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1 
2 /* Test out the multi-threaded event handling functions */
3 
4 #include <stdlib.h>
5 #include <stdio.h>
6 #include <string.h>
7 
8 #include "SDL.h"
9 #include "SDL_thread.h"
10 
11 /* Are we done yet? */
12 static int done = 0;
13 
14 /* Is the cursor visible? */
15 static int visible = 1;
16 
17 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
quit(int rc)18 static void quit(int rc)
19 {
20 	SDL_Quit();
21 	exit(rc);
22 }
23 
LoadIconSurface(char * file,Uint8 ** maskp)24 SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
25 {
26 	SDL_Surface *icon;
27 	Uint8       *pixels;
28 	Uint8       *mask;
29 	int          mlen, i;
30 
31 	*maskp = NULL;
32 
33 	/* Load the icon surface */
34 	icon = SDL_LoadBMP(file);
35 	if ( icon == NULL ) {
36 		fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
37 		return(NULL);
38 	}
39 
40 	/* Check width and height */
41 	if ( (icon->w%8) != 0 ) {
42 		fprintf(stderr, "Icon width must be a multiple of 8!\n");
43 		SDL_FreeSurface(icon);
44 		return(NULL);
45 	}
46 	if ( icon->format->palette == NULL ) {
47 		fprintf(stderr, "Icon must have a palette!\n");
48 		SDL_FreeSurface(icon);
49 		return(NULL);
50 	}
51 
52 	/* Set the colorkey */
53 	SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));
54 
55 	/* Create the mask */
56 	pixels = (Uint8 *)icon->pixels;
57 	printf("Transparent pixel: (%d,%d,%d)\n",
58 				icon->format->palette->colors[*pixels].r,
59 				icon->format->palette->colors[*pixels].g,
60 				icon->format->palette->colors[*pixels].b);
61 	mlen = icon->w*icon->h;
62 	mask = (Uint8 *)malloc(mlen/8);
63 	if ( mask == NULL ) {
64 		fprintf(stderr, "Out of memory!\n");
65 		SDL_FreeSurface(icon);
66 		return(NULL);
67 	}
68 	memset(mask, 0, mlen/8);
69 	for ( i=0; i<mlen; ) {
70 		if ( pixels[i] != *pixels )
71 			mask[i/8] |= 0x01;
72 		++i;
73 		if ( (i%8) != 0 )
74 			mask[i/8] <<= 1;
75 	}
76 	*maskp = mask;
77 	return(icon);
78 }
79 
FilterEvents(const SDL_Event * event)80 int SDLCALL FilterEvents(const SDL_Event *event)
81 {
82 	static int reallyquit = 0;
83 
84 	switch (event->type) {
85 
86 		case SDL_ACTIVEEVENT:
87 			/* See what happened */
88 			printf("App %s ",
89 				event->active.gain ? "gained" : "lost");
90 			if ( event->active.state & SDL_APPACTIVE )
91 				printf("active ");
92 			if ( event->active.state & SDL_APPMOUSEFOCUS )
93 				printf("mouse ");
94 			if ( event->active.state & SDL_APPINPUTFOCUS )
95 				printf("input ");
96 			printf("focus\n");
97 
98 			/* See if we are iconified or restored */
99 			if ( event->active.state & SDL_APPACTIVE ) {
100 				printf("App has been %s\n",
101 					event->active.gain ?
