1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #ifndef WebFloatRect_h 32 #define WebFloatRect_h 33 34 #include "WebCommon.h" 35 36 #if INSIDE_BLINK 37 #include "platform/geometry/FloatRect.h" 38 #else 39 #include <algorithm> 40 #include <cmath> 41 #include <ui/gfx/rect_f.h> 42 #endif 43 44 namespace blink { 45 46 struct WebFloatRect { 47 float x; 48 float y; 49 float width; 50 float height; 51 isEmptyWebFloatRect52 bool isEmpty() const { return width <= 0 || height <= 0; } 53 WebFloatRectWebFloatRect54 WebFloatRect() 55 : x(0) 56 , y(0) 57 , width(0) 58 , height(0) 59 { 60 } 61 WebFloatRectWebFloatRect62 WebFloatRect(float x, float y, float width, float height) 63 : x(x) 64 , y(y) 65 , width(width) 66 , height(height) 67 { 68 } 69 70 #if INSIDE_BLINK WebFloatRectWebFloatRect71 WebFloatRect(const WebCore::FloatRect& r) 72 : x(r.x()) 73 , y(r.y()) 74 , width(r.width()) 75 , height(r.height()) 76 { 77 } 78 79 WebFloatRect& operator=(const WebCore::FloatRect& r) 80 { 81 x = r.x(); 82 y = r.y(); 83 width = r.width(); 84 height = r.height(); 85 return *this; 86 } 87 FloatRectWebFloatRect88 operator WebCore::FloatRect() const 89 { 90 return WebCore::FloatRect(x, y, width, height); 91 } 92 #else WebFloatRectWebFloatRect93 WebFloatRect(const gfx::RectF& r) 94 : x(r.x()) 95 , y(r.y()) 96 , width(r.width()) 97 , height(r.height()) 98 { 99 } 100 101 WebFloatRect& operator=(const gfx::RectF& r) 102 { 103 x = r.x(); 104 y = r.y(); 105 width = r.width(); 106 height = r.height(); 107 return *this; 108 } 109 RectFWebFloatRect110 operator gfx::RectF() const 111 { 112 return gfx::RectF(x, y, std::max(0.0f, width), std::max(0.0f, height)); 113 } 114 #endif 115 }; 116 117 inline bool operator==(const WebFloatRect& a, const WebFloatRect& b) 118 { 119 return a.x == b.x && a.y == b.y && a.width == b.width && a.height == b.height; 120 } 121 122 inline bool operator!=(const WebFloatRect& a, const WebFloatRect& b) 123 { 124 return !(a == b); 125 } 126 127 } // namespace blink 128 129 #endif 130