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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/wm/window_positioner.h"
6 
7 #include "ash/ash_switches.h"
8 #include "ash/screen_util.h"
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/mru_window_tracker.h"
12 #include "ash/wm/window_resizer.h"
13 #include "ash/wm/window_state.h"
14 #include "ash/wm/window_util.h"
15 #include "base/command_line.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_delegate.h"
18 #include "ui/aura/window_event_dispatcher.h"
19 #include "ui/compositor/layer.h"
20 #include "ui/compositor/scoped_layer_animation_settings.h"
21 #include "ui/gfx/screen.h"
22 #include "ui/wm/core/window_animations.h"
23 #include "ui/wm/core/window_util.h"
24 
25 namespace ash {
26 
27 const int WindowPositioner::kMinimumWindowOffset = 32;
28 
29 // The number of pixels which are kept free top, left and right when a window
30 // gets positioned to its default location.
31 // static
32 const int WindowPositioner::kDesktopBorderSize = 16;
33 
34 // Maximum width of a window even if there is more room on the desktop.
35 // static
36 const int WindowPositioner::kMaximumWindowWidth = 1100;
37 
38 namespace {
39 
40 // When a window gets opened in default mode and the screen is less than or
41 // equal to this width, the window will get opened in maximized mode. This value
42 // can be reduced to a "tame" number if the feature is disabled.
43 const int kForceMaximizeWidthLimit = 1366;
44 
45 // The time in milliseconds which should be used to visually move a window
46 // through an automatic "intelligent" window management option.
47 const int kWindowAutoMoveDurationMS = 125;
48 
49 // If set to true all window repositioning actions will be ignored. Set through
50 // WindowPositioner::SetIgnoreActivations().
51 static bool disable_auto_positioning = false;
52 
53 // If set to true, by default the first window in ASH will be maximized.
54 static bool maximize_first_window = false;
55 
56 // Check if any management should be performed (with a given |window|).
UseAutoWindowManager(const aura::Window * window)57 bool UseAutoWindowManager(const aura::Window* window) {
58   if (disable_auto_positioning)
59     return false;
60   const wm::WindowState* window_state = wm::GetWindowState(window);
61   return !window_state->is_dragged() && window_state->window_position_managed();
62 }
63 
64 // Check if a given |window| can be managed. This includes that it's state is
65 // not minimized/maximized/the user has changed it's size by hand already.
66 // It furthermore checks for the WindowIsManaged status.
WindowPositionCanBeManaged(const aura::Window * window)67 bool WindowPositionCanBeManaged(const aura::Window* window) {
68   if (disable_auto_positioning)
69     return false;
70   const wm::WindowState* window_state = wm::GetWindowState(window);
71   return window_state->window_position_managed() &&
72       !window_state->IsMinimized() &&
73       !window_state->IsMaximized() &&
74       !window_state->bounds_changed_by_user();
75 }
76 
77 // Get the work area for a given |window| in parent coordinates.
GetWorkAreaForWindowInParent(aura::Window * window)78 gfx::Rect GetWorkAreaForWindowInParent(aura::Window* window) {
79 #if defined(OS_WIN)
80   // On Win 8, the host window can't be resized, so
81   // use window's bounds instead.
82   // TODO(oshima): Emulate host window resize on win8.
83   gfx::Rect work_area = gfx::Rect(window->parent()->bounds().size());
84   work_area.Inset(Shell::GetScreen()->GetDisplayMatching(
85       window->parent()->GetBoundsInScreen()).GetWorkAreaInsets());
86   return work_area;
87 #else
88   return ScreenUtil::GetDisplayWorkAreaBoundsInParent(window);
89 #endif
90 }
91 
92 // Move the given |bounds| on the available |work_area| in the direction
93 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved
94 // to the right edge, otherwise to the left one.
MoveRectToOneSide(const gfx::Rect & work_area,bool move_right,gfx::Rect * bounds)95 bool MoveRectToOneSide(const gfx::Rect& work_area,
96                        bool move_right,
97                        gfx::Rect* bounds) {
98   if (move_right) {
99     if (work_area.right() > bounds->right()) {
100       bounds->set_x(work_area.right() - bounds->width());
101       return true;
102     }
103   } else {
104     if (work_area.x() < bounds->x()) {
105       bounds->set_x(work_area.x());
106       return true;
107     }
108   }
109   return false;
110 }
111 
112 // Move a |window| to new |bounds|. Animate if desired by user.
