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Searched refs:HPSG_STATE (Results 1 – 1 of 1) sorted by relevance

/art/runtime/
Ddebugger.cc4050 #define HPSG_STATE(solidity, kind) ((uint8_t)((((kind) & 0x7) << 3) | ((solidity) & 0x7))) macro
4167 AppendChunk(HPSG_STATE(SOLIDITY_FREE, 0), freeStart, freeLen); in HeapChunkCallback()
4219 return HPSG_STATE(SOLIDITY_FREE, 0); in ExamineObject()
4227 return HPSG_STATE(SOLIDITY_HARD, KIND_NATIVE); in ExamineObject()
4231 return HPSG_STATE(SOLIDITY_HARD, KIND_NATIVE); in ExamineObject()
4237 return HPSG_STATE(SOLIDITY_HARD, KIND_OBJECT); in ExamineObject()
4242 return HPSG_STATE(SOLIDITY_HARD, KIND_UNKNOWN); in ExamineObject()
4246 return HPSG_STATE(SOLIDITY_HARD, KIND_CLASS_OBJECT); in ExamineObject()
4251 return HPSG_STATE(SOLIDITY_HARD, KIND_ARRAY_4); in ExamineObject()
4254 case 1: return HPSG_STATE(SOLIDITY_HARD, KIND_ARRAY_1); in ExamineObject()
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