1# Microsoft Developer Studio Project File - Name="testjoystick" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 5.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Application" 0x0101 6 7CFG=testjoystick - Win32 Debug 8!MESSAGE This is not a valid makefile. To build this project using NMAKE, 9!MESSAGE use the Export Makefile command and run 10!MESSAGE 11!MESSAGE NMAKE /f "testjoystick.mak". 12!MESSAGE 13!MESSAGE You can specify a configuration when running NMAKE 14!MESSAGE by defining the macro CFG on the command line. For example: 15!MESSAGE 16!MESSAGE NMAKE /f "testjoystick.mak" CFG="testjoystick - Win32 Debug" 17!MESSAGE 18!MESSAGE Possible choices for configuration are: 19!MESSAGE 20!MESSAGE "testjoystick - Win32 Release" (based on "Win32 (x86) Application") 21!MESSAGE "testjoystick - Win32 Debug" (based on "Win32 (x86) Application") 22!MESSAGE 23 24# Begin Project 25# PROP Scc_ProjName "" 26# PROP Scc_LocalPath "" 27CPP=cl.exe 28MTL=midl.exe 29RSC=rc.exe 30 31!IF "$(CFG)" == "testjoystick - Win32 Release" 32 33# PROP BASE Use_MFC 0 34# PROP BASE Use_Debug_Libraries 0 35# PROP BASE Output_Dir "Release" 36# PROP BASE Intermediate_Dir "Release" 37# PROP BASE Target_Dir "" 38# PROP Use_MFC 0 39# PROP Use_Debug_Libraries 0 40# PROP Output_Dir "Release" 41# PROP Intermediate_Dir "Release" 42# PROP Ignore_Export_Lib 0 43# PROP Target_Dir "" 44# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 45# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 46# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 47# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 48# ADD BASE RSC /l 0x409 /d "NDEBUG" 49# ADD RSC /l 0x409 /d "NDEBUG" 50BSC32=bscmake.exe 51# ADD BASE BSC32 /nologo 52# ADD BSC32 /nologo 53LINK32=link.exe 54# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 55# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 56 57!ELSEIF "$(CFG)" == "testjoystick - Win32 Debug" 58 59# PROP BASE Use_MFC 0 60# PROP BASE Use_Debug_Libraries 1 61# PROP BASE Output_Dir "Debug" 62# PROP BASE Intermediate_Dir "Debug" 63# PROP BASE Target_Dir "" 64# PROP Use_MFC 0 65# PROP Use_Debug_Libraries 1 66# PROP Output_Dir "Debug" 67# PROP Intermediate_Dir "Debug" 68# PROP Ignore_Export_Lib 0 69# PROP Target_Dir "" 70# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 71# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 72# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 73# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 74# ADD BASE RSC /l 0x409 /d "_DEBUG" 75# ADD RSC /l 0x409 /d "_DEBUG" 76BSC32=bscmake.exe 77# ADD BASE BSC32 /nologo 78# ADD BSC32 /nologo 79LINK32=link.exe 80# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 81# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 82 83!ENDIF 84 85# Begin Target 86 87# Name "testjoystick - Win32 Release" 88# Name "testjoystick - Win32 Debug" 89# Begin Source File 90 91SOURCE=..\..\Sdl\Debug\SDL.lib 92# End Source File 93# Begin Source File 94 95SOURCE=..\..\SDLmain\Debug\SDLmain.lib 96# End Source File 97# Begin Source File 98 99SOURCE=..\..\..\test\testjoystick.c 100# End Source File 101# End Target 102# End Project 103