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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkImage_DEFINED
9 #define SkImage_DEFINED
10 
11 #include "SkImageInfo.h"
12 #include "SkImageEncoder.h"
13 #include "SkRefCnt.h"
14 #include "SkScalar.h"
15 
16 class SkData;
17 class SkCanvas;
18 class SkPaint;
19 class SkShader;
20 class GrContext;
21 class GrTexture;
22 
23 // need for TileMode
24 #include "SkShader.h"
25 
26 /**
27  *  SkImage is an abstraction for drawing a rectagle of pixels, though the
28  *  particular type of image could be actually storing its data on the GPU, or
29  *  as drawing commands (picture or PDF or otherwise), ready to be played back
30  *  into another canvas.
31  *
32  *  The content of SkImage is always immutable, though the actual storage may
33  *  change, if for example that image can be re-created via encoded data or
34  *  other means.
35  */
36 class SK_API SkImage : public SkRefCnt {
37 public:
38     SK_DECLARE_INST_COUNT(SkImage)
39 
40     typedef SkImageInfo Info;
41 
42     static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes);
43     static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes);
44     static SkImage* NewEncodedData(SkData*);
45 
46     /**
47      * GrTexture is a more logical parameter for this factory, but its
48      * interactions with scratch cache still has issues, so for now we take
49      * SkBitmap instead. This will be changed in the future. skbug.com/1449
50      */
51     static SkImage* NewTexture(const SkBitmap&);
52 
width()53     int width() const { return fWidth; }
height()54     int height() const { return fHeight; }
uniqueID()55     uint32_t uniqueID() const { return fUniqueID; }
56 
57     /**
58      * Return the GrTexture that stores the image pixels. Calling getTexture
59      * does not affect the reference count of the GrTexture object.
60      * Will return NULL if the image does not use a texture.
61      */
62     GrTexture* getTexture();
63 
64     SkShader*   newShaderClamp() const;
65     SkShader*   newShader(SkShader::TileMode, SkShader::TileMode) const;
66 
67     void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
68 
69     /**
70      *  Draw the image, cropped to the src rect, to the dst rect of a canvas.
71      *  If src is larger than the bounds of the image, the rest of the image is
72      *  filled with transparent black pixels.
73      *
74      *  See SkCanvas::drawBitmapRectToRect for similar behavior.
75      */
76     void draw(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*);
77 
78     /**
79      *  If the image has direct access to its pixels (i.e. they are in local
80      *  RAM) return the (const) address of those pixels, and if not null, return
81      *  the ImageInfo and rowBytes. The returned address is only valid while
82      *  the image object is in scope.
83      *
84      *  On failure, returns NULL and the info and rowBytes parameters are
85      *  ignored.
86      */
87     const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const;
88 
89     /**
90      *  Encode the image's pixels and return the result as a new SkData, which
91      *  the caller must manage (i.e. call unref() when they are done).
92      *
93      *  If the image type cannot be encoded, or the requested encoder type is
94      *  not supported, this will return NULL.
95      */
96     SkData* encode(SkImageEncoder::Type t = SkImageEncoder::kPNG_Type,
97                    int quality = 80) const;
98 
99 protected:
SkImage(int width,int height)100     SkImage(int width, int height) :
101         fWidth(width),
102         fHeight(height),
103         fUniqueID(NextUniqueID()) {
104 
105         SkASSERT(width >= 0);
106         SkASSERT(height >= 0);
107     }
108 
109 private:
110     const int       fWidth;
111     const int       fHeight;
112     const uint32_t  fUniqueID;
113 
114     static uint32_t NextUniqueID();
115 
116     typedef SkRefCnt INHERITED;
117 
118     /**
119      *  Return a copy of the image's pixels, limiting them to the subset
120      *  rectangle's intersection wit the image bounds. If subset is NULL, then
121      *  the entire image will be considered.
122      *
123      *  If the bitmap's pixels have already been allocated, then readPixels()
124      *  will succeed only if it can support converting the image's pixels into
125      *  the bitmap's ColorType/AlphaType. Any pixels in the bitmap that do not
126      *  intersect with the image's bounds and the subset (if not null) will be
127      *  left untouched.
128      *
129      *  If the bitmap is initially empty/unallocated, then it will be allocated
130      *  using the default allocator, and the ColorType/AlphaType will be chosen
131      *  to most closely fit the image's configuration.
132      *
133      *  On failure, false will be returned, and bitmap will unmodified.
134      */
135     // On ice for now:
136     // - should it respect the particular colortype/alphatype of the src
137     // - should it have separate entrypoints for preallocated and not bitmaps?
138     // - isn't it enough to allow the caller to draw() the image into a canvas?
139     bool readPixels(SkBitmap* bitmap, const SkIRect* subset = NULL) const;
140 };
141 
142 #endif
143