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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/wm/workspace_controller.h"
6 
7 #include "ash/root_window_controller.h"
8 #include "ash/shelf/shelf_layout_manager.h"
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/window_animations.h"
12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h"
14 #include "ash/wm/workspace/workspace_event_handler.h"
15 #include "ash/wm/workspace/workspace_layout_manager.h"
16 #include "ash/wm/workspace/workspace_layout_manager_delegate.h"
17 #include "ui/aura/client/aura_constants.h"
18 #include "ui/aura/window.h"
19 #include "ui/aura/window_event_dispatcher.h"
20 #include "ui/compositor/layer.h"
21 #include "ui/compositor/scoped_layer_animation_settings.h"
22 #include "ui/wm/core/visibility_controller.h"
23 #include "ui/wm/core/window_animations.h"
24 #include "ui/wm/public/activation_client.h"
25 
26 namespace ash {
27 namespace {
28 
29 // Amount of time to pause before animating anything. Only used during initial
30 // animation (when logging in).
31 const int kInitialPauseTimeMS = 750;
32 
33 // Returns true if there are visible docked windows in the same screen as the
34 // |shelf|.
IsDockedAreaVisible(const ShelfLayoutManager * shelf)35 bool IsDockedAreaVisible(const ShelfLayoutManager* shelf) {
36   return shelf->dock_bounds().width() > 0;
37 }
38 
39 }  // namespace
40 
WorkspaceController(aura::Window * viewport)41 WorkspaceController::WorkspaceController(aura::Window* viewport)
42     : viewport_(viewport),
43       shelf_(NULL),
44       event_handler_(new WorkspaceEventHandler),
45       layout_manager_(new WorkspaceLayoutManager(viewport)) {
46   SetWindowVisibilityAnimationTransition(
47       viewport_, ::wm::ANIMATE_NONE);
48 
49   viewport_->SetLayoutManager(layout_manager_);
50   viewport_->AddPreTargetHandler(event_handler_.get());
51   viewport_->AddPostTargetHandler(event_handler_.get());
52 }
53 
~WorkspaceController()54 WorkspaceController::~WorkspaceController() {
55   viewport_->SetLayoutManager(NULL);
56   viewport_->RemovePreTargetHandler(event_handler_.get());
57   viewport_->RemovePostTargetHandler(event_handler_.get());
58 }
59 
GetWindowState() const60 WorkspaceWindowState WorkspaceController::GetWindowState() const {
61   if (!shelf_)
62     return WORKSPACE_WINDOW_STATE_DEFAULT;
63   const aura::Window* topmost_fullscreen_window = GetRootWindowController(
64       viewport_->GetRootWindow())->GetWindowForFullscreenMode();
65   if (topmost_fullscreen_window &&
66       !wm::GetWindowState(topmost_fullscreen_window)->ignored_by_shelf()) {
67     return WORKSPACE_WINDOW_STATE_FULL_SCREEN;
68   }
69 
70   // These are the container ids of containers which may contain windows that
71   // may overlap the launcher shelf and affect its transparency.
72   const int kWindowContainerIds[] = {kShellWindowId_DefaultContainer,
73                                      kShellWindowId_DockedContainer, };
74   const gfx::Rect shelf_bounds(shelf_->GetIdealBounds());
75   bool window_overlaps_launcher = false;
76   for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) {
77     const aura::Window* container = Shell::GetContainer(
78         viewport_->GetRootWindow(), kWindowContainerIds[idx]);
79     const aura::Window::Windows& windows(container->children());
80     for (aura::Window::Windows::const_iterator i = windows.begin();
81          i != windows.end(); ++i) {
82       wm::WindowState* window_state = wm::GetWindowState(*i);
83       if (window_state->ignored_by_shelf())
84         continue;
85       ui::Layer* layer = (*i)->layer();
86       if (!layer->GetTargetVisibility())
87         continue;
88       if (window_state->IsMaximized())
89         return WORKSPACE_WINDOW_STATE_MAXIMIZED;
90       if (!window_overlaps_launcher &&
91           ((*i)->bounds().Intersects(shelf_bounds))) {
92         window_overlaps_launcher = true;
93       }
94     }
95   }
96 
97   return (window_overlaps_launcher || IsDockedAreaVisible(shelf_)) ?
98       WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF :
99       WORKSPACE_WINDOW_STATE_DEFAULT;
100 }
101 
SetShelf(ShelfLayoutManager * shelf)102 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) {
103   shelf_ = shelf;
104   layout_manager_->SetShelf(shelf);
105 }
106 
DoInitialAnimation()107 void WorkspaceController::DoInitialAnimation() {
108   viewport_->Show();
109 
110   viewport_->layer()->SetOpacity(0.0f);
111   SetTransformForScaleAnimation(
112       viewport_->layer(), LAYER_SCALE_ANIMATION_ABOVE);
113 
114   // In order for pause to work we need to stop animations.
115   viewport_->layer()->GetAnimator()->StopAnimating();
116 
117   {
118     ui::ScopedLayerAnimationSettings settings(
119         viewport_->layer()->GetAnimator());
120 
121     settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
122     viewport_->layer()->GetAnimator()->SchedulePauseForProperties(
123         base::TimeDelta::FromMilliseconds(kInitialPauseTimeMS),
124         ui::LayerAnimationElement::TRANSFORM |
125             ui::LayerAnimationElement::OPACITY |
126             ui::LayerAnimationElement::BRIGHTNESS |
127             ui::LayerAnimationElement::VISIBILITY);
128     settings.SetTweenType(gfx::Tween::EASE_OUT);
129     settings.SetTransitionDuration(
130         base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
131     viewport_->layer()->SetTransform(gfx::Transform());
132     viewport_->layer()->SetOpacity(1.0f);
133   }
134 }
135 
SetMaximizeBackdropDelegate(scoped_ptr<WorkspaceLayoutManagerDelegate> delegate)136 void WorkspaceController::SetMaximizeBackdropDelegate(
137     scoped_ptr<WorkspaceLayoutManagerDelegate> delegate) {
138   layout_manager_->SetMaximizeBackdropDelegate(delegate.Pass());
139 }
140 
141 }  // namespace ash
142