TextureLevelArray					m_levels[tcu::CUBEFACE_LAST];
210 	tcu::TextureCubeView				m_view;
211 };
212 
213 class Texture2DArray : public Texture
214 {
215 public:
216 										Texture2DArray	(deUint32 name = 0);
217 	virtual								~Texture2DArray	(void);
218 
clearLevels(void)219 	void								clearLevels		(void) { m_levels.clear(); }
220 
hasLevel(int level) const221 	bool								hasLevel		(int level) const	{ return m_levels.hasLevel(level);	}
getLevel(int level) const222 	const tcu::ConstPixelBufferAccess&	getLevel		(int level) const	{ return m_levels.getLevel(level);	}
getLevel(int level)223 	const tcu::PixelBufferAccess&		getLevel		(int level)			{ return m_levels.getLevel(level);	}
224 
225 	void								allocLevel		(int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
226 
227 	bool								isComplete		(void) const;
228 
229 	void								updateView		(void); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
230 
231 	tcu::Vec4							sample			(float s, float t, float r, float lod) const;
232 	void								sample4			(tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const;
233 
234 private:
235 	TextureLevelArray					m_levels;
236 	tcu::Texture2DArrayView				m_view;
237 };
238 
239 class Texture3D : public Texture
240 {
241 public:
242 										Texture3D		(deUint32 name = 0);
243 	virtual								~Texture3D		(void);
244 
clearLevels(void)245 	void								clearLevels		(void) { m_levels.clear(); }
246 
hasLevel(int level) const247 	bool								hasLevel		(int level) const	{ return m_levels.hasLevel(level);	}
getLevel(int level) const248 	const tcu::ConstPixelBufferAccess&	getLevel		(int level) const	{ return m_levels.getLevel(level);	}
getLevel(int level)249 	const tcu::PixelBufferAccess&		getLevel		(int level)			{ return m_levels.getLevel(level);	}
250 
251 	void								allocLevel		(int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
252 
253 	bool								isComplete		(void) const;
254 
255 	void								updateView		(void); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
256 
257 	tcu::Vec4							sample			(float s, float t, float r, float lod) const;
258 	void								sample4			(tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.0f) const;
259 
260 private:
261 	TextureLevelArray					m_levels;
262 	tcu::Texture3DView					m_view;
263 };
264 
265 class TextureCubeArray : public Texture
266 {
267 public:
268 										TextureCubeArray	(deUint32 name = 0);
269 	virtual								~TextureCubeArray	(void);
270 
clearLevels(void)271 	void								clearLevels			(void) { m_levels.clear(); }
272 
hasLevel(int level) const273 	bool								hasLevel			(int level) const	{ return m_levels.hasLevel(level);	}
getLevel(int level) const274 	const tcu::ConstPixelBufferAccess&	getLevel			(int level) const	{ return m_levels.getLevel(level);	}
getLevel(int level)275 	const tcu::PixelBufferAccess&		getLevel			(int level)			{ return m_levels.getLevel(level);	}
276 
277 	void								allocLevel			(int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
278 
279 	bool								isComplete			(void) const;
280 
281 	void								updateView			(void); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
282 
283 	tcu::Vec4							sample				(float s, float t, float r, float q, float lod) const;
284 	void								sample4				(tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias = 0.0f) const;
285 
286 private:
287 	TextureLevelArray					m_levels;
288 	tcu::TextureCubeArrayView			m_view;
289 };
290 
291 class Renderbuffer : public NamedObject
292 {
293 public:
294 	enum Format
295 	{
296 		FORMAT_DEPTH_COMPONENT16,
297 		FORMAT_RGBA4,
298 		FORMAT_RGB5_A1,
299 		FORMAT_RGB565,
300 		FORMAT_STENCIL_INDEX8,
301 
302 		FORMAT_LAST
303 	};
304 
305 								Renderbuffer		(deUint32 name);
306 	virtual						~Renderbuffer		(void);