113 // Moves the transient children of the |window| as well by the same |offset| as
114 // the parent |window|.
SetBoundsAndOffsetTransientChildren(aura::Window * window,const gfx::Rect & bounds,const gfx::Rect & work_area,const gfx::Vector2d & offset)115 void SetBoundsAndOffsetTransientChildren(aura::Window* window,
116                                          const gfx::Rect& bounds,
117                                          const gfx::Rect& work_area,
118                                          const gfx::Vector2d& offset) {
119   aura::Window::Windows transient_children =
120       ::wm::GetTransientChildren(window);
121   for (aura::Window::Windows::iterator iter = transient_children.begin();
122       iter != transient_children.end(); ++iter) {
123     aura::Window* transient_child = *iter;
124     gfx::Rect child_bounds = transient_child->bounds();
125     gfx::Rect new_child_bounds = child_bounds + offset;
126     if ((child_bounds.x() <= work_area.x() &&
127          new_child_bounds.x() <= work_area.x()) ||
128         (child_bounds.right() >= work_area.right() &&
129          new_child_bounds.right() >= work_area.right())) {
130       continue;
131     }
132     if (new_child_bounds.right() > work_area.right())
133       new_child_bounds.set_x(work_area.right() - bounds.width());
134     else if (new_child_bounds.x() < work_area.x())
135       new_child_bounds.set_x(work_area.x());
136     SetBoundsAndOffsetTransientChildren(transient_child,
137                                         new_child_bounds, work_area, offset);
138   }
139 
140   if (::wm::WindowAnimationsDisabled(window)) {
141     window->SetBounds(bounds);
142     return;
143   }
144 
145   ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
146   settings.SetTransitionDuration(
147       base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
148   window->SetBounds(bounds);
149 }
150 
151 // Move a |window| to new |bounds|. Animate if desired by user.
152 // Note: The function will do nothing if the bounds did not change.
SetBoundsAnimated(aura::Window * window,const gfx::Rect & bounds,const gfx::Rect & work_area)153 void SetBoundsAnimated(aura::Window* window,
154                        const gfx::Rect& bounds,
155                        const gfx::Rect& work_area) {
156   gfx::Rect old_bounds = window->GetTargetBounds();
157   if (bounds == old_bounds)
158     return;
159   gfx::Vector2d offset(bounds.origin() - old_bounds.origin());
160   SetBoundsAndOffsetTransientChildren(window, bounds, work_area, offset);
161 }
162 
163 // Move |window| into the center of the screen - or restore it to the previous
164 // position.
AutoPlaceSingleWindow(aura::Window * window,bool animated)165 void AutoPlaceSingleWindow(aura::Window* window, bool animated) {
166   gfx::Rect work_area = GetWorkAreaForWindowInParent(window);
167   gfx::Rect bounds = window->bounds();
168   const gfx::Rect* user_defined_area =
169       wm::GetWindowState(window)->pre_auto_manage_window_bounds();
170   if (user_defined_area) {
171     bounds = *user_defined_area;
172     ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds);
173   } else {
174     // Center the window (only in x).
175     bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2);
176   }
177 
178   if (animated)
179     SetBoundsAnimated(window, bounds, work_area);
180   else
181     window->SetBounds(bounds);
182 }
183 
184 // Get the first open (non minimized) window which is on the screen defined.
GetReferenceWindow(const aura::Window * root_window,const aura::Window * exclude,bool * single_window)185 aura::Window* GetReferenceWindow(const aura::Window* root_window,
186                                  const aura::Window* exclude,
187                                  bool *single_window) {
188   if (single_window)
189     *single_window = true;
190   // Get the active window.
191   aura::Window* active = ash::wm::GetActiveWindow();
192   if (active && active->GetRootWindow() != root_window)
193     active = NULL;
194 
195   // Get a list of all windows.