102 						 "restored" : "iconified");
103 			}
104 			return(0);
105 
106 		/* This is important!  Queue it if we want to quit. */
107 		case SDL_QUIT:
108 			if ( ! reallyquit ) {
109 				reallyquit = 1;
110 				printf("Quit requested\n");
111 				return(0);
112 			}
113 			printf("Quit demanded\n");
114 			return(1);
115 
116 		/* Mouse and keyboard events go to threads */
117 		case SDL_MOUSEMOTION:
118 		case SDL_MOUSEBUTTONDOWN:
119 		case SDL_MOUSEBUTTONUP:
120 		case SDL_KEYDOWN:
121 		case SDL_KEYUP:
122 			return(1);
123 
124 		/* Drop all other events */
125 		default:
126 			return(0);
127 	}
128 }
129 
HandleMouse(void * unused)130 int SDLCALL HandleMouse(void *unused)
131 {
132 	SDL_Event events[10];
133 	int i, found;
134 	Uint32 mask;
135 
136 	/* Handle mouse events here */
137 	mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK);
138 	while ( ! done ) {
139 		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
140 		for ( i=0; i<found; ++i ) {
141 			switch(events[i].type) {
142 				/* We want to toggle visibility on buttonpress */
143 				case SDL_MOUSEBUTTONDOWN:
144 				case SDL_MOUSEBUTTONUP:
145 					if ( events[i].button.state == SDL_PRESSED ) {
146 						visible = !visible;
147 						SDL_ShowCursor(visible);
148 					}
149 					printf("Mouse button %d has been %s\n",
150 						events[i].button.button,
151 						(events[i].button.state == SDL_PRESSED) ?
152 						"pressed" : "released");
153 					break;
154 				/* Show relative mouse motion */
155 				case SDL_MOUSEMOTION:
156 					printf("Mouse relative motion: {%d,%d}\n",
157 							events[i].motion.xrel, events[i].motion.yrel);
158 					break;
159 			}
160 		}
161 		/* Give up some CPU to allow events to arrive */
162 		SDL_Delay(20);
163 	}
164 	return(0);
165 }
166 
HandleKeyboard(void * unused)167 int SDLCALL HandleKeyboard(void *unused)
168 {
169 	SDL_Event events[10];
170 	int i, found;
171 	Uint32 mask;
172 
173 	/* Handle mouse events here */
174 	mask = (SDL_KEYDOWNMASK|SDL_KEYUPMASK);
175 	while ( ! done ) {
176 		found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask);
177 		for ( i=0; i<found; ++i ) {
178 			switch(events[i].type) {
179 			    /* We want to toggle visibility on buttonpress */
180 			    case SDL_KEYDOWN:
181 			    case SDL_KEYUP:
182 			    	printf("Key '%c' (keysym==%d) has been %s\n",
183 						events[i].key.keysym.unicode,
184 						(int) events[i].key.keysym.sym,
185 					(events[i].key.state == SDL_PRESSED) ?
186 						"pressed" : "released");
187 
188 			    	/* Allow hitting <ESC> to quit the app */
189 			    	if ( events[i].key.keysym.sym == SDLK_ESCAPE ) {
190 			    		done = 1;
191 			    	}
192 
193 					/* skip events now that aren't KEYUPs... */
194 					if (events[i].key.state == SDL_PRESSED)
195 						break;
196 
197 			    	if ( events[i].key.keysym.sym == SDLK_f ) {
198 						int rc = 0;
199 						printf("attempting to toggle fullscreen...\n");
200 						rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
201                         printf("SDL_WM_ToggleFullScreen returned %d.\n", rc);
202 			    	}
203 
204 			    	if ( events[i].key.keysym.sym == SDLK_g ) {
205 						SDL_GrabMode m;
206 						m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ?
207 								SDL_GRAB_OFF : SDL_GRAB_ON;
208 						printf("attempting to toggle input grab to %s...\n",
209                                 m == SDL_GRAB_ON ? "ON" : "OFF");
210                         SDL_WM_GrabInput(m);
211 						printf("attempt finished.\n");
212 			    	}
213 
214 			    	break;
215 			}
216 		}
217 		/* Give up some CPU to allow events to arrive */
218 		SDL_Delay(20);
219 	}
220 	return(0);
221 }
222 
main(int argc,char * argv[])223 int main(int argc, char *argv[])
224 {
225 	SDL_Surface *screen;
226 	SDL_Surface *icon;
227 	Uint8 *icon_mask;
228 	int i, parsed;
229 	Uint8 *buffer;
230 	SDL_Color palette[256];
231 	Uint32 init_flags;
232 	Uint8  video_bpp;
233 	Uint32 video_flags;
234 	SDL_Thread *mouse_thread;
235 	SDL_Thread *keybd_thread;
236 
237 	/* Set the options, based on command line arguments */
238 	init_flags = SDL_INIT_VIDEO;
239 	video_bpp = 8;
240 	video_flags = SDL_SWSURFACE;
241 	parsed = 1;
242 	while ( parsed ) {
243 		/* If the threaded option is enabled, and the SDL library hasn't
244 		   been compiled with threaded events enabled, then the mouse and
245 		   keyboard won't respond.
