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1 //
2 // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef SAMPLE_UTIL_SHADER_UTILS_H
8 #define SAMPLE_UTIL_SHADER_UTILS_H
9 
10 #define GL_GLEXT_PROTOTYPES
11 
12 #include <GLES3/gl3.h>
13 #include <GLES3/gl3ext.h>
14 #include <GLES2/gl2.h>
15 #include <GLES2/gl2ext.h>
16 #include <EGL/egl.h>
17 #include <EGL/eglext.h>
18 
19 #include <string>
20 
21 #define SHADER_SOURCE(...) #__VA_ARGS__
22 
23 GLuint CompileShader(GLenum type, const std::string &source);
24 GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath);
25 
26 GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource);
27 GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath);
28 
29 #endif // SAMPLE_UTIL_SHADER_UTILS_H
30