196   const std::vector<aura::Window*> windows =
197       ash::MruWindowTracker::BuildWindowList(false);
198 
199   if (windows.empty())
200     return NULL;
201 
202   aura::Window::Windows::const_iterator iter = windows.begin();
203   // Find the index of the current active window.
204   if (active)
205     iter = std::find(windows.begin(), windows.end(), active);
206 
207   int index = (iter == windows.end()) ? 0 : (iter - windows.begin());
208 
209   // Scan the cycle list backwards to see which is the second topmost window
210   // (and so on). Note that we might cycle a few indices twice if there is no
211   // suitable window. However - since the list is fairly small this should be
212   // very fast anyways.
213   aura::Window* found = NULL;
214   for (int i = index + windows.size(); i >= 0; i--) {
215     aura::Window* window = windows[i % windows.size()];
216     while (::wm::GetTransientParent(window))
217       window = ::wm::GetTransientParent(window);
218     if (window != exclude && window->type() == ui::wm::WINDOW_TYPE_NORMAL &&
219         window->GetRootWindow() == root_window && window->TargetVisibility() &&
220         wm::GetWindowState(window)->window_position_managed()) {
221       if (found && found != window) {
222         // no need to check !single_window because the function must have
223         // been already returned in the "if (!single_window)" below.
224         *single_window = false;
225         return found;
226       }
227       found = window;
228       // If there is no need to check single window, return now.
229       if (!single_window)
230         return found;
231     }
232   }
233   return found;
234 }
235 
236 }  // namespace
237 
238 // static
GetForceMaximizedWidthLimit()239 int WindowPositioner::GetForceMaximizedWidthLimit() {
240   return kForceMaximizeWidthLimit;
241 }
242 
243 // static
GetBoundsAndShowStateForNewWindow(const gfx::Screen * screen,const aura::Window * new_window,bool is_saved_bounds,ui::WindowShowState show_state_in,gfx::Rect * bounds_in_out,ui::WindowShowState * show_state_out)244 void WindowPositioner::GetBoundsAndShowStateForNewWindow(
245     const gfx::Screen* screen,
246     const aura::Window* new_window,
247     bool is_saved_bounds,
248     ui::WindowShowState show_state_in,
249     gfx::Rect* bounds_in_out,
250     ui::WindowShowState* show_state_out) {
251 
252   // Always open new window in the target display.
253   aura::Window* target = Shell::GetTargetRootWindow();
254 
255   aura::Window* top_window = GetReferenceWindow(target, NULL, NULL);
256   // Our window should not have any impact if we are already on top.
257   if (top_window == new_window)
258     top_window = NULL;
259 
260   // If there is no valid other window we take and adjust the passed coordinates
261   // and show state.
262   if (!top_window) {
263     gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area();
264 
265     bounds_in_out->AdjustToFit(work_area);
266     // Use adjusted saved bounds, if there is one.
267     if (is_saved_bounds)
268       return;
269     // When using "small screens" we want to always open in full screen mode.
270     if (show_state_in == ui::SHOW_STATE_DEFAULT && (maximize_first_window ||
271          (work_area.width() <= GetForceMaximizedWidthLimit() &&
272          (!new_window || !wm::GetWindowState(new_window)->IsFullscreen())))) {
273       *show_state_out = ui::SHOW_STATE_MAXIMIZED;
274     }
275     return;
276   }
277   wm::WindowState* top_window_state = wm::GetWindowState(top_window);
278   bool maximized = top_window_state->IsMaximized();
279   // We ignore the saved show state, but look instead for the top level
280   // window's show state.
281   if (show_state_in == ui::SHOW_STATE_DEFAULT) {
282     *show_state_out = maximized ? ui::SHOW_STATE_MAXIMIZED :
283         ui::SHOW_STATE_DEFAULT;
284   }
285 
286   if (maximized) {
287     bool has_restore_bounds = top_window_state->HasRestoreBounds();
288     if (has_restore_bounds) {
289       // For a maximized window ignore the real bounds of the top level window
290       // and use its restore bounds instead. Offset the bounds to prevent the
291       // windows from overlapping exactly when restored.