246 		 */
247 		if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) {
248 			init_flags |= SDL_INIT_EVENTTHREAD;
249 			argc -= 1;
250 			argv += 1;
251 			printf("Running with threaded events\n");
252 		} else
253 		if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
254 			video_flags |= SDL_FULLSCREEN;
255 			argc -= 1;
256 			argv += 1;
257 		} else
258 		if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
259 			video_bpp = atoi(argv[2]);
260 			argc -= 2;
261 			argv += 2;
262 		} else {
263 			parsed = 0;
264 		}
265 	}
266 
267 	/* Initialize SDL with the requested flags */
268 	if ( SDL_Init(init_flags) < 0 ) {
269 		fprintf(stderr,
270 			"Couldn't initialize SDL: %s\n", SDL_GetError());
271 		return(1);
272 	}
273 
274 	/* Set the icon -- this must be done before the first mode set */
275 	icon = LoadIconSurface("icon.bmp", &icon_mask);
276 	if ( icon != NULL ) {
277 		SDL_WM_SetIcon(icon, icon_mask);
278 	}
279 	if ( icon_mask != NULL )
280 		free(icon_mask);
281 
282 	/* Initialize the display */
283 	screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags);
284 	if (  screen == NULL ) {
285 		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
286 						video_bpp, SDL_GetError());
287 		quit(1);
288 	}
289 	printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
290 						"fullscreen" : "windowed");
291 
292 	/* Enable printable characters */
293 	SDL_EnableUNICODE(1);
294 
295 	/* Set an event filter that discards everything but QUIT */
296 	SDL_SetEventFilter(FilterEvents);
297 
298 	/* Create the event handling threads */
299 	mouse_thread = SDL_CreateThread(HandleMouse, NULL);
300 	keybd_thread = SDL_CreateThread(HandleKeyboard, NULL);
301 
302 	/* Set the surface pixels and refresh! */
303 	for ( i=0; i<256; ++i ) {
304 		palette[i].r = 255-i;
305 		palette[i].g = 255-i;
306 		palette[i].b = 255-i;
307 	}
308 	SDL_SetColors(screen, palette, 0, 256);
309 	if ( SDL_LockSurface(screen) < 0 ) {
310 		fprintf(stderr, "Couldn't lock display surface: %s\n",
311 							SDL_GetError());
312 		quit(2);
313 	}
314 	buffer = (Uint8 *)screen->pixels;
315 	for ( i=0; i<screen->h; ++i ) {
316 		memset(buffer,(i*255)/screen->h,
317 				screen->w*screen->format->BytesPerPixel);
318 		buffer += screen->pitch;
319 	}
320 	SDL_UnlockSurface(screen);
321 	SDL_UpdateRect(screen, 0, 0, 0, 0);
322 
323 	/* Loop, waiting for QUIT */
324 	while ( ! done ) {
325 		if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) {
326 			SDL_PumpEvents(); /* Needed when event thread is off */
327 		}
328 		if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) {
329 			done = 1;
330 		}
331 		/* Give up some CPU so the events can accumulate */
332 		SDL_Delay(20);
333 	}
334 	SDL_WaitThread(mouse_thread, NULL);
335 	SDL_WaitThread(keybd_thread, NULL);
336 	SDL_Quit();
337 	return(0);
338 }
339