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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_WM_CORE_FOCUS_CONTROLLER_H_
6 #define UI_WM_CORE_FOCUS_CONTROLLER_H_
7 
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/observer_list.h"
11 #include "base/scoped_observer.h"
12 #include "ui/aura/client/focus_client.h"
13 #include "ui/aura/window_observer.h"
14 #include "ui/events/event_handler.h"
15 #include "ui/wm/public/activation_client.h"
16 #include "ui/wm/wm_export.h"
17 
18 namespace wm {
19 
20 class FocusRules;
21 
22 // FocusController handles focus and activation changes for an environment
23 // encompassing one or more RootWindows. Within an environment there can be
24 // only one focused and one active window at a time. When focus or activation
25 // changes notifications are sent using the
26 // aura::client::Focus/ActivationChangeObserver interfaces.
27 // Changes to focus and activation can be from three sources:
28 // . the Aura Client API (implemented here in aura::client::ActivationClient).
29 //   (The FocusController must be set as the ActivationClient implementation
30 //    for all RootWindows).
31 // . input events (implemented here in ui::EventHandler).
32 //   (The FocusController must be registered as a pre-target handler for
33 //    the applicable environment owner, either a RootWindow or another type).
34 // . Window disposition changes (implemented here in aura::WindowObserver).
35 //   (The FocusController registers itself as an observer of the active and
36 //    focused windows).
37 class WM_EXPORT FocusController : public aura::client::ActivationClient,
38                                   public aura::client::FocusClient,
39                                   public ui::EventHandler,
40                                   public aura::WindowObserver {
41  public:
42   // |rules| cannot be NULL.
43   explicit FocusController(FocusRules* rules);
44   virtual ~FocusController();
45 
46  private:
47   // Overridden from aura::client::ActivationClient:
48   virtual void AddObserver(
49       aura::client::ActivationChangeObserver* observer) OVERRIDE;
50   virtual void RemoveObserver(
51       aura::client::ActivationChangeObserver* observer) OVERRIDE;
52   virtual void ActivateWindow(aura::Window* window) OVERRIDE;
53   virtual void DeactivateWindow(aura::Window* window) OVERRIDE;
54   virtual aura::Window* GetActiveWindow() OVERRIDE;
55   virtual aura::Window* GetActivatableWindow(aura::Window* window) OVERRIDE;
56   virtual aura::Window* GetToplevelWindow(aura::Window* window) OVERRIDE;
57   virtual bool OnWillFocusWindow(aura::Window* window,
58     const ui::Event* event) OVERRIDE;
59   virtual bool CanActivateWindow(aura::Window* window) const OVERRIDE;
60 
61   // Overridden from aura::client::FocusClient:
62   virtual void AddObserver(
63       aura::client::FocusChangeObserver* observer) OVERRIDE;
64   virtual void RemoveObserver(
65       aura::client::FocusChangeObserver* observer) OVERRIDE;
66   virtual void FocusWindow(aura::Window* window) OVERRIDE;
67   virtual void ResetFocusWithinActiveWindow(aura::Window* window) OVERRIDE;
68   virtual aura::Window* GetFocusedWindow() OVERRIDE;
69 
70   // Overridden from ui::EventHandler:
71   virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
72   virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
73   virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE;
74   virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE;
75   virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
76 
77   // Overridden from aura::WindowObserver:
78   virtual void OnWindowVisibilityChanged(aura::Window* window,
79                                          bool visible) OVERRIDE;
80   virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
81   virtual void OnWindowHierarchyChanging(
82       const HierarchyChangeParams& params) OVERRIDE;
83   virtual void OnWindowHierarchyChanged(
84       const HierarchyChangeParams& params) OVERRIDE;
85 
86   // Internal implementation that sets the focused window, fires events etc.
87   // This function must be called with a valid focusable window.
88   void SetFocusedWindow(aura::Window* window);
89 
90   // Internal implementation that sets the active window, fires events etc.
91   // This function must be called with a valid |activatable_window|.
92   // |requested window| refers to the window that was passed in to an external
93   // request (e.g. FocusWindow or ActivateWindow). It may be NULL, e.g. if
94   // SetActiveWindow was not called by an external request. |activatable_window|
95   // refers to the actual window to be activated, which may be different.
96   void SetActiveWindow(aura::Window* requested_window,
97                        aura::Window* activatable_window);
98 
99   // Called when a window's disposition changed such that it and its hierarchy
100   // are no longer focusable/activatable. |next| is a valid window that is used
101   // as a starting point for finding a window to focus next based on rules.
102   void WindowLostFocusFromDispositionChange(aura::Window* window,
103                                             aura::Window* next);
104 
105   // Called when an attempt is made to focus or activate a window via an input
106   // event targeted at that window. Rules determine the best focusable window
107   // for the input window.
108   void WindowFocusedFromInputEvent(aura::Window* window);
109 
110   aura::Window* active_window_;
111   aura::Window* focused_window_;
112 
113   bool updating_focus_;
114   bool updating_activation_;
115 
116   scoped_ptr<FocusRules> rules_;
117 
118   ObserverList<aura::client::ActivationChangeObserver> activation_observers_;
119   ObserverList<aura::client::FocusChangeObserver> focus_observers_;
120 
121   ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
122 
123   DISALLOW_COPY_AND_ASSIGN(FocusController);
124 };
125 
126 }  // namespace wm
127 
128 #endif  // UI_WM_CORE_FOCUS_CONTROLLER_H_
129