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Searched refs:DESIRED_BOID_DIST (Results 1 – 2 of 2) sorted by relevance

/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DBoid.h30 static const float DESIRED_BOID_DIST = 35.0f;// Distance boids want to be from others, was 25. variable
DBoid.cpp36 if (dist < DESIRED_BOID_DIST) { in flock()