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Searched refs:ATTRIB_NORMAL (Results 1 – 4 of 4) sorted by relevance

/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.cpp164 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride, in Render()
166 glEnableVertexAttribArray( ATTRIB_NORMAL ); in Render()
236 glBindAttribLocation( program, ATTRIB_NORMAL, "myNormal" ); in LoadShaders()
DTeapotRenderer.h56 ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_UV, enumerator
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.cpp142 param[std::string( "%LOCATION_NORMAL%" )] = ToString( ATTRIB_NORMAL ); in Init()
280 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride, in Render()
282 glEnableVertexAttribArray( ATTRIB_NORMAL ); in Render()
416 glBindAttribLocation( program, ATTRIB_NORMAL, "myNormal" ); in LoadShaders()
DMoreTeapotsRenderer.h56 ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV enumerator