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Searched refs:suspended_thread (Results 1 – 2 of 2) sorted by relevance

/art/runtime/
Dthread_list.cc535 Thread* suspended_thread = nullptr; in SuspendThreadByThreadId() local
556 CHECK(suspended_thread == nullptr) << "Suspended thread " << suspended_thread in SuspendThreadByThreadId()
566 if (suspended_thread == nullptr) { in SuspendThreadByThreadId()
568 suspended_thread = thread; in SuspendThreadByThreadId()
570 CHECK_EQ(suspended_thread, thread); in SuspendThreadByThreadId()
588 if (suspended_thread != nullptr) { in SuspendThreadByThreadId()
Ddebugger.cc3259 Thread* suspended_thread; in ScopedThreadSuspension() local
3264 suspended_thread = thread_list->SuspendThreadByPeer(thread_peer, true, true, &timed_out); in ScopedThreadSuspension()
3267 if (suspended_thread == nullptr) { in ScopedThreadSuspension()
3271 CHECK_EQ(suspended_thread, thread_); in ScopedThreadSuspension()