292       *bounds_in_out = top_window_state->GetRestoreBoundsInScreen() +
293           gfx::Vector2d(kMinimumWindowOffset, kMinimumWindowOffset);
294     }
295     if (is_saved_bounds || has_restore_bounds) {
296       gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area();
297       bounds_in_out->AdjustToFit(work_area);
298       // Use adjusted saved bounds or restore bounds, if there is one.
299       return;
300     }
301   }
302 
303   // Use the size of the other window. The window's bound will be rearranged
304   // in ash::WorkspaceLayoutManager using this location.
305   *bounds_in_out = top_window->GetBoundsInScreen();
306 }
307 
308 // static
RearrangeVisibleWindowOnHideOrRemove(const aura::Window * removed_window)309 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(
310     const aura::Window* removed_window) {
311   if (!UseAutoWindowManager(removed_window))
312     return;
313   // Find a single open browser window.
314   bool single_window;
315   aura::Window* other_shown_window = GetReferenceWindow(
316       removed_window->GetRootWindow(), removed_window, &single_window);
317   if (!other_shown_window || !single_window ||
318       !WindowPositionCanBeManaged(other_shown_window))
319     return;
320   AutoPlaceSingleWindow(other_shown_window, true);
321 }
322 
323 // static
DisableAutoPositioning(bool ignore)324 bool WindowPositioner::DisableAutoPositioning(bool ignore) {
325   bool old_state = disable_auto_positioning;
326   disable_auto_positioning = ignore;
327   return old_state;
328 }
329 
330 // static
RearrangeVisibleWindowOnShow(aura::Window * added_window)331 void WindowPositioner::RearrangeVisibleWindowOnShow(
332     aura::Window* added_window) {
333   wm::WindowState* added_window_state = wm::GetWindowState(added_window);
334   if (!added_window->TargetVisibility())
335     return;
336 
337   if (!UseAutoWindowManager(added_window) ||
338       added_window_state->bounds_changed_by_user()) {
339     if (added_window_state->minimum_visibility()) {
340       // Guarantee minimum visibility within the work area.
341       gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window);
342       gfx::Rect bounds = added_window->bounds();
343       gfx::Rect new_bounds = bounds;
344       ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area,
345                                                            &new_bounds);
346       if (new_bounds != bounds)
347         added_window->SetBounds(new_bounds);
348     }
349     return;
350   }
351   // Find a single open managed window.
352   bool single_window;
353   aura::Window* other_shown_window = GetReferenceWindow(
354       added_window->GetRootWindow(), added_window, &single_window);
355 
356   if (!other_shown_window) {
357     // It could be that this window is the first window joining the workspace.
358     if (!WindowPositionCanBeManaged(added_window) || other_shown_window)
359       return;
360     // Since we might be going from 0 to 1 window, we have to arrange the new
361     // window to a good default.
362     AutoPlaceSingleWindow(added_window, false);
363     return;
364   }
365 
366   gfx::Rect other_bounds = other_shown_window->bounds();
367   gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window);
368   bool move_other_right =
369       other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2;
370 
371   // Push the other window to the size only if there are two windows left.
372   if (single_window) {
373     // When going from one to two windows both windows loose their
374     // "positioned by user" flags.
375     added_window_state->set_bounds_changed_by_user(false);
376     wm::WindowState* other_window_state =
377         wm::GetWindowState(other_shown_window);
378     other_window_state->set_bounds_changed_by_user(false);
379 
380     if (WindowPositionCanBeManaged(other_shown_window)) {
381       // Don't override pre auto managed bounds as the current bounds
382       // may not be original.
383       if (!other_window_state->pre_auto_manage_window_bounds())
384         other_window_state->SetPreAutoManageWindowBounds(other_bounds);
385 
386       // Push away the other window after remembering its current position.
387       if (MoveRectToOneSide(work_area, move_other_right, &other_bounds))
388         SetBoundsAnimated(other_shown_window, other_bounds, work_area);
389     }
390   }
391 
392   // Remember the current location of the window if it's new and push
393   // it also to the opposite location if needed.  Since it is just
394   // being shown, we do not need to animate it.
