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Searched refs:inputs_ (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dlocations.cc24 : inputs_(instruction->GetBlock()->GetGraph()->GetArena(), instruction->InputCount()), in LocationSummary()
26 inputs_.SetSize(instruction->InputCount()); in LocationSummary()
28 inputs_.Put(i, Location()); in LocationSummary()
Dlocations.h281 inputs_.Put(at, location); in SetInAt()
285 return inputs_.Get(at); in InAt()
289 return inputs_.Size(); in GetInputCount()
315 GrowableArray<Location> inputs_;
Dnodes.h779 HTemplateInstruction<N>() : inputs_() {} in inputs_() function
783 virtual HInstruction* InputAt(size_t i) const { return inputs_[i]; } in InputAt()
787 inputs_[i] = instruction; in SetRawInputAt()
791 EmbeddedArray<HInstruction*, N> inputs_;
1134 : inputs_(arena, number_of_arguments), in HInvoke()
1137 inputs_.SetSize(number_of_arguments); in HInvoke()
1140 virtual size_t InputCount() const { return inputs_.Size(); } in InputCount()
1141 virtual HInstruction* InputAt(size_t i) const { return inputs_.Get(i); } in InputAt()
1152 inputs_.Put(index, input); in SetRawInputAt()
1160 GrowableArray<HInstruction*> inputs_;
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Dnodes.cc419 inputs_.Add(input); in AddInput()
420 input->AddUseAt(this, inputs_.Size() - 1); in AddInput()