1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/test/base/interactive_test_utils.h"
6
7 #include "base/logging.h"
8 #include "base/message_loop/message_loop.h"
9 #include "chrome/browser/ui/browser.h"
10 #include "chrome/browser/ui/views/frame/browser_view.h"
11 #include "ui/aura/window.h"
12 #include "ui/base/test/ui_controls.h"
13 #include "ui/compositor/layer.h"
14 #include "ui/views/focus/focus_manager.h"
15
16 namespace ui_test_utils {
17
IsViewFocused(const Browser * browser,ViewID vid)18 bool IsViewFocused(const Browser* browser, ViewID vid) {
19 BrowserWindow* browser_window = browser->window();
20 DCHECK(browser_window);
21 gfx::NativeWindow window = browser_window->GetNativeWindow();
22 DCHECK(window);
23 const views::Widget* widget =
24 views::Widget::GetTopLevelWidgetForNativeView(window);
25 DCHECK(widget);
26 const views::FocusManager* focus_manager = widget->GetFocusManager();
27 DCHECK(focus_manager);
28 DCHECK(focus_manager->GetFocusedView());
29 return focus_manager->GetFocusedView()->id() == vid;
30 }
31
ClickOnView(const Browser * browser,ViewID vid)32 void ClickOnView(const Browser* browser, ViewID vid) {
33 views::View* view =
34 BrowserView::GetBrowserViewForBrowser(browser)->GetViewByID(vid);
35 DCHECK(view);
36 MoveMouseToCenterAndPress(view,
37 ui_controls::LEFT,
38 ui_controls::DOWN | ui_controls::UP,
39 base::MessageLoop::QuitClosure());
40 content::RunMessageLoop();
41 }
42
MoveMouseToCenterAndPress(views::View * view,ui_controls::MouseButton button,int state,const base::Closure & closure)43 void MoveMouseToCenterAndPress(views::View* view,
44 ui_controls::MouseButton button,
45 int state,
46 const base::Closure& closure) {
47 DCHECK(view);
48 DCHECK(view->GetWidget());
49 // Complete any in-progress animation before sending the events so that the
50 // mouse-event targetting happens reliably, and does not flake because of
51 // unreliable animation state.
52 aura::Window* window = view->GetWidget()->GetNativeView();
53 if (window && window->layer()) {
54 ui::LayerAnimator* animator = window->layer()->GetAnimator();
55 if (animator && animator->is_animating())
56 animator->StopAnimating();
57 }
58
59 gfx::Point view_center(view->width() / 2, view->height() / 2);
60 views::View::ConvertPointToScreen(view, &view_center);
61 ui_controls::SendMouseMoveNotifyWhenDone(
62 view_center.x(),
63 view_center.y(),
64 base::Bind(&internal::ClickTask, button, state, closure));
65 }
66
67 } // namespace ui_test_utils
68