Searched refs:Blocks (Results 1 – 2 of 2) sorted by relevance
88 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()120 if (other_move.Blocks(destination)) { in PerformMove()137 if (other_move.Blocks(source)) { in PerformMove()139 } else if (other_move.Blocks(destination)) { in PerformMove()152 if (moves_.Get(i)->Blocks(loc)) { in IsScratchLocation()
1500 bool Blocks(Location loc) const { in Blocks() function