307 
308 	void						setStorage			(const tcu::TextureFormat& format, int width, int height);
309 
getWidth(void) const310 	int							getWidth			(void) const	{ return m_data.getWidth();		}
getHeight(void) const311 	int							getHeight			(void) const	{ return m_data.getHeight();	}
getFormat(void) const312 	tcu::TextureFormat			getFormat			(void) const	{ return m_data.getFormat();	}
313 
getAccess(void)314 	tcu::PixelBufferAccess		getAccess			(void)			{ return m_data.getAccess();	}
getAccess(void) const315 	tcu::ConstPixelBufferAccess	getAccess			(void) const	{ return m_data.getAccess();	}
316 
317 private:
318 	tcu::TextureLevel			m_data;
319 };
320 
321 class Framebuffer : public NamedObject
322 {
323 public:
324 	enum AttachmentPoint
325 	{
326 		ATTACHMENTPOINT_COLOR0,
327 		ATTACHMENTPOINT_DEPTH,
328 		ATTACHMENTPOINT_STENCIL,
329 
330 		ATTACHMENTPOINT_LAST
331 	};
332 
333 	enum AttachmentType
334 	{
335 		ATTACHMENTTYPE_RENDERBUFFER,
336 		ATTACHMENTTYPE_TEXTURE,
337 
338 		ATTACHMENTTYPE_LAST
339 	};
340 
341 	enum TexTarget
342 	{
343 		TEXTARGET_2D,
344 		TEXTARGET_CUBE_MAP_POSITIVE_X,
345 		TEXTARGET_CUBE_MAP_POSITIVE_Y,
346 		TEXTARGET_CUBE_MAP_POSITIVE_Z,
347 		TEXTARGET_CUBE_MAP_NEGATIVE_X,
348 		TEXTARGET_CUBE_MAP_NEGATIVE_Y,
349 		TEXTARGET_CUBE_MAP_NEGATIVE_Z,
350 		TEXTARGET_2D_ARRAY,
351 		TEXTARGET_3D,
352 		TEXTARGET_CUBE_MAP_ARRAY,
353 
354 		TEXTARGET_LAST
355 	};
356 
357 	struct Attachment
358 	{
359 		AttachmentType	type;
360 		deUint32		name;
361 		TexTarget		texTarget;
362 		int				level;
363 		int				layer;
364 
Attachmentsglr::rc::Framebuffer::Attachment365 		Attachment (void)
366 			: type		(ATTACHMENTTYPE_LAST)
367 			, name		(0)
368 			, texTarget	(TEXTARGET_LAST)
369 			, level		(0)
370 			, layer		(0)
371 		{
372 		}
373 	};
374 
375 							Framebuffer		(deUint32 name);
376 	virtual					~Framebuffer	(void);
377 
getAttachment(AttachmentPoint point)378 	Attachment&				getAttachment	(AttachmentPoint point)			{ return m_attachments[point]; }
getAttachment(AttachmentPoint point) const379 	const Attachment&		getAttachment	(AttachmentPoint point) const	{ return m_attachments[point]; }
380 
381 private:
382 
383 	Attachment			m_attachments[ATTACHMENTPOINT_LAST];
384 };
385 
386 class DataBuffer : public NamedObject
387 {
388 public:
DataBuffer(deUint32 name)389 							DataBuffer			(deUint32 name) : NamedObject(name) {}
~DataBuffer(void)390 							~DataBuffer			(void) {}
391 
setStorage(int size)392 	void					setStorage			(int size) { m_data.resize(size); }
393 
getSize(void) const394 	int						getSize				(void) const	{ return (int)m_data.size();					}
getData(void) const395 	const deUint8*			getData				(void) const	{ return m_data.empty() ? DE_NULL : &m_data[0];	}
getData(void)396 	deUint8*				getData				(void)			{ return m_data.empty() ? DE_NULL : &m_data[0];	}
397 
398 private:
399 	std::vector<deUint8>	m_data;
400 };
401 
402 class VertexArray : public NamedObject
403 {
404 public:
405 	struct VertexAttribArray
406 	{
407 		bool			enabled;
408 		int				size;
409 		int				stride;
410 		deUint32		type;
411 
412 		bool			normalized;
413 		bool			integer;
414 		int				divisor;
415 
416 		/**
417 		  ! These three variables define the state. bufferDeleted is needed to distinguish
418 		  ! drawing from user pointer and offset to a deleted buffer from each other.
419 		  !
420 		  ! Only these three combinations are possible:
421 		  ! 1) bufferDeleted = false, bufferBinding = NULL, pointer = user_ptr.   < render from a user ptr
422 		  ! 2) bufferDeleted = false, bufferBinding = ptr,  pointer = offset.     < render from a buffer with offset
423 		  ! 3) bufferDeleted = true,  bufferBinding = NULL, pointer = offset      < render from a deleted buffer. Don't do anything
424 		  !
