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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef SQL_STATEMENT_H_
6 #define SQL_STATEMENT_H_
7 
8 #include <string>
9 #include <vector>
10 
11 #include "base/basictypes.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/strings/string16.h"
14 #include "sql/connection.h"
15 #include "sql/sql_export.h"
16 
17 namespace sql {
18 
19 // Possible return values from ColumnType in a statement. These should match
20 // the values in sqlite3.h.
21 enum ColType {
22   COLUMN_TYPE_INTEGER = 1,
23   COLUMN_TYPE_FLOAT = 2,
24   COLUMN_TYPE_TEXT = 3,
25   COLUMN_TYPE_BLOB = 4,
26   COLUMN_TYPE_NULL = 5,
27 };
28 
29 // Normal usage:
30 //   sql::Statement s(connection_.GetUniqueStatement(...));
31 //   s.BindInt(0, a);
32 //   if (s.Step())
33 //     return s.ColumnString(0);
34 //
35 //   If there are errors getting the statement, the statement will be inert; no
36 //   mutating or database-access methods will work. If you need to check for
37 //   validity, use:
38 //   if (!s.is_valid())
39 //     return false;
40 //
41 // Step() and Run() just return true to signal success. If you want to handle
42 // specific errors such as database corruption, install an error handler in
43 // in the connection object using set_error_delegate().
44 class SQL_EXPORT Statement {
45  public:
46   // Creates an uninitialized statement. The statement will be invalid until
47   // you initialize it via Assign.
48   Statement();
49 
50   explicit Statement(scoped_refptr<Connection::StatementRef> ref);
51   ~Statement();
52 
53   // Initializes this object with the given statement, which may or may not
54   // be valid. Use is_valid() to check if it's OK.
55   void Assign(scoped_refptr<Connection::StatementRef> ref);
56 
57   // Resets the statement to an uninitialized state corrosponding to
58   // the default constructor, releasing the StatementRef.
59   void Clear();
60 
61   // Returns true if the statement can be executed. All functions can still
62   // be used if the statement is invalid, but they will return failure or some
63   // default value. This is because the statement can become invalid in the
64   // middle of executing a command if there is a serious error and the database
65   // has to be reset.
is_valid()66   bool is_valid() const { return ref_->is_valid(); }
67 
68   // Running -------------------------------------------------------------------
69 
70   // Executes the statement, returning true on success. This is like Step but
71   // for when there is no output, like an INSERT statement.
72   bool Run();
73 
74   // Executes the statement, returning true if there is a row of data returned.
75   // You can keep calling Step() until it returns false to iterate through all
76   // the rows in your result set.
77   //
78   // When Step returns false, the result is either that there is no more data
79   // or there is an error. This makes it most convenient for loop usage. If you
80   // need to disambiguate these cases, use Succeeded().
81   //
82   // Typical example:
83   //   while (s.Step()) {
84   //     ...
85   //   }
86   //   return s.Succeeded();
87   bool Step();
88 
89   // Resets the statement to its initial condition. This includes any current
90   // result row, and also the bound variables if the |clear_bound_vars| is true.
91   void Reset(bool clear_bound_vars);
92 
93   // Returns true if the last executed thing in this statement succeeded. If
94   // there was no last executed thing or the statement is invalid, this will
95   // return false.
96   bool Succeeded() const;
97 
98   // Binding -------------------------------------------------------------------
99 
100   // These all take a 0-based argument index and return true on success. You
101   // may not always care about the return value (they'll DCHECK if they fail).
102   // The main thing you may want to check is when binding large blobs or
103   // strings there may be out of memory.
104   bool BindNull(int col);
105   bool BindBool(int col, bool val);
106   bool BindInt(int col, int val);
107   bool BindInt64(int col, int64 val);
108   bool BindDouble(int col, double val);
109   bool BindCString(int col, const char* val);
110   bool BindString(int col, const std::string& val);
111   bool BindString16(int col, const base::string16& value);
112   bool BindBlob(int col, const void* value, int value_len);
113 
114   // Retrieving ----------------------------------------------------------------
115 
116   // Returns the number of output columns in the result.
117   int ColumnCount() const;
118 
119   // Returns the type associated with the given column.
120   //
121   // Watch out: the type may be undefined if you've done something to cause a
122   // "type conversion." This means requesting the value of a column of a type
123   // where that type is not the native type. For safety, call ColumnType only
124   // on a column before getting the value out in any way.
125   ColType ColumnType(int col) const;
126   ColType DeclaredColumnType(int col) const;
127 
128   // These all take a 0-based argument index.
129   bool ColumnBool(int col) const;
130   int ColumnInt(int col) const;
131   int64 ColumnInt64(int col) const;
132   double ColumnDouble(int col) const;
133   std::string ColumnString(int col) const;
134   base::string16 ColumnString16(int col) const;
135 
136   // When reading a blob, you can get a raw pointer to the underlying data,
137   // along with the length, or you can just ask us to copy the blob into a
138   // vector. Danger! ColumnBlob may return NULL if there is no data!
139   int ColumnByteLength(int col) const;
140   const void* ColumnBlob(int col) const;
141   bool ColumnBlobAsString(int col, std::string* blob);
142   bool ColumnBlobAsString16(int col, base::string16* val) const;
143   bool ColumnBlobAsVector(int col, std::vector<char>* val) const;
144   bool ColumnBlobAsVector(int col, std::vector<unsigned char>* val) const;
145 
146   // Diagnostics --------------------------------------------------------------
147 
148   // Returns the original text of sql statement. Do not keep a pointer to it.
149   const char* GetSQLStatement();
150 
151  private:
152   // This is intended to check for serious errors and report them to the
153   // connection object. It takes a sqlite error code, and returns the same
154   // code. Currently this function just updates the succeeded flag, but will be
155   // enhanced in the future to do the notification.
156   int CheckError(int err);
157 
158   // Contraction for checking an error code against SQLITE_OK. Does not set the
159   // succeeded flag.
160   bool CheckOk(int err) const;
161 
162   // Should be called by all mutating methods to check that the statement is
163   // valid. Returns true if the statement is valid. DCHECKS and returns false
164   // if it is not.
165   // The reason for this is to handle two specific cases in which a Statement
166   // may be invalid. The first case is that the programmer made an SQL error.
167   // Those cases need to be DCHECKed so that we are guaranteed to find them
168   // before release. The second case is that the computer has an error (probably
169   // out of disk space) which is prohibiting the correct operation of the
170   // database. Our testing apparatus should not exhibit this defect, but release
171   // situations may. Therefore, the code is handling disjoint situations in
172   // release and test. In test, we're ensuring correct SQL. In release, we're
173   // ensuring that contracts are honored in error edge cases.
174   bool CheckValid() const;
175 
176   // The actual sqlite statement. This may be unique to us, or it may be cached
177   // by the connection, which is why it's refcounted. This pointer is
178   // guaranteed non-NULL.
179   scoped_refptr<Connection::StatementRef> ref_;
180 
181   // Set after Step() or Run() are called, reset by Reset().  Used to
182   // prevent accidental calls to API functions which would not work
183   // correctly after stepping has started.
184   bool stepped_;
185 
186   // See Succeeded() for what this holds.
187   bool succeeded_;
188 
189   DISALLOW_COPY_AND_ASSIGN(Statement);
190 };
191 
192 }  // namespace sql
193 
194 #endif  // SQL_STATEMENT_H_
195