395   gfx::Rect added_bounds = added_window->bounds();
396   if (!added_window_state->pre_auto_manage_window_bounds())
397     added_window_state->SetPreAutoManageWindowBounds(added_bounds);
398   if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds))
399     added_window->SetBounds(added_bounds);
400 }
401 
WindowPositioner()402 WindowPositioner::WindowPositioner()
403     : pop_position_offset_increment_x(0),
404       pop_position_offset_increment_y(0),
405       popup_position_offset_from_screen_corner_x(0),
406       popup_position_offset_from_screen_corner_y(0),
407       last_popup_position_x_(0),
408       last_popup_position_y_(0) {
409 }
410 
~WindowPositioner()411 WindowPositioner::~WindowPositioner() {
412 }
413 
GetDefaultWindowBounds(const gfx::Display & display)414 gfx::Rect WindowPositioner::GetDefaultWindowBounds(
415     const gfx::Display& display) {
416   const gfx::Rect work_area = display.work_area();
417   // There should be a 'desktop' border around the window at the left and right
418   // side.
419   int default_width = work_area.width() - 2 * kDesktopBorderSize;
420   // There should also be a 'desktop' border around the window at the top.
421   // Since the workspace excludes the tray area we only need one border size.
422   int default_height = work_area.height() - kDesktopBorderSize;
423   int offset_x = kDesktopBorderSize;
424   if (default_width > kMaximumWindowWidth) {
425     // The window should get centered on the screen and not follow the grid.
426     offset_x = (work_area.width() - kMaximumWindowWidth) / 2;
427     default_width = kMaximumWindowWidth;
428   }
429   return gfx::Rect(work_area.x() + offset_x,
430                    work_area.y() + kDesktopBorderSize,
431                    default_width,
432                    default_height);
433 }
434 
GetPopupPosition(const gfx::Rect & old_pos)435 gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) {
436   int grid = kMinimumWindowOffset;
437   popup_position_offset_from_screen_corner_x = grid;
438   popup_position_offset_from_screen_corner_y = grid;
439   if (!pop_position_offset_increment_x) {
440     // When the popup position increment is 0, the last popup position
441     // was not yet initialized.
442     last_popup_position_x_ = popup_position_offset_from_screen_corner_x;
443     last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
444   }
445   pop_position_offset_increment_x = grid;
446   pop_position_offset_increment_y = grid;
447   // We handle the Multi monitor support by retrieving the active window's
448   // work area.
449   aura::Window* window = wm::GetActiveWindow();
450   const gfx::Rect work_area = window && window->IsVisible() ?
451       Shell::GetScreen()->GetDisplayNearestWindow(window).work_area() :
452       Shell::GetScreen()->GetPrimaryDisplay().work_area();
453   // Only try to reposition the popup when it is not spanning the entire
454   // screen.
455   if ((old_pos.width() + popup_position_offset_from_screen_corner_x >=
456       work_area.width()) ||
457       (old_pos.height() + popup_position_offset_from_screen_corner_y >=
458        work_area.height()))
459     return AlignPopupPosition(old_pos, work_area, grid);
460   const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid);
461   if (!result.IsEmpty())
462     return AlignPopupPosition(result, work_area, grid);
463   return NormalPopupPosition(old_pos, work_area);
464 }
465 
466 // static
SetMaximizeFirstWindow(bool maximize)467 void WindowPositioner::SetMaximizeFirstWindow(bool maximize) {
468   maximize_first_window = maximize;
469 }
470 
NormalPopupPosition(const gfx::Rect & old_pos,const gfx::Rect & work_area)471 gfx::Rect WindowPositioner::NormalPopupPosition(
472     const gfx::Rect& old_pos,
473     const gfx::Rect& work_area) {
474   int w = old_pos.width();
475   int h = old_pos.height();
476   // Note: The 'last_popup_position' is checked and kept relative to the
477   // screen size. The offsetting will be done in the last step when the
478   // target rectangle gets returned.
479   bool reset = false;
480   if (last_popup_position_y_ + h > work_area.height() ||
481       last_popup_position_x_ + w > work_area.width()) {
482     // Popup does not fit on screen. Reset to next diagonal row.
483     last_popup_position_x_ -= last_popup_position_y_ -
484                               popup_position_offset_from_screen_corner_x -
485                               pop_position_offset_increment_x;
486     last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
487     reset = true;
488   }
489   if (last_popup_position_x_ + w > work_area.width()) {
490     // Start again over.