425 		  ! (bufferFreed = true) implies (bufferBinding = NULL)
426 		 */
427 		bool			bufferDeleted;
428 		rc::DataBuffer*	bufferBinding;
429 		const void*		pointer;
430 	};
431 
432 									VertexArray		(deUint32 name, int maxVertexAttribs);
~VertexArray(void)433 									~VertexArray	(void) {}
434 
435 	rc::DataBuffer*					m_elementArrayBufferBinding;
436 	std::vector<VertexAttribArray>	m_arrays;
437 };
438 
439 class ShaderProgramObjectContainer : public NamedObject
440 {
441 public:
442 									ShaderProgramObjectContainer	(deUint32 name, ShaderProgram* program);
443 									~ShaderProgramObjectContainer	(void);
444 
445 	ShaderProgram*					m_program;
446 	bool							m_deleteFlag;
447 };
448 
449 template <typename T>
450 class ObjectManager
451 {
452 public:
453 							ObjectManager			(void);
454 							~ObjectManager			(void);
455 
456 	deUint32				allocateName			(void);
457 	void					insert					(T* object);
458 	T*						find					(deUint32 name);
459 
460 	void					acquireReference		(T* object);
461 	void					releaseReference		(T* object);
462 
getCount(void) const463 	int						getCount				(void) const { return (int)m_objects.size(); }
464 	void					getAll					(typename std::vector<T*>& objects) const;
465 
466 private:
467 							ObjectManager			(const ObjectManager<T>& other);
468 	ObjectManager&			operator=				(const ObjectManager<T>& other);
469 
470 	deUint32				m_lastName;
471 	std::map<deUint32, T*>	m_objects;
472 };
473 
474 template <typename T>
ObjectManager(void)475 ObjectManager<T>::ObjectManager (void)
476 	: m_lastName(0)
477 {
478 }
479 
480 template <typename T>
~ObjectManager(void)481 ObjectManager<T>::~ObjectManager (void)
482 {
483 	DE_ASSERT(m_objects.size() == 0);
484 }
485 
486 template <typename T>
allocateName(void)487 deUint32 ObjectManager<T>::allocateName (void)
488 {
489 	TCU_CHECK(m_lastName != 0xffffffff);
490 	return ++m_lastName;
491 }
492 
493 template <typename T>
insert(T * object)494 void ObjectManager<T>::insert (T* object)
495 {
496 	deUint32 name = object->getName();
497 	DE_ASSERT(object->getName() != 0);
498 
499 	if (name > m_lastName)
500 		m_lastName = name;
501 
502 	m_objects.insert(std::pair<deUint32, T*>(name, object));
503 }
504 
505 template <typename T>
find(deUint32 name)506 T* ObjectManager<T>::find (deUint32 name)
507 {
508 	typename std::map<deUint32, T*>::iterator it = m_objects.find(name);
509 	if (it != m_objects.end())
510 		return it->second;
511 	else
512 		return DE_NULL;
513 }
514 
515 template <typename T>
acquireReference(T * object)516 void ObjectManager<T>::acquireReference (T* object)
517 {
518 	DE_ASSERT(find(object->getName()) == object);
519 	object->incRefCount();
520 }
521 
522 template <typename T>
releaseReference(T * object)523 void ObjectManager<T>::releaseReference (T* object)
524 {
525 	DE_ASSERT(find(object->getName()) == object);
526 	object->decRefCount();
527 
528 	if (object->getRefCount() == 0)
529 	{
530 		m_objects.erase(object->getName());
531 		delete object;
532 	}
533 }
534 
535 template <typename T>
getAll(typename std::vector<T * > & objects) const536 void ObjectManager<T>::getAll (typename std::vector<T*>& objects) const
537 {
538 	objects.resize(m_objects.size());
539 	typename std::vector<T*>::iterator dst = objects.begin();
540 
541 	for (typename std::map<deUint32, T*>::const_iterator i = m_objects.begin();
542 		 i != m_objects.end(); i++)
543 	{
544 		*dst++ = i->second;
545 	}
546 }
547 
548 } // rc
549 
550 struct ReferenceContextLimits
551 {
ReferenceContextLimitssglr::ReferenceContextLimits552 	ReferenceContextLimits (void)
553 		: contextType				(glu::ApiType::es(3,0))
554 		, maxTextureImageUnits		(16)
555 		, maxTexture2DSize			(2048)
556 		, maxTextureCubeSize		(2048)
557 		, maxTexture2DArrayLayers	(256)
558 		, maxTexture3DSize			(256)
559 		, maxRenderbufferSize		(2048)
560 		, maxVertexAttribs			(16)
561 	{
562 	}
563 
564 								ReferenceContextLimits	(const glu::RenderContext& renderCtx);
565 
566 	void						addExtension			(const char* extension);
567 
568 	glu::ContextType			contextType;
569 
570 	int							maxTextureImageUnits;
571 	int							maxTexture2DSize;
572 	int							maxTextureCubeSize;
573 	int							maxTexture2DArrayLayers;
574 	int							maxTexture3DSize;
575 	int							maxRenderbufferSize;
576 	int							maxVertexAttribs;
577 
578 	// Both variants are needed since there are glGetString() and glGetStringi()
579 	std::vector<std::string>	extensionList;
580 	std::string					extensionStr;
581 };
582 
583 class ReferenceContextBuffers
584 {
585 public:
586 	ReferenceContextBuffers (const tcu::PixelFormat& colorBits, int depthBits, int stencilBits, int width, int height, int samples = 1);
587 
getColorbuffer(void)588 	rr::MultisamplePixelBufferAccess	getColorbuffer		(void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_colorbuffer.getAccess());	}
getDepthbuffer(void)589 	rr::MultisamplePixelBufferAccess	getDepthbuffer		(void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthbuffer.getAccess());	}
getStencilbuffer(void)590 	rr::MultisamplePixelBufferAccess	getStencilbuffer	(void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_stencilbuffer.getAccess());	}
591 
592 private:
593 	tcu::TextureLevel	m_colorbuffer;
594 	tcu::TextureLevel	m_depthbuffer;
595 	tcu::TextureLevel	m_stencilbuffer;
596 };
597 
598 class ReferenceContext : public Context
599 {
600 public:
601 							ReferenceContext		(const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
602 	virtual					~ReferenceContext		(void);
603 
getWidth(void) const604 	virtual int				getWidth				(void) const	{ return m_defaultColorbuffer.raw().getHeight();	}
getHeight(void) const605 	virtual int				getHeight				(void) const	{ return m_defaultColorbuffer.raw().getDepth();		}
606 
viewport(int x,int y,int width,int height)607 	virtual void			viewport				(int x, int y, int width, int height) { m_viewport = tcu::IVec4(x, y, width, height); }
608 	virtual void			activeTexture			(deUint32 texture);
609 
610 	virtual void			bindTexture				(deUint32 target, deUint32 texture);
611 	virtual void			genTextures				(int numTextures, deUint32* textures);
612 	virtual void			deleteTextures			(int numTextures, const deUint32* textures);
613 
614 	virtual void			bindFramebuffer			(deUint32 target, deUint32 framebuffer);
615 	virtual void			genFramebuffers			(int numFramebuffers, deUint32* framebuffers);
616 	virtual void			deleteFramebuffers		(int numFramebuffers, const deUint32* framebuffers);
617 
618 	virtual void			bindRenderbuffer		(deUint32 target, deUint32 renderbuffer);
619 	virtual void			genRenderbuffers		(int numRenderbuffers, deUint32* renderbuffers);
620 	virtual void			deleteRenderbuffers		(int numRenderbuffers, const deUint32* renderbuffers);
621 
622 	virtual void			pixelStorei				(deUint32 pname, int param);
623 	virtual void			texImage1D				(deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data);
624 	virtual void			texImage2D				(deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data);
625 	virtual void			texImage3D				(deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data);
626 	virtual void			texSubImage1D			(deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* data);
627 	virtual void			texSubImage2D			(deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* data);
628 	virtual void			texSubImage3D			(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data);
629 	virtual void			copyTexImage1D			(deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border);
630 	virtual void			copyTexImage2D			(deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border);
631 	virtual void			copyTexSubImage1D		(deUint32 target, int level, int xoffset, int x, int y, int width);
632 	virtual void			copyTexSubImage2D		(deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
633 	virtual void			copyTexSubImage3D		(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
634 
635 	virtual void			texStorage2D			(deUint32 target, int levels, deUint32 internalFormat, int width, int height);
636 	virtual void			texStorage3D			(deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth);
637 
638 	virtual void			texParameteri			(deUint32 target, deUint32 pname, int value);
639 
640 	virtual void			framebufferTexture2D	(deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level);
641 	virtual void			framebufferTextureLayer	(deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer);
642 	virtual void			framebufferRenderbuffer	(deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer);
643 	virtual deUint32		checkFramebufferStatus	(deUint32 target);
644 
