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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "chrome/test/base/interactive_test_utils.h"
6 
7 #include "base/logging.h"
8 #include "base/message_loop/message_loop.h"
9 #include "chrome/browser/ui/browser.h"
10 #include "chrome/browser/ui/views/frame/browser_view.h"
11 #include "ui/aura/window.h"
12 #include "ui/base/test/ui_controls.h"
13 #include "ui/compositor/layer.h"
14 #include "ui/views/focus/focus_manager.h"
15 
16 namespace ui_test_utils {
17 
IsViewFocused(const Browser * browser,ViewID vid)18 bool IsViewFocused(const Browser* browser, ViewID vid) {
19   BrowserWindow* browser_window = browser->window();
20   DCHECK(browser_window);
21   gfx::NativeWindow window = browser_window->GetNativeWindow();
22   DCHECK(window);
23   const views::Widget* widget =
24       views::Widget::GetTopLevelWidgetForNativeView(window);
25   DCHECK(widget);
26   const views::FocusManager* focus_manager = widget->GetFocusManager();
27   DCHECK(focus_manager);
28   DCHECK(focus_manager->GetFocusedView());
29   return focus_manager->GetFocusedView()->id() == vid;
30 }
31 
ClickOnView(const Browser * browser,ViewID vid)32 void ClickOnView(const Browser* browser, ViewID vid) {
33   views::View* view =
34       BrowserView::GetBrowserViewForBrowser(browser)->GetViewByID(vid);
35   DCHECK(view);
36   MoveMouseToCenterAndPress(view,
37                             ui_controls::LEFT,
38                             ui_controls::DOWN | ui_controls::UP,
39                             base::MessageLoop::QuitClosure());
40   content::RunMessageLoop();
41 }
42 
MoveMouseToCenterAndPress(views::View * view,ui_controls::MouseButton button,int state,const base::Closure & closure)43 void MoveMouseToCenterAndPress(views::View* view,
44                                ui_controls::MouseButton button,
45                                int state,
46                                const base::Closure& closure) {
47   DCHECK(view);
48   DCHECK(view->GetWidget());
49   // Complete any in-progress animation before sending the events so that the
50   // mouse-event targetting happens reliably, and does not flake because of
51   // unreliable animation state.
52   aura::Window* window = view->GetWidget()->GetNativeView();
53   if (window && window->layer()) {
54     ui::LayerAnimator* animator = window->layer()->GetAnimator();
55     if (animator && animator->is_animating())
56       animator->StopAnimating();
57   }
58 
59   gfx::Point view_center(view->width() / 2, view->height() / 2);
60   views::View::ConvertPointToScreen(view, &view_center);
61   ui_controls::SendMouseMoveNotifyWhenDone(
62       view_center.x(),
63       view_center.y(),
64       base::Bind(&internal::ClickTask, button, state, closure));
65 }
66 
67 }  // namespace ui_test_utils
68