491     last_popup_position_x_ = popup_position_offset_from_screen_corner_x;
492     last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
493     reset = true;
494   }
495   int x = last_popup_position_x_;
496   int y = last_popup_position_y_;
497   if (!reset) {
498     last_popup_position_x_ += pop_position_offset_increment_x;
499     last_popup_position_y_ += pop_position_offset_increment_y;
500   }
501   return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h);
502 }
503 
SmartPopupPosition(const gfx::Rect & old_pos,const gfx::Rect & work_area,int grid)504 gfx::Rect WindowPositioner::SmartPopupPosition(
505     const gfx::Rect& old_pos,
506     const gfx::Rect& work_area,
507     int grid) {
508   const std::vector<aura::Window*> windows =
509       MruWindowTracker::BuildWindowList(false);
510 
511   std::vector<const gfx::Rect*> regions;
512   // Process the window list and check if we can bail immediately.
513   for (size_t i = 0; i < windows.size(); i++) {
514     // We only include opaque and visible windows.
515     if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() &&
516         (!windows[i]->transparent() ||
517          windows[i]->layer()->GetTargetOpacity() == 1.0)) {
518       wm::WindowState* window_state = wm::GetWindowState(windows[i]);
519       // When any window is maximized we cannot find any free space.
520       if (window_state->IsMaximizedOrFullscreen())
521         return gfx::Rect(0, 0, 0, 0);
522       if (window_state->IsNormalOrSnapped())
523         regions.push_back(&windows[i]->bounds());
524     }
525   }
526 
527   if (regions.empty())
528     return gfx::Rect(0, 0, 0, 0);
529 
530   int w = old_pos.width();
531   int h = old_pos.height();
532   int x_end = work_area.width() / 2;
533   int x, x_increment;
534   // We parse for a proper location on the screen. We do this in two runs:
535   // The first run will start from the left, parsing down, skipping any
536   // overlapping windows it will encounter until the popup's height can not
537   // be served anymore. Then the next grid position to the right will be
538   // taken, and the same cycle starts again. This will be repeated until we
539   // hit the middle of the screen (or we find a suitable location).
540   // In the second run we parse beginning from the right corner downwards and
541   // then to the left.
542   // When no location was found, an empty rectangle will be returned.
543   for (int run = 0; run < 2; run++) {
544     if (run == 0) { // First run: Start left, parse right till mid screen.
545       x = 0;
546       x_increment = pop_position_offset_increment_x;
547     } else { // Second run: Start right, parse left till mid screen.
548       x = work_area.width() - w;
549       x_increment = -pop_position_offset_increment_x;
550     }
551     // Note: The passing (x,y,w,h) window is always relative to the work area's
552     // origin.
553     for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) {
554       int y = 0;
555       while (y + h <= work_area.height()) {
556         size_t i;
557         for (i = 0; i < regions.size(); i++) {
558           if (regions[i]->Intersects(gfx::Rect(x + work_area.x(),
559                                                y + work_area.y(), w, h))) {
560             y = regions[i]->bottom() - work_area.y();
561             break;
562           }
563         }
564         if (i >= regions.size())
565           return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h);
566       }
567     }
568   }
569   return gfx::Rect(0, 0, 0, 0);
570 }
571 
AlignPopupPosition(const gfx::Rect & pos,const gfx::Rect & work_area,int grid)572 gfx::Rect WindowPositioner::AlignPopupPosition(
573     const gfx::Rect& pos,
574     const gfx::Rect& work_area,
575     int grid) {
576   if (grid <= 1)
577     return pos;
578 
579   int x = pos.x() - (pos.x() - work_area.x()) % grid;
580   int y = pos.y() - (pos.y() - work_area.y()) % grid;
581   int w = pos.width();
582   int h = pos.height();
583 
584   // If the alignment was pushing the window out of the screen, we ignore the
585   // alignment for that call.
586   if (abs(pos.right() - work_area.right()) < grid)
587     x = work_area.right() - w;
588   if (abs(pos.bottom() - work_area.bottom()) < grid)
589     y = work_area.bottom() - h;
590   return gfx::Rect(x, y, w, h);
591 }
592 
593 }  // namespace ash
594