645 	virtual void			getFramebufferAttachmentParameteriv	(deUint32 target, deUint32 attachment, deUint32 pname, int* params);
646 
647 	virtual void			renderbufferStorage				(deUint32 target, deUint32 internalformat, int width, int height);
648 	virtual void			renderbufferStorageMultisample	(deUint32 target, int samples, deUint32 internalFormat, int width, int height);
649 
650 	virtual void			bindBuffer				(deUint32 target, deUint32 buffer);
651 	virtual void			genBuffers				(int numBuffers, deUint32* buffers);
652 	virtual void			deleteBuffers			(int numBuffers, const deUint32* buffers);
653 
654 	virtual void			bufferData				(deUint32 target, deIntptr size, const void* data, deUint32 usage);
655 	virtual void			bufferSubData			(deUint32 target, deIntptr offset, deIntptr size, const void* data);
656 
657 	virtual void			clearColor				(float red, float green, float blue, float alpha);
658 	virtual void			clearDepthf				(float depth);
659 	virtual void			clearStencil			(int stencil);
660 
661 	virtual void			clear					(deUint32 buffers);
662 	virtual void			clearBufferiv			(deUint32 buffer, int drawbuffer, const int* value);
663 	virtual void			clearBufferfv			(deUint32 buffer, int drawbuffer, const float* value);
664 	virtual void			clearBufferuiv			(deUint32 buffer, int drawbuffer, const deUint32* value);
665 	virtual void			clearBufferfi			(deUint32 buffer, int drawbuffer, float depth, int stencil);
666 	virtual void			scissor					(int x, int y, int width, int height);
667 
668 	virtual void			enable					(deUint32 cap);
669 	virtual void			disable					(deUint32 cap);
670 
671 	virtual void			stencilFunc				(deUint32 func, int ref, deUint32 mask);
672 	virtual void			stencilOp				(deUint32 sfail, deUint32 dpfail, deUint32 dppass);
673 	virtual void			stencilFuncSeparate		(deUint32 face, deUint32 func, int ref, deUint32 mask);
674 	virtual void			stencilOpSeparate		(deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass);
675 
676 	virtual void			depthFunc				(deUint32 func);
677 	virtual void			depthRangef				(float n, float f);
678 	virtual void			depthRange				(double n, double f);
679 
680 	virtual void			polygonOffset			(float factor, float units);
681 	virtual void			provokingVertex			(deUint32 convention);
682 	virtual void			primitiveRestartIndex	(deUint32 index);
683 
684 	virtual void			blendEquation			(deUint32 mode);
685 	virtual void			blendEquationSeparate	(deUint32 modeRGB, deUint32 modeAlpha);
686 	virtual void			blendFunc				(deUint32 src, deUint32 dst);
687 	virtual void			blendFuncSeparate		(deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 dstAlpha);
688 	virtual void			blendColor				(float red, float green, float blue, float alpha);
689 
690 	virtual void			colorMask				(deBool r, deBool g, deBool b, deBool a);
691 	virtual void			depthMask				(deBool mask);
692 	virtual void			stencilMask				(deUint32 mask);
693 	virtual void			stencilMaskSeparate		(deUint32 face, deUint32 mask);
694 
695 	virtual void			blitFramebuffer			(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter);
696 
697 	virtual void			invalidateSubFramebuffer(deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height);
698 	virtual void			invalidateFramebuffer	(deUint32 target, int numAttachments, const deUint32* attachments);
699 
700 	virtual void			bindVertexArray			(deUint32 array);
701 	virtual void			genVertexArrays			(int numArrays, deUint32* vertexArrays);
702 	virtual void			deleteVertexArrays		(int numArrays, const deUint32* vertexArrays);
703 
704 	virtual void			vertexAttribPointer		(deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer);
705 	virtual void			vertexAttribIPointer	(deUint32 index, int size, deUint32 type, int stride, const void *pointer);
706 	virtual void			enableVertexAttribArray	(deUint32 index);
707 	virtual void			disableVertexAttribArray(deUint32 index);
708 	virtual void			vertexAttribDivisor		(deUint32 index, deUint32 divisor);
709 
710 	virtual void			vertexAttrib1f			(deUint32 index, float);
711 	virtual void			vertexAttrib2f			(deUint32 index, float, float);
712 	virtual void			vertexAttrib3f			(deUint32 index, float, float, float);
713 	virtual void			vertexAttrib4f			(deUint32 index, float, float, float, float);
714 	virtual void			vertexAttribI4i			(deUint32 index, deInt32, deInt32, deInt32, deInt32);
715 	virtual void			vertexAttribI4ui		(deUint32 index, deUint32, deUint32, deUint32, deUint32);
716 
717 	virtual deInt32			getAttribLocation		(deUint32 program, const char *name);
718 
719 	virtual void			uniform1f				(deInt32 location, float);
720 	virtual void			uniform1i				(deInt32 location, deInt32);
721 	virtual void			uniform1fv				(deInt32 index, deInt32 count, const float*);
722 	virtual void			uniform2fv				(deInt32 index, deInt32 count, const float*);
723 	virtual void			uniform3fv				(deInt32 index, deInt32 count, const float*);
724 	virtual void			uniform4fv				(deInt32 index, deInt32 count, const float*);
725 	virtual void			uniform1iv				(deInt32 index, deInt32 count, const deInt32*);
726 	virtual void			uniform2iv				(deInt32 index, deInt32 count, const deInt32*);
727 	virtual void			uniform3iv				(deInt32 index, deInt32 count, const deInt32*);
728 	virtual void			uniform4iv				(deInt32 index, deInt32 count, const deInt32*);
729 	virtual void			uniformMatrix3fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value);
730 	virtual void			uniformMatrix4fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value);
731 	virtual deInt32			getUniformLocation		(deUint32 program, const char *name);
732 
733 	virtual void			lineWidth				(float);
734 
735 	virtual void			drawArrays				(deUint32 mode, int first, int count);
736 	virtual void			drawArraysInstanced		(deUint32 mode, int first, int count, int instanceCount);
737 	virtual void			drawElements			(deUint32 mode, int count, deUint32 type, const void *indices);
738 	virtual void			drawElementsBaseVertex	(deUint32 mode, int count, deUint32 type, const void *indices, int baseVertex);
739 	virtual void			drawElementsInstanced	(deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount);
740 	virtual void			drawElementsInstancedBaseVertex	(deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount, int baseVertex);
741 	virtual void			drawRangeElements		(deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices);
742 	virtual void			drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices, int baseVertex);
743 	virtual void			drawArraysIndirect		(deUint32 mode, const void *indirect);
744 	virtual void			drawElementsIndirect	(deUint32 mode, deUint32 type, const void *indirect);
745 
746 	virtual void			multiDrawArrays			(deUint32 mode, const int* first, const int* count, int primCount);
747 	virtual void			multiDrawElements		(deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount);
748 	virtual void			multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount, const int* baseVertex);
749 
750 	virtual deUint32		createProgram			(ShaderProgram* program);
751 	virtual void			useProgram				(deUint32 program);
752 	virtual void			deleteProgram			(deUint32 program);
753 
754 	virtual void			readPixels				(int x, int y, int width, int height, deUint32 format, deUint32 type, void* data);
755 	virtual deUint32		getError				(void);
756 	virtual void			finish					(void);
757 
758 	virtual void			getIntegerv				(deUint32 pname, int* params);
759 	virtual const char*		getString				(deUint32 pname);
760 
761 	// Expose helpers from Context.
762 	using Context::readPixels;
763 	using Context::texImage2D;
764 	using Context::texSubImage2D;
765 
766 private:
767 							ReferenceContext		(const ReferenceContext& other); // Not allowed!
768 	ReferenceContext&		operator=				(const ReferenceContext& other); // Not allowed!
769 
770 	void					deleteTexture			(rc::Texture* texture);
771 	void					deleteFramebuffer		(rc::Framebuffer* framebuffer);
772 	void					deleteRenderbuffer		(rc::Renderbuffer* renderbuffer);
773 	void					deleteBuffer			(rc::DataBuffer* buffer);
774 	void					deleteVertexArray		(rc::VertexArray* vertexArray);
775 	void					deleteProgramObject		(rc::ShaderProgramObjectContainer* sp);
776 
777 	void					acquireFboAttachmentReference	(const rc::Framebuffer::Attachment& attachment);
778 	void					releaseFboAttachmentReference	(const rc::Framebuffer::Attachment& attachment);
779 	tcu::PixelBufferAccess	getFboAttachment		(const rc::Framebuffer& framebuffer, rc::Framebuffer::AttachmentPoint point);
780 
781 	deUint32				blitResolveMultisampleFramebuffer (deUint32 mask, const tcu::IVec4& srcRect, const tcu::IVec4& dstRect, bool flipX, bool flipY);
782 
getDrawColorbuffer(void)783 	rr::MultisamplePixelBufferAccess	getDrawColorbuffer		(void)	{ return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getFboAttachment(*m_drawFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_COLOR0)))	:	(m_defaultColorbuffer);		}
getDrawDepthbuffer(void)784 	rr::MultisamplePixelBufferAccess	getDrawDepthbuffer		(void)	{ return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getFboAttachment(*m_drawFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_DEPTH)))	:	(m_defaultDepthbuffer);		}
getDrawStencilbuffer(void)785 	rr::MultisamplePixelBufferAccess	getDrawStencilbuffer	(void)	{ return (m_drawFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getFboAttachment(*m_drawFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_STENCIL)))	:	(m_defaultStencilbuffer);	}
getReadColorbuffer(void)786 	rr::MultisamplePixelBufferAccess	getReadColorbuffer		(void)	{ return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getFboAttachment(*m_readFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_COLOR0)))	:	(m_defaultColorbuffer);		}
getReadDepthbuffer(void)787 	rr::MultisamplePixelBufferAccess	getReadDepthbuffer		(void)	{ return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getFboAttachment(*m_readFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_DEPTH)))	:	(m_defaultDepthbuffer);		}
getReadStencilbuffer(void)788 	rr::MultisamplePixelBufferAccess	getReadStencilbuffer	(void)	{ return (m_readFramebufferBinding) ? (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(getFboAttachment(*m_readFramebufferBinding, rc::Framebuffer::ATTACHMENTPOINT_STENCIL)))	:	(m_defaultStencilbuffer);	}
789 
790 	const rc::Texture2D&	getTexture2D			(int unitNdx) const;
791 	const rc::TextureCube&	getTextureCube			(int unitNdx) const;
getViewport(void) const792 	const tcu::IVec4&		getViewport				(void) const { return m_viewport; }
793 
794 	void					setError				(deUint32 error);
795 
796 	void					setTex1DBinding			(int unit, rc::Texture1D*			tex1D);
797 	void					setTex2DBinding			(int unit, rc::Texture2D*			tex2D);
798 	void					setTexCubeBinding		(int unit, rc::TextureCube*			texCube);
799 	void					setTex2DArrayBinding	(int unit, rc::Texture2DArray*		tex2DArray);
800 	void					setTex3DBinding			(int unit, rc::Texture3D*			tex3D);
801 	void					setTexCubeArrayBinding	(int unit, rc::TextureCubeArray*	texCubeArray);
802 
803 	void					setBufferBinding		(deUint32 target, rc::DataBuffer* buffer);
804 	rc::DataBuffer*			getBufferBinding		(deUint32 target) const;
805 
getPixelPackPtr(void * ptrOffset) const806 	void*					getPixelPackPtr			(void* ptrOffset) const			{ return m_pixelPackBufferBinding ? (void*)((deUintptr)m_pixelPackBufferBinding->getData()+(deUintptr)ptrOffset) : ptrOffset;	}
getPixelUnpackPtr(const void * ptrOffset) const807 	const void*				getPixelUnpackPtr		(const void* ptrOffset) const	{ return m_pixelUnpackBufferBinding ? (const void*)((deUintptr)m_pixelUnpackBufferBinding->getData()+(deUintptr)ptrOffset) : ptrOffset; }
808 
809 	bool					predrawErrorChecks		(deUint32 mode);
810 	void					drawWithReference		(const rr::PrimitiveList& primitives, int instanceCount);
811 
812 	// Helpers for getting valid access object based on current unpack state.
813 	tcu::ConstPixelBufferAccess		getUnpack2DAccess		(const tcu::TextureFormat& format, int width, int height, const void* data);
814 	tcu::ConstPixelBufferAccess		getUnpack3DAccess		(const tcu::TextureFormat& format, int width, int height, int depth, const void* data);
815 
816 	void					uniformv				(deInt32 index, glu::DataType type, deInt32 count, const void*);
817 
818 	struct TextureUnit
819 	{
820 
821 		rc::Texture1D*			tex1DBinding;
822 		rc::Texture2D*			tex2DBinding;
823 		rc::TextureCube*		texCubeBinding;
824 		rc::Texture2DArray*		tex2DArrayBinding;
825 		rc::Texture3D*			tex3DBinding;
826 		rc::TextureCubeArray*	texCubeArrayBinding;
827 
828 		rc::Texture1D			default1DTex;
829 		rc::Texture2D			default2DTex;
830 		rc::TextureCube			defaultCubeTex;
831 		rc::Texture2DArray		default2DArrayTex;
832 		rc::Texture3D			default3DTex;
833 		rc::TextureCubeArray	defaultCubeArrayTex;
834 
TextureUnitsglr::ReferenceContext::TextureUnit835 		TextureUnit (void)
836 			: tex1DBinding			(DE_NULL)
837 			, tex2DBinding			(DE_NULL)
838 			, texCubeBinding		(DE_NULL)
839 			, tex2DArrayBinding		(DE_NULL)
840 			, tex3DBinding			(DE_NULL)
841 			, texCubeArrayBinding	(DE_NULL)
842 			, default1DTex			(0)
843 			, default2DTex			(0)
844 			, defaultCubeTex		(0)
845 			, default2DArrayTex		(0)
846 			, default3DTex			(0)
847 			, defaultCubeArrayTex	(0)
848 		{
849 		}
850 	};
851 
852 	struct StencilState
853 	{
854 		deUint32		func;
855 		int				ref;
856 		deUint32		opMask;
857 		deUint32		opStencilFail;
858 		deUint32		opDepthFail;
859 		deUint32		opDepthPass;
860 		deUint32		writeMask;
861 
862 		StencilState (void);
863 	};
864 
865 	ReferenceContextLimits						m_limits;
866 
867 	rr::MultisamplePixelBufferAccess			m_defaultColorbuffer;
868 	rr::MultisamplePixelBufferAccess			m_defaultDepthbuffer;
869 	rr::MultisamplePixelBufferAccess			m_defaultStencilbuffer;
870 	rc::VertexArray								m_clientVertexArray;
871 
872 	tcu::IVec4									m_viewport;
873 
874 	rc::ObjectManager<rc::Texture>				m_textures;
875 	rc::ObjectManager<rc::Framebuffer>			m_framebuffers;
876 	rc::ObjectManager<rc::Renderbuffer>			m_renderbuffers;
877 	rc::ObjectManager<rc::DataBuffer>			m_buffers;
878 	rc::ObjectManager<rc::VertexArray>			m_vertexArrays;
879 	rc::ObjectManager<rc::ShaderProgramObjectContainer>		m_programs;
880 
881 	int											m_activeTexture;
882 	std::vector<TextureUnit>					m_textureUnits;
883 	rc::Texture1D								m_emptyTex1D;
884 	rc::Texture2D								m_emptyTex2D;
885 	rc::TextureCube								m_emptyTexCube;
886 	rc::Texture2DArray							m_emptyTex2DArray;
887 	rc::Texture3D								m_emptyTex3D;
888 	rc::TextureCubeArray						m_emptyTexCubeArray;
889 
890 	int											m_pixelUnpackRowLength;
891 	int											m_pixelUnpackSkipRows;
892 	int											m_pixelUnpackSkipPixels;
893 	int											m_pixelUnpackImageHeight;
894 	int											m_pixelUnpackSkipImages;
895 	int											m_pixelUnpackAlignment;
896 	int											m_pixelPackAlignment;
897 
898 	rc::Framebuffer*							m_readFramebufferBinding;
899 	rc::Framebuffer*							m_drawFramebufferBinding;
900 	rc::Renderbuffer*							m_renderbufferBinding;
901 	rc::VertexArray*							m_vertexArrayBinding;
902 	rc::ShaderProgramObjectContainer*			m_currentProgram;
903 
904 	rc::DataBuffer*								m_arrayBufferBinding;
905 	rc::DataBuffer*								m_pixelPackBufferBinding;
906 	rc::DataBuffer*								m_pixelUnpackBufferBinding;
907 	rc::DataBuffer*								m_transformFeedbackBufferBinding;
908 	rc::DataBuffer*								m_uniformBufferBinding;
909 	rc::DataBuffer*								m_copyReadBufferBinding;
910 	rc::DataBuffer*								m_copyWriteBufferBinding;
911 	rc::DataBuffer*								m_drawIndirectBufferBinding;
912 
913 	tcu::Vec4									m_clearColor;
914 	float										m_clearDepth;
915 	int											m_clearStencil;
916 
917 	bool										m_scissorEnabled;
918 	tcu::IVec4									m_scissorBox;
919 
920 	bool										m_stencilTestEnabled;
921 	StencilState								m_stencil[rr::FACETYPE_LAST];
922 
923 	bool										m_depthTestEnabled;
924 	deUint32									m_depthFunc;
925 	float										m_depthRangeNear;
926 	float										m_depthRangeFar;
927 
928 	float										m_polygonOffsetFactor;
929 	float										m_polygonOffsetUnits;
930 	bool										m_polygonOffsetFillEnabled;
931 
932 	bool										m_provokingFirstVertexConvention;
933 
934 	bool										m_blendEnabled;
935 	deUint32									m_blendModeRGB;
936 	deUint32									m_blendModeAlpha;
937 	deUint32									m_blendFactorSrcRGB;
938 	deUint32									m_blendFactorDstRGB;
939 	deUint32									m_blendFactorSrcAlpha;
940 	deUint32									m_blendFactorDstAlpha;
941 	tcu::Vec4									m_blendColor;
942 
943 	bool										m_sRGBUpdateEnabled;
944 
945 	bool										m_depthClampEnabled;
946 
947 	tcu::BVec4									m_colorMask;
948 	bool										m_depthMask;
949 
950 	std::vector<rr::GenericVec4>				m_currentAttribs;
951 	float										m_lineWidth;
952 
953 	bool										m_primitiveRestartFixedIndex;
954 	bool										m_primitiveRestartSettableIndex;
955 	deUint32									m_primitiveRestartIndex;
956 
957 	deUint32									m_lastError;
958 
959 	rr::FragmentProcessor						m_fragmentProcessor;
960 	std::vector<rr::Fragment>					m_fragmentBuffer;
961 	std::vector<float>							m_fragmentDepths;
962 };
963 
964 } // sglr
965 
966 #endif // _SGLRREFERENCECONTEXT